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Rahkshi lord
Joined: Sun Dec 31, 2006 5:29 pm Posts: 46
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Re: Concept art
Wow, new art style looks fantastic.
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Fri Dec 17, 2010 2:49 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Concept art
I am so psyched for tentacles. Why don't we have more tentacles in the forums, dammit?
Anyway, yes. The new artwork is gorgeous, and I'm looking forward to an update. I think the biggest problem with B24 is that it was too rushed; it seems like there's so much good stuff comin' up.
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Fri Dec 17, 2010 4:41 am |
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Seven Golden Idols
Joined: Sat Dec 11, 2010 4:02 am Posts: 7
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Re: Concept art
the gun the Silver Bane is holding looks kind of like a giant revolver, which would be amazing looks more like a basic space gun in the art, though Lizard wrote: You're extremely uncool just so you know You're not funny either. oh god
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Fri Dec 17, 2010 5:00 am |
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Toes from Europe
Joined: Wed Feb 14, 2007 9:34 pm Posts: 883 Location: America
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Re: Concept art
I love the new stuff way more than the old.
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Fri Dec 17, 2010 5:37 am |
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Wonkyth
Joined: Thu Aug 12, 2010 11:01 am Posts: 142 Location: Somewhere in Australia
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Re: Concept art
Hmm, the new light soldier does look a little nerd physique'd, but I love the new look anyway.
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Fri Dec 17, 2010 7:10 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Concept art
The humanoid "light" whitebot's head looks odd, is that intentional (as in a lot of your previous alien designs) or just cause it's a WIP? It seems as though it's a relative of squidward.
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Fri Dec 17, 2010 7:51 am |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Concept art
The new soldier doesnt have those stylish large feet that make him look like a pimp
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Fri Dec 17, 2010 9:32 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Concept art
Because all the pimps have massive feet. And none of them will ever get husbands in China. Prom: Apart from that, how much spriting do you think you'll end up doing by the time the game is completed.
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Fri Dec 17, 2010 9:41 am |
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Azakan
Joined: Mon Jan 25, 2010 7:43 pm Posts: 572 Location: Joined: Thu Jun 11, 2009 8:28 pm
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Re: Concept art
Looks like the new guys have hoofs...
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Fri Dec 17, 2010 11:35 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Concept art
Promster wrote: I've just started pixling on the white bots using the new scale. Actually, on average the scale is not really smaller, since there will be heavies and mecha stuff. The scale allows for more variation in relative size. I'm worried that the heads are a bit unreadable at this scale though, which is less fun. A lot of people play the game at 1X for some reason, and this would make the characters tiny, like the fonts. Keep in mind that these are mockups, not final pixel decisions. I'll keep working for as long as I can. I can't ETA. I decided not to touch the fluff part for a bit and just concentrate on getting some of the pictures done. Later I will obviously have to make a stand on some issues. The stars on the intro slide can not be done with line art, so they will go in the render layer eventually as blue/white dots. In reality, stars won't show up on photos of the sky because that would overexpose the planet. Bumped to this page since it sorta got lost in all the praise XD
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Sat Dec 18, 2010 12:18 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Concept art
Someone should make that new upscaled heavy coalition asap. Just sayin.
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Sat Dec 18, 2010 12:42 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Concept art
FoiL wrote: Someone should make that new upscaled heavy coalition asap. Just sayin. We would need the sprites. And even so, the scale is vastly different, so we'd have to figure out the walkpaths on our own. We'll let Data/Content Creators do their job.
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Sat Dec 18, 2010 2:58 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Concept art
Not really, legs are about the same size as old coa.
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Sat Dec 18, 2010 3:11 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Concept art
I just hope the three varieties [Light, Medium, Heavy] of Coalition soldiers are kept.
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Sat Dec 18, 2010 4:41 am |
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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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Re: Concept art
Someone should definitely attempt the realistic coa.
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Sat Dec 18, 2010 5:55 am |
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