The Semi-Unofficial "What's changed in B24?" Thread!
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Asatruer
Joined: Thu May 28, 2009 3:59 pm Posts: 209
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
The Revolver Cannon shot no longer explodes after 1600ms as in b23, even though the Revolver Cannon's description still indicates that it does. Very b22 retro, but I liked the exploding b23 one better.
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Wed Dec 15, 2010 4:33 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
There are landing zones built into every map. At some point there will be build zones too, and the landing zones will probably be more clearly marked.
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Wed Dec 15, 2010 4:40 am |
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Gaz-1
Joined: Wed Jun 03, 2009 10:52 am Posts: 6
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
There's also no unit lost counter. I liked that counter.
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Wed Dec 15, 2010 4:46 am |
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Contrary
Joined: Mon Mar 16, 2009 10:50 pm Posts: 2175 Location: Neverwhere
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
TheLastBanana wrote: There are landing zones built into every map. At some point there will be build zones too, and the landing zones will probably be more clearly marked. I think that having a limited landing zone is definitely a good thing (though didn't we have that before?), especially with a corresponding build limit zone as well, but I'd really like the option to build anywhere. Maybe have maps with drop limits dependent on where you place your brain? I think that would be pretty reasonable. Have you guys noticed that after a while guys start dropping on your base? I think this may be a skirmish mechanic added for difficulty. They use to, in most cases, respect an area around your brain. Edit: for reference I only play on full difficulty
Last edited by Contrary on Wed Dec 15, 2010 6:06 am, edited 1 time in total.
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Wed Dec 15, 2010 5:52 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Yeah, now that skirmish got an content-side overhaul, I think it's much better. It gets quite frantic on hard. I used to play on death because of that "Area respect" thing, but now they just rain down on your bunker.
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Wed Dec 15, 2010 5:54 am |
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God
Joined: Wed Dec 15, 2010 5:58 am Posts: 11 Location: Where you least expect
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
I've been getting mixed results, the AI doesn't seem to land directly ontop of the bunker but only in the landing zone that the Player uses even if that zone is some distace away from my brain.
Has anyone else noticed Ronin actors coming out of dummy ships? It seems AI controlled dummy actors have dissapeard entirely from skirmishes although I checked the skirmish activities.ini and it seemed just fine.
Last edited by God on Wed Dec 15, 2010 6:53 am, edited 2 times in total.
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Wed Dec 15, 2010 6:05 am |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Great, I just noticed it doesn't allow you to skip the intro.
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Wed Dec 15, 2010 6:23 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Actors and wepons are much more of a mish-mash though, like Coa dudes using dummy weapons and ronin using coalition shotguns. Interesting...
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Wed Dec 15, 2010 6:45 am |
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Seven Golden Idols
Joined: Sat Dec 11, 2010 4:02 am Posts: 7
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Are the weapon/actor/craft combinations now totally random, or are they still predetermined combinations that happen to draw from many different factions?
Also, the dummies are still here.
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Wed Dec 15, 2010 6:50 am |
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Mr p0kets
Joined: Sun Jul 19, 2009 12:34 pm Posts: 128 Location: Well... turn around and find out.
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Seven Golden Idols wrote: Are the weapon/actor/craft combinations now totally random, or are they still predetermined combinations that happen to draw from many different factions? yes. they are. Poor mans sniper wrote: Great, I just noticed it doesn't allow you to skip the intro. press the space bar, and if that doesnt work, press the enter key and then the space bar
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Wed Dec 15, 2010 6:56 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Seems harder to wrestle giant crabs to the ground.
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Wed Dec 15, 2010 6:57 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Yeah, the activities are just random actors and random weapons. In the future, it'll change.
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Wed Dec 15, 2010 7:17 am |
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God
Joined: Wed Dec 15, 2010 5:58 am Posts: 11 Location: Where you least expect
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Oh, that explains why I was encountering Brown coat heavies carrying diggers and nothing else. Thank you TLB.
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Wed Dec 15, 2010 7:19 am |
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killionaire
Joined: Thu Dec 09, 2010 5:22 am Posts: 82
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
Tested the one new weapon they added.
Coalition high-caliber pistol is either overpriced, or the closest counterpart by comparison is quite underpriced..
It actually does a pretty decent job shooting heads, and while somewhat inaccurate, 10 shots and a fast reload give it a good weight-to-effectiveness ratio. Make it a bit more accurate and I'd take it over most two-handed weapons.
Only problem is that the ronin desert eagle outperforms it for a lower cost. More accurate, faster rate of fire, almost the same clip, same reload, 2/5 the price.
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Wed Dec 15, 2010 7:23 am |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: The Semi-Unofficial "What's changed in B24?" Thread!
God wrote: Oh, that explains why I was encountering Brown coat heavies carrying diggers and nothing else. Thank you TLB. Noticing that a bunch too. Lots of actors with only diggers. Bug?
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Wed Dec 15, 2010 7:37 am |
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