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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
i bet 400.000$ that it is going to beat the crap out of the players for 12 seconds once a random event occurs and it gets hacked/EMP blast makes its behavior programs go batshit


Fri Dec 17, 2010 2:24 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
Sakiskid, that would have probably been better to send in a PM as it has absolutely nothing to do with the topic.

But here.


Fri Dec 17, 2010 3:49 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
Image


Fri Dec 17, 2010 7:18 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
That armor was supposed to be mine >:


Fri Dec 17, 2010 1:36 pm
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Post Re: (srs) Roll To Dodge 2 - Making repairs
FoiL wrote:
That armor was supposed to be mine >:

Die alrealdy


Fri Dec 17, 2010 11:14 pm
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Post Re: (srs) Roll To Dodge 2 - Making repairs
Tokochiro wrote:
FoiL wrote:
That armor was supposed to be mine >:

Die alrealdy

Shush you.

Point.blank aint responding, so imma roll without him. Rules are rules.


Sat Dec 18, 2010 12:35 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
You really should turn me into a demigod just to mess with toko.


Sat Dec 18, 2010 12:40 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
A roll? For my evil players?
EDIT: Hah, great timing. I didn't even know you'd roll today, Yomandrake.
EDIT2: At the request of Yoman.

Game Events
Wilson gets everyone's attention with a shout.

"Hey, everyone, listen; we're all after the exact same thing, and any more fights between us will just get more people killed. If we can just put aside what we've done to each other in the past, and work together towards our goal as a team, we might actually stand a chance of surviving whatever hellish abomination is waiting for us later on."


Sat Dec 18, 2010 12:42 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
FoiL (2) Andrew Rodrigues
Andrew goes over to the Biplane to see if he can help, but he can't manage to do anything with only his off-hand.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sore Head (Must keep bandaged for 1 day, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 to taking melee damage, requires burn medicine in 9 turns)
Poisoned Arm (Numb, -1 to using preferred arm)


Ociamarru (5) Vladimir Ivanov
Vlad concentrates a little harder and closes his eyes. Fuzzy outlines of the people close to him remain on the inside of his eyelids, akin to looking at something bright and leaving a spot in your vision. Above each of the outlines are shifting and twisting shapes, but they are too blurry to make out. The closest person to him, Andrew, his twisty shapes are a little clearer, and the Blurs, who are further away, barely have any visible twisty shapes at all. Hey, the Blurs might be able to help him move the plane! Vlad speaks up, just after one of the Blurs makes a speach.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (3) Asfer Wilks
Asfer extends his Bladed Shield and starts to slowly cut his way to the tree that holds this object. He finnally makes a path to it, but he still can't climb a tree in his suit.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (12 slots used, 38 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 65%


HighEndNoob (5) Kyle Berguard
Kyle kinda follows Andrew to the Biplane, but there isn't much to do. He rolls a few more logs out for the 'runway'.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (0 of 30 Rounds, Semi-auto mode, slung) MAGAZINE-LESS
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (25 slots used, 0 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 0 slots)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (4) Tyler Smith
Tyler stands up a bit more slowly this time. He wanders around the edge of the clearing looking for some poisonous-looking plants, and sure enough, finds a coloured and spotty plant. He carefully cuts the stem and picks it up with his knife - he doesn't know what it will do yet. He then cuts vertically down the stem to expose the liquid or sap inside. The sap is a clearish-green colour and quite thick. He wipes the blade repeatedly over the goo and examines the knife. The goo has stuck to the blade of his Ballistic Knife and made it slightly tinged green. He puts the knife in it's sheath, then brings it out. Nope, goo's still there. He sheaths it again and joins the others nearby the Biplane.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed) Poisoned?
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) LOST
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 14 turns)


Game Events
It is morning, about 10 o'clock.
Vlad makes his own announcement:
"Hey, Sooporhewmannz, yew voodn't moynd pooshing zeece seyverall-tonns plane over zeahr, vood yew?"
All of a sudden, Vlad's Cellphone rings.

Attacking Enemies: None
Image


Last edited by Yoman987 on Sat Dec 18, 2010 2:34 am, edited 2 times in total.



Sat Dec 18, 2010 1:45 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
Ask one of the blurs if there's a medic type among them. "Time to see your flying skills bro"


Sat Dec 18, 2010 1:55 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
i hope the green liquid is a potent coagulant lolo
EDIT:What are the dodger mark thingmabob for?


Sat Dec 18, 2010 2:08 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
.


Ring ring, Sergeant.


Last edited by Michael on Sat Dec 18, 2010 7:28 am, edited 1 time in total.



Sat Dec 18, 2010 2:38 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
Shoot the branch(es) that hold the metal object in place, and catch it when/if it falls.

And, Sorry for not posting an action the previous roll; I should probably look back a few more pages than normal next time...


Sat Dec 18, 2010 5:11 am
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: (srs) Roll To Dodge 2 - Ring ring
Help with the plane somehow.


Sat Dec 18, 2010 5:35 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Ring ring
Point.blank wrote:
Sorry for not posting an action the previous roll; I should probably look back a few more pages than normal next time...

That's alright, but I thought I said that I was waiting for you a few times. No matter.

Tokochiro wrote:
EDIT:What are the dodger mark thingmabob for?
If something is 'Mark 1' then it is the first thing. Mark 2 is second, and so on. I, II, III and IV are Roman numerals for 1, 2, 3 and 4 respectively. I've used them as a list of the players who have gone through this game. As a general guide, the Mark II replaced the Mark I that it is below. EG, Dogberry replaced Advere, etc


Sat Dec 18, 2010 9:56 am
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