| Author | Message | 
        
			| Razumen 
					Joined: Wed Dec 15, 2010 11:28 pm
 Posts: 27
 Location: Behind you?!?!!!
   |   Jump Jet MinimidSo I was thinking of trying to change the jump jets in a fundamental way, basically give them a lot more thrust, but make their reserve really low and their recharge rate slow as well, with the goal of making them useful more for short, tactical, arcing jumping maneuvers rather than flying across the map.
 Anyways, my question is, apart from pyro.ini, are there any other files that I'd need to modify to accomplish this? Also, within pyro.ini, are the emitters called jetpack nozzle/jump light/jetpack/etc. the only ones I'd need to change?
 
 Just thought I'd ask here first since I'm sure people have some knowledge on this already.
 
 
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			| Sun Dec 19, 2010 12:01 pm | 
					
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			| Glowsticks 
					Joined: Sat Jul 10, 2010 5:19 pm
 Posts: 543
   |   Re: Jump Jet MinimidI Believe so, Yes, The Emitters for the Jetpacks are in Pyro. Code: EmissionEnabled = 1EmissionsIgnoreThis = 1
 ParticlesPerMinute = 6500
 BurstSize = 15
 BurstScale = 2
 BurstTriggered = 1
 BurstSpacing = 500
 EmissionDamage = 0
I do believe this is what you'll need to edit. Someone else may correct me if I'm incorrect, but I believe Jump times are on the actors themselves.
 
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			| Sun Dec 19, 2010 3:22 pm | 
					
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			| Razumen 
					Joined: Wed Dec 15, 2010 11:28 pm
 Posts: 27
 Location: Behind you?!?!!!
   |   Re: Jump Jet MinimidThanks, these files are real confusing though, so many different entries...I think I found all the entries except for recharge rate?
 I heard there was a wiki but the site appears to be dead?
 
 
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			| Mon Dec 20, 2010 10:07 am | 
					
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			| Glowsticks 
					Joined: Sat Jul 10, 2010 5:19 pm
 Posts: 543
   |   Re: Jump Jet MinimidAh yes, The Wiki is down until The owner pays the rent/whatever he does.DoubleEdit: I am incorrect again.. it is still down. It appears to have been back up for a short amount of time.
 
 
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			| Mon Dec 20, 2010 9:23 pm | 
					
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			| Kettenkrad 
					Joined: Mon Oct 25, 2010 5:51 am
 Posts: 1198
 Location: Sydney
   |   Re: Jump Jet MinimidRecharge rate is in the Actor's slab. Something like: JumpTime = * or something. It'll be near the CopyOf. 
 
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			| Sun Jan 02, 2011 10:29 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Jump Jet MinimidNo, that's how much fuel you have measured in seconds, eg, JumpTime = 5 gives you five seconds of thrust. 
 
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			| Sun Jan 02, 2011 1:09 pm | 
					
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			| Kettenkrad 
					Joined: Mon Oct 25, 2010 5:51 am
 Posts: 1198
 Location: Sydney
   |   Re: Jump Jet MinimidWhoops, yeah, I used BurstSpacing for the jump jet. I had a low JumpTime as I wanted some emissions coming out after the initial burst. 
 
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			| Mon Jan 03, 2011 1:09 am | 
					
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			| Major 
					Joined: Sun May 30, 2010 5:30 am
 Posts: 853
 Location: Auckland, NZ
   |   Re: Jump Jet MinimidThe recharge is hardcoded. You can't change it. 
 
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			| Tue Jan 04, 2011 4:39 am | 
					
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