Rolling.
Know what, because I'm in such a kickass mood, everyone gets +1 to their roll. Or -1. They go closer to a 5.
CaveMLCricket [5]: First, you look through your inventory.
The DecaBow fires homing arrows at things. Magical Homing Arrows. The quiver can create said arrows, of any type, at will.
The Nautical Shiv is just a fancy decorated knife for stabbing things.
The Impurities are 2 small diamonds, several marble-sized orbs of shiny silver and gold metals, and a rough crystal of unkown usage. Blue said something about crystallized insanity? You think?
The Dark Stone is a slender piece of jet black stone, the same kind as was used to create your golem.
The gauntlets are gold gauntlets with little slots for inserting orbs. The gauntlets can then utilize the power of the orbs. Somehow.
Mythical Power is basically super strength and speed. Sadly, Tomaster's strength surpasses yours.
2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:- Singed Hand (-1 to next roll involving hand)
Tomaster [6-1=5]: "Huh. That was terrifying. So are these "kids" gunna help us defeat Goodpants?""Hell no. I came here to kick your asses, and I intend to do so. Fiona can pass though.""Same."
"Me three!"You think it best not to offer to shake their hands...
1/2 Active Abilities:- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
4/4 Inventory:- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:-
WolfHunt--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries: Foa [5]: Considering that they didn't attack you, it isn't hard to reacquire your bearings.
0/2 Active Abilities:1/2 Passive Abilities:- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:- HIGH-SPEED HANDCANNON
-
4 Mags for LadyKillers (Current Mag: 16) 2/2 Equipped:- Fedora
-
LadyKiller (Kickass Desert Eagle)Injuries:Ragdollmaster [4+1=5]: "Fascinating, 'Fee'. While we're on the subject, do you have any other superpowered friends, or for that matter, enemies, that we should know about?"
"Why would I tell you that?"You fume at Fiona's rebuke, and generate more electricity to replace what you lost.
2/2 Active Abilities:- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:- Tesla Coil (Generates Electricity) [8 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:- Durendal
Injuries:Barnox [1+1=2]: You're a bit angry that your ice suit is broken, even though you have no good explanation why they shouldn't have broken it.
You try to form a shadow suit, but the energies radiating from the red blur are making your shadows fade before they can form a physical suit.
2/2 Active Abilities:- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:0/4 Inventory:1/2 Equipped:- Cryolight (BlueMetal Halberd)
Injuries:- Traumatized (-1 to using Cryokinesis)
BioBen [3+1=4]: A hop, skip, and a spin get you back to what you think is upright. You don't really know. It's quite terrifying in here. Suddenly, you see something in the corner of your eye. Spinning around, you see the portal to the outside!
0/2 Active Abilities:0/2 Passive Abilities:1/4 Inventory:- Gentleman's Uniform
1/2 Equipped:- Portal Tophat
- Ivory Ram Cane
Injuries:Game Events: "You're going to beat my group up? Eh, fine. But I need some of them for my own purposes. You may have half, one each. CMLC, you're with me. The rest of you may decide as you wish."
"Why do I have to-"
"Several reasons, none of which I need to reveal to you. So, who's staying here to play with the Element Brothers, and who's going on ahead to fight Goodpants?""I better get one of the originals. I still have a score to settle with you bastards."