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 Concept art 
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Joined: Sun Aug 01, 2004 12:04 am
Posts: 123
Location: .se
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Post Re: Concept art
I want to do all of the sprites :o. Well, like Bruce Lee or something said... "like a finger pointing away to the moon".

I wanted to shoot a sprite painting video tutorial today but I had other duties which took the whole day and night (HIB2 promotion art). I'll only be getting 3-4hrs of sleep tonight because I have Yule-shopping to do 'tomorrow' (haven't bought anything yet), but after that I'll try to make some time. I think a video could be interesting to you guys.

Oh, these mockup sprites haven't been painted in parts btw. I'm just trying to see what works and not. I'll be chopping them up once they're approved. Would be cool to see how the smaller trooper works in game though, so I might make a quick test version for that.


Sat Dec 18, 2010 7:00 am
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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Oh yes, that would be awesome and very appreciated.
I highly encourage you to do that. When you have the time.

I preemptively made sprites for a mod actor that will fit with the proportions (I still can't get the style right, a guide would help a lot with that) of the new coalition light soldier. If I get all the offsets and stuff set up properly, I'll show you how that looks in-game.


Sat Dec 18, 2010 8:55 am
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Concept art
I made this :)
Image
IN HONOR OF PROM, NOT SO RESIDENT ARTIST BUT STILL A DAMN COOL GUY.


Last edited by Lizardheim on Sun Dec 19, 2010 1:12 am, edited 1 time in total.



Sat Dec 18, 2010 12:44 pm
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Joined: Sun Jun 13, 2010 12:40 am
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Post Re: Concept art
:D Awesome! Will you make this as part of a mod?


Sat Dec 18, 2010 4:24 pm
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Data Realms Elite
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Post Re: Concept art
Those are pretty good, just the way I like my soldiers.

Hey btw people, which one do you like more:

    badass hero-unit which kills everything
    badass clone army that shoots everything


Sat Dec 18, 2010 4:34 pm
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Post Re: Concept art
If you manage to make the rest of the mech just as awesome as the top it will just be the best looking big unit ever!


Sun Dec 19, 2010 1:10 am
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Joined: Thu Apr 15, 2010 3:39 am
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Post Re: Concept art
Lizard wrote:
I made this :)
Image


those remember this guy http://media.moddb.com/images/games/1/1 ... _00113.jpg

cool, i hope we can see it soon


Sun Dec 19, 2010 1:13 am
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Joined: Sun Mar 07, 2010 6:23 am
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Post Re: Concept art
Lizard I swear if you don't make a faction or something out of these guys i'll go crazy and eat my own toe.


Sun Dec 19, 2010 1:26 am
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Data Realms Elite
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And I shall go crazy too and eat another one of RHONON's toes.


Sun Dec 19, 2010 1:38 am
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I'll eat both of your toes.
Anyways, were those made with the new style in mind? I'd really like to see this as official stuff too, if not a mod.


Sun Dec 19, 2010 2:07 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Concept art
What? Lizard isn't a CC developer and that's his own IP, not part of the official CC universe. I can confirm that he's planning on making it into a mod with the usual party unless something large has changed in the last week or so.

Re: Walkpaths - those aren't a proper block to making a new unit, Roy. Making walkpaths isn't really that difficult :/


Sun Dec 19, 2010 4:59 am
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Post Re: Concept art
Geti wrote:
Making walkpaths isn't really that difficult :/

Even if they aren't that hard (they are damnit ;_;), they are exponentially more difficult than everything else in .ini modding.


Sun Dec 19, 2010 5:04 am
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Post Re: Concept art
Geti wrote:
What? Lizard isn't a CC developer and that's his own IP, not part of the official CC universe. I can confirm that he's planning on making it into a mod with the usual party unless something large has changed in the last week or so.


We know, i was talking about have a mod with those guys and mech in it


Sun Dec 19, 2010 5:12 am
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Post Re: Concept art
Karion wrote:
We know, i was talking about have a mod with those guys and mech in it

Jomn wrote:
Anyways, were those made with the new style in mind? I'd really like to see this as official stuff too, if not a mod.
I wasn't talking to you, Karion.
Petethegoat wrote:
Even if they aren't that hard (they are damnit ;_;), they are exponentially more difficult than everything else in .ini modding.
Nah, they're just misunderstood I think.


Sun Dec 19, 2010 5:25 am
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Post Re: Concept art
Promster wrote:
I've just started pixling on the white bots using the new scale. Actually, on average the scale is not really smaller, since there will be heavies and mecha stuff. The scale allows for more variation in relative size. I'm worried that the heads are a bit unreadable at this scale though, which is less fun. A lot of people play the game at 1X for some reason, and this would make the characters tiny, like the fonts.

Image

Keep in mind that these are mockups, not final pixel decisions. I'll keep working for as long as I can. I can't ETA.

I decided not to touch the fluff part for a bit and just concentrate on getting some of the pictures done. Later I will obviously have to make a stand on some issues.


The stars on the intro slide can not be done with line art, so they will go in the render layer eventually as blue/white dots. In reality, stars won't show up on photos of the sky because that would overexpose the planet.

Look, whitebots.


Sun Dec 19, 2010 1:56 pm
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