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 Concept art 
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Joined: Sun Dec 31, 2006 5:29 pm
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Post Re: Concept art
Wow, new art style looks fantastic.


Fri Dec 17, 2010 2:49 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Post Re: Concept art
I am so psyched for tentacles. Why don't we have more tentacles in the forums, dammit?

Anyway, yes. The new artwork is gorgeous, and I'm looking forward to an update. I think the biggest problem with B24 is that it was too rushed; it seems like there's so much good stuff comin' up.


Fri Dec 17, 2010 4:41 am
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Joined: Sat Dec 11, 2010 4:02 am
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Post Re: Concept art
the gun the Silver Bane is holding looks kind of like a giant revolver, which would be amazing

looks more like a basic space gun in the art, though
Lizard wrote:
You're extremely uncool just so you know :)
You're not funny either.

oh god


Fri Dec 17, 2010 5:00 am
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Joined: Wed Feb 14, 2007 9:34 pm
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Post Re: Concept art
I love the new stuff way more than the old.


Fri Dec 17, 2010 5:37 am
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Joined: Thu Aug 12, 2010 11:01 am
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Post Re: Concept art
Hmm, the new light soldier does look a little nerd physique'd, but I love the new look anyway. :)


Fri Dec 17, 2010 7:10 am
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Post Re: Concept art
The humanoid "light" whitebot's head looks odd, is that intentional (as in a lot of your previous alien designs) or just cause it's a WIP? It seems as though it's a relative of squidward.


Fri Dec 17, 2010 7:51 am
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Post Re: Concept art
The new soldier doesnt have those stylish large feet that make him look like a pimp :-(


Fri Dec 17, 2010 9:32 am
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Post Re: Concept art
Because all the pimps have massive feet. And none of them will ever get husbands in China.
Prom: Apart from that, how much spriting do you think you'll end up doing by the time the game is completed.


Fri Dec 17, 2010 9:41 am
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Post Re: Concept art
Looks like the new guys have hoofs...


Fri Dec 17, 2010 11:35 am
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Post Re: Concept art
Promster wrote:
I've just started pixling on the white bots using the new scale. Actually, on average the scale is not really smaller, since there will be heavies and mecha stuff. The scale allows for more variation in relative size. I'm worried that the heads are a bit unreadable at this scale though, which is less fun. A lot of people play the game at 1X for some reason, and this would make the characters tiny, like the fonts.

Image

Keep in mind that these are mockups, not final pixel decisions. I'll keep working for as long as I can. I can't ETA.

I decided not to touch the fluff part for a bit and just concentrate on getting some of the pictures done. Later I will obviously have to make a stand on some issues.


The stars on the intro slide can not be done with line art, so they will go in the render layer eventually as blue/white dots. In reality, stars won't show up on photos of the sky because that would overexpose the planet.

Bumped to this page since it sorta got lost in all the praise XD


Sat Dec 18, 2010 12:18 am
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Post Re: Concept art
Someone should make that new upscaled heavy coalition asap. Just sayin.


Sat Dec 18, 2010 12:42 am
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Post Re: Concept art
FoiL wrote:
Someone should make that new upscaled heavy coalition asap. Just sayin.

We would need the sprites.
And even so, the scale is vastly different, so we'd have to figure out the walkpaths on our own.
We'll let Data/Content Creators do their job.


Sat Dec 18, 2010 2:58 am
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Post Re: Concept art
Not really, legs are about the same size as old coa.


Sat Dec 18, 2010 3:11 am
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Data Realms Elite
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Post Re: Concept art
I just hope the three varieties [Light, Medium, Heavy] of Coalition soldiers are kept.


Sat Dec 18, 2010 4:41 am
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Post Re: Concept art
Someone should definitely attempt the realistic coa.


Sat Dec 18, 2010 5:55 am
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