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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Mad Alex wrote: OMG TEAMWORK I just dropped four deployable rocket drones. http://img340.imageshack.us/img340/4672/hoverdrones.gifThey did it by theirselves. Maximal firerate and effectiveness, no team kills. You didn't improve AI. You just make basic AI work with maximal effectiveness, and it's great! I absolutely love the animation <3. I'm also surprised that it took 3 of the rockets to take out a dreadnaught. Were they all direct hits, or did some miss? A direct hit should destroy it entirely, but glancing hits and near misses do very little damage. Lizard wrote: Is it allowed to submit a mod already in mod releases? Don't think it is. I checked the rules, nothing says against it. Is there really a problem with it?
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Tue Sep 21, 2010 4:18 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
No, not really, just the fact that I have to give it a 10 out of 10.
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Tue Sep 21, 2010 12:32 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
10/10, of course. It's just so goddamn good.
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Tue Sep 21, 2010 12:44 pm |
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Mad Alex
Joined: Sat Oct 17, 2009 2:07 pm Posts: 127
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Squeegy Mackpy wrote: I'm also surprised that it took 3 of the rockets to take out a dreadnaught. Were they all direct hits, or did some miss? A direct hit should destroy it entirely, but glancing hits and near misses do very little damage. In battle they murdered dreadnought and dummy nearest to him. In animation dreadnought is just placeholder for "target". Your mod is great, and I find it cool that it's done without lua (first version without lua at all, and current with only small functions). Pure INI-coding = WIN 10/10. Playing b22 with first version was delightful... I hope there will be more updstes, because every update is useful and interesting. Waiting for new crafts.
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Tue Sep 21, 2010 1:24 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
I think I might just compress the sounds a little more next release. So big
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Wed Sep 22, 2010 7:29 am |
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Double57
Joined: Sat Sep 18, 2010 4:25 pm Posts: 8
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
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Wed Sep 22, 2010 4:13 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
9/10 from me. These things are great, and the diversity of bots/uses give these things a tactical use in any mission. And they're hella fun to fight.
Great mod dude, and nice changes.
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Wed Sep 22, 2010 6:22 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
9/10 I think these have out grown the name. The next update should be a completely new mod S.M.A.R.T.E.R S= Strategic M = Mass A = Assault R = Remote T = Termination E = Elite R = Rangers or something like that they just kick default unit AI's ass
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Wed Sep 22, 2010 10:29 pm |
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johnjobf
Joined: Mon Jul 05, 2010 11:54 am Posts: 2
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
nice an cute drones although when they bump into each other the amazing sparkle magic considers the one they bumped into as an enemy which offers complete chaos with every drone
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Mon Oct 25, 2010 1:05 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Whoopsie, my mistake, I was thinking of something else.
Last edited by Roast Veg on Mon Oct 25, 2010 3:13 pm, edited 1 time in total.
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Mon Oct 25, 2010 12:02 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: R.E.T.A.R.D.S V1.5 20/9 (Modding Theme Entry: AI)
Everywhere? Where the hell did you get the idea that it was a no-Lua mod?
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Mon Oct 25, 2010 3:10 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: R.E.T.A.R.D.S V1.5 20/9 (Winner of the AI Mod contest)
I find it funny how they kill enemies and sometimes take their weapons to kill their enemies
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Wed Oct 27, 2010 3:41 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.5 20/9 (Winner of the AI Mod contest)
Tokochiro wrote: I find it funny how they kill enemies and sometimes take their weapons to kill their enemies That's right! These robots are so damned awesome they can even pick up and utilise guns that weren't designed for them. Also new version up. Enjoy.
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Thu Dec 16, 2010 3:13 pm |
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: R.E.T.A.R.D.S V1.5 20/9 (Winner of the AI Mod contest)
Squeegy Mackpy wrote: Also new version up. Enjoy. Extraordinary! Thanks for the update. In my first run of this new version the R.E.T.A.R.D.S. dropped a deployer onto my bunker, then a deployer onto that deployer, the proceeding bouncing action started pushing them through the walls of my bunker and then a third dropped on top and they pushed their way all the way down through my defenses to deploy next to my brain... Also, I notice while poking around in your HEAT.lua that it still refers to Hover.rte rather than the new directory of RETARDS.rte.
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Thu Dec 16, 2010 7:14 pm |
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Squeegy Mackpy
Joined: Tue Mar 20, 2007 10:16 am Posts: 186 Location: Australia
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Re: R.E.T.A.R.D.S V1.6 17/12 (Winner of the AI Mod contest) B24
Oops
All is fixed now.
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Sat Dec 18, 2010 2:47 am |
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