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Metroid48
Joined: Fri Dec 08, 2006 11:48 pm Posts: 67 Location: Canada, eh?
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Disable Blood/Gibs?
Hey,
I'm new to the forums and am really enjoying Cortex Command, it's such a great (and moddable) game! Anyway, one thing that I was wondering is how do you disable the extensive amount of blood/gibs(don't mind them so much)/gore? I've currently tried replacing all the flesh wound sprites and modifying the code so that blood is black, but now it crashes when you do a head sho.
Anyway, if there's an easier way to do this then I'd love to know!
See ya on teh forums,
-Metroid48
EDIT: It only happens on head shots for the green soldiers.
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Fri Dec 08, 2006 11:54 pm |
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Xeoncross
Joined: Wed Dec 15, 2010 12:57 am Posts: 1
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Re: Disable Blood/Gibs?
I would really like to see an option for this also. I can't play it with some of kids because it's a little gross at times.
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Wed Dec 15, 2010 12:59 am |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Disable Blood/Gibs?
There unfortunately isn't an option which is immediately available, the only way would be to manually do it yourselves. You can go into every actor and delete AddGib Definitions.
Welcome to the forums spontaneous amounts of newbies.
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Wed Dec 15, 2010 5:18 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Disable Blood/Gibs?
It's all pre-censored; it's pixelated.
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Wed Dec 15, 2010 6:06 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Disable Blood/Gibs?
dragonxp wrote: There unfortunately isn't an option which is immediately available, the only way would be to manually do it yourselves. You can go into every actor and delete AddGib Definitions.
Welcome to the forums spontaneous amounts of newbies. Yep, that'll stop them from exploding violently. The manual and harder way to do this would be to: 1] - Access Base.rte/Effects/Gibs/Gibs.ini and replace all the SpriteFiles with Base.rte/Null.bmp. 2] - Access Base.rte/Effects/Wounds/Wounds.ini and replace the colours with R: 255 G: 0 B:255 - this'll make blood invisible. 3] - Also you could change the BloodBlast sprites and make them all pink (Same RGB as above) This hasn't been tested be me - so it will probably fail. Back up your CC Base.rte folder just in case. Also, [Ctrl + H] and [Ctrl + F] will be your best friend for a while.
Last edited by Kettenkrad on Thu Dec 16, 2010 11:25 am, edited 1 time in total.
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Wed Dec 15, 2010 9:16 am |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: Disable Blood/Gibs?
You also could remove fleshies and only use robots and dummys, but that would be no fun.
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Wed Dec 15, 2010 2:32 pm |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Disable Blood/Gibs?
Kettenkrad wrote: R: 255 G: 0 B:255 Fix'd that for you. 255,255,255 would be white.
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Wed Dec 15, 2010 10:23 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Disable Blood/Gibs?
255, 0, 255 is Fuchsia, which is the transparency colour and thus makes the blood completely invisible as opposed to white.
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Thu Dec 16, 2010 12:59 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Disable Blood/Gibs?
Wow, I didn't know it had a cool name. I just always called it "The transparent pink".
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Thu Dec 16, 2010 2:09 am |
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MaximDude
Joined: Wed Nov 22, 2006 3:19 pm Posts: 2073
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Re: Disable Blood/Gibs?
Actually it's Magenta.
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Thu Dec 16, 2010 2:27 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Disable Blood/Gibs?
It is both fuchsia and magenta. Both are fully valid names.
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Thu Dec 16, 2010 2:29 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Disable Blood/Gibs?
I really don't see the point in doing this. And I don't see if doing all of this editing of Base.rte and removing all flesh gibs is worth the effort.
Most kids wouldn't know this game at all. And it's not like red pixels or a exploded head will instantly traumatize a kid.
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Thu Dec 16, 2010 2:35 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Disable Blood/Gibs?
This is not the point of discussion. The discussion is how it would be accomplished, not its merits.
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Thu Dec 16, 2010 2:40 am |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: Disable Blood/Gibs?
411570N3 wrote: This is not the point of discussion. The discussion is how it would be accomplished, not its merits. Then by all means go for it. And share the edited files with the community when whoever makes this is done.
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Thu Dec 16, 2010 3:03 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Disable Blood/Gibs?
MaximDude wrote: Kettenkrad wrote: R: 255 G: 0 B:255 Fix'd that for you. 255,255,255 would be white. Thanks, total mental blank
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Thu Dec 16, 2010 11:24 am |
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