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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: [WIP] Forerunner (Ultra new update!)
Useless Comment Number 703#
When i first saw Forerunner i was thinking of halo but still nice job.
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Sat Nov 06, 2010 2:00 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: [WIP] Forerunner (Ultra new update!)
Quote: When i first saw Forerunner i was thinking of halo but still nice job.
Thanks, but the main aim of this mod IS to get a halo mod out there. The UNSC ground units is almost done (as soon as i can finish the name swapping) Then i can start on aerial units, Mac cannons, Falcons and drop pods. After that ill probably work on bunker modules. well, i should hurry up and release said Spartans. Back to work.
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Sat Nov 06, 2010 11:35 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: [WIP] Forerunner Map (Ultra new update!)
Fail Flail wrote: Kettenkrad said he'd help me with sprites and the sentinel beam, but was so consumed by Wehrmacht to the point of not talking for hours on end, only asking for our food. but that's near done now, and ill have a week or two for him to do them for me before he starts something else Ech! The boy lies! Except about the food thing... By the way, guys and gals, Flail needs a good friend to help him with some sprites. Not me. I have... other things to do. Mmm, my precious, WEHRMACHT! He. he. hehe... MINE!It wasn't me who wrote: Well Flail, you've come a long way. It's good to see you've stopped spelling it "Sparten"
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Thu Nov 11, 2010 8:03 am |
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Cmdr 5ir
Joined: Sun Feb 28, 2010 5:29 am Posts: 172
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Re: [WIP] Forerunner Map (Ultra new update!)
Kettenkrad wrote: By the way, guys and gals, Flail needs a good friend to help him with some sprites.
already on that
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Thu Nov 11, 2010 7:33 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: [WIP] Forerunner Map (Ultra new update!)
YAY!, everything works and is niceish for the first release, just need to palette the sprites and it should be good to go. release maybe by...Friday? exams at the moment so things are a little hectic
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Mon Nov 15, 2010 11:11 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: [WIP] Forerunner Map (Ultra new update!)
Spartan, now posted in mod releases
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Thu Nov 25, 2010 5:53 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: [WIP] Forerunner Map (Tailered to B24!)
New update, see first page.
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Wed Dec 15, 2010 12:55 pm |
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killionaire
Joined: Thu Dec 09, 2010 5:22 am Posts: 82
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Re: [WIP] Forerunner Map (Tailered to B24!)
This one looks challenging if you place your bunker where that empty pit would be.
Gotta defend yourself from guys dropping in three directions.
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Wed Dec 15, 2010 8:28 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: [WIP] Forerunner Map (Tailered to B24!)
I like this map. It has multiple posibilities for bunker positions.
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Tue Feb 15, 2011 3:32 am |
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