| Author | Message | 
        
			| duke11235 
					Joined: Sat Dec 18, 2010 12:58 am
 Posts: 6
   |   Multiplayer AIWhen I try to play this game, after placing weapons and characters, the players randomly do stupid stuff. They jump off cliffs, kill each other, jetpack in to other people's bases, etc. Is there a mod or a way of disabling the AI? I found the hunterbot AI,  but i dont think that solves it. Also, is there an improved digger AI somewhere? Sometimes they dont even aim at the god and stand there mining randomly. Thanks  
 
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			| Sat Dec 18, 2010 1:12 am | 
					
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			| Dr. Evil 
					Joined: Mon Aug 17, 2009 3:00 am
 Posts: 242
 Location: The Great White North
   |   Re: Multiplayer AIYeahh... The AI is, well, special. It's probably the single biggest failing point of CC IMHO.There's no fix, so you just kind of have to work around it.
 
 Good luck!
 
 
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			| Sat Dec 18, 2010 1:35 am | 
					
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			| Foa Data Realms Elite 
					Joined: Wed Sep 05, 2007 4:14 am
 Posts: 3966
 Location: Canadida
   |   Re: Multiplayer AIDr. Evil wrote: Yeahh... The AI is, well, special. It's probably the single biggest failing point of CC IMHO.There's no fix, so you just kind of have to work around it.
 
 Good luck!
They are only good for survival scenarios.
 
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			| Sat Dec 18, 2010 2:38 am | 
					
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			| duke11235 
					Joined: Sat Dec 18, 2010 12:58 am
 Posts: 6
   |   Re: Multiplayer AIWhy does this occur, anyway? There is no way to stop the AI from killing my players before I can control them. Such a shame. 
 
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			| Sat Dec 18, 2010 4:55 am | 
					
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			| Dragon239 
					Joined: Mon Aug 24, 2009 8:23 am
 Posts: 63
 Location: Michigan, USA
   |   Re: Multiplayer AIYeah, they don't really take into account...anything. I just generally space my units out generously, and control only a single guy. I don't expect the others to live long, just shoot at enemies and distract enemy AI somewhat. It doesn't help movement is totally 'blegh' in general either, but, hey. 
 
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			| Sat Dec 18, 2010 5:22 am | 
					
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			| BioBen 
					Joined: Wed Jan 06, 2010 2:17 am
 Posts: 81
 Location: New Zealand
   |   Re: Multiplayer AIIt's best to:> put AI actors in places they can shoot from but won't jump off
 > give them high powered rifles and machine guns but not explosive weapons as they will kill each other and you.
 > do not trust them with anything.
 > do not expect a return on your investment when buying them
 > take control whenever possible
 
 
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			| Sat Dec 18, 2010 5:53 am | 
					
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			| killionaire 
					Joined: Thu Dec 09, 2010 5:22 am
 Posts: 82
   |   Re: Multiplayer AIOnly AI units worth using are R.E.T.A.R.D.s anyway. 
 
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			| Sat Dec 18, 2010 9:17 am | 
					
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			| Adriaan Data Realms Elite 
					Joined: Mon Oct 12, 2009 11:19 pm
 Posts: 797
 Location: The Netherlands
   |   Re: Multiplayer AIAnd Independent R1. Those things are true killing machines. 
 
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			| Sat Dec 18, 2010 12:30 pm | 
					
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			| Laraso 
					Joined: Sun Feb 21, 2010 10:40 pm
 Posts: 97
   |   Re: Multiplayer AII find that Dreadnaughts are very reliable compared to the other vanilla actors. Reliable, as in, they make great turrets. 
 
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			| Sat Dec 18, 2010 5:43 pm | 
					
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			| Volfram 
					Joined: Sat Dec 18, 2010 2:41 am
 Posts: 13
   |   Re: Multiplayer AII generally try to put my drones in "AI Sentry" or "AI Dig" mode, anyway.  I don't like it when they start wandering on their own.
 Is there any way to make "AI Sentry" the default mode for drones?
 
 
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			| Sat Dec 18, 2010 6:29 pm | 
					
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			| FoiL 
					Joined: Tue Oct 30, 2007 4:02 pm
 Posts: 1434
   |   Re: Multiplayer AIDreadnoughts are the most reliable defense, since they don't sky-dive out of their post and have massive armor. 
 
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			| Sat Dec 18, 2010 6:39 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Multiplayer AITypically, if you set the actors to Sentry mode, they don't move.If you set them to Patrol mode, they'll move as they're intended to.
 
 That includes jumping off cliffs and etc.
 
 And I find gold dig unreliable.
 When I want my AI to dig somewhere, I use the go to function.
 But, when you use that to dig, you have to place the checkpoints consideribly close to each other.
 
 
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			| Sat Dec 18, 2010 6:42 pm | 
					
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			| FoiL 
					Joined: Tue Oct 30, 2007 4:02 pm
 Posts: 1434
   |   Re: Multiplayer AIJumping off cliffs can happen even with sentry mode, due to their "crouch when particles are around". That usually makes them jump off their intended post. 
 
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			| Sat Dec 18, 2010 6:46 pm | 
					
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			| Roy-G-Biv 
					Joined: Mon Feb 12, 2007 12:46 am
 Posts: 1765
 Location: ..............
   |   Re: Multiplayer AIFoiL wrote: Jumping off cliffs can happen even with sentry mode, due to their "crouch when particles are around". That usually makes them jump off their intended post.That habit tends to make things alot easier. Aka I shoot near them, they crush their buddy in front of them.
 
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			| Sat Dec 18, 2010 6:50 pm | 
					
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			| andronicus 
					Joined: Fri Aug 13, 2010 2:18 pm
 Posts: 2
   |   Re: Multiplayer AI@Bioden: Why is it that it can't be trusted?spillUser was warned for this post. -Duh
 
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			| Mon Dec 20, 2010 2:28 pm | 
					
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