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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - Making repairs
I hope Rodriguez dies while we're on a plane, so that I can go all-out badass on whatever killed him by jamming the throttle at full, climbing onto the roof, and unloading all the heat I have on me at the time into whatever got him. Hopefully nobody else will be on the plane.


Tue Dec 14, 2010 2:41 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
Scan the surrounding area for metal bits (probably from the plane), and gather them, if any.


Tue Dec 14, 2010 4:12 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
I presume that Foil's actions is > Let Kyle patch me up and assist in any way.


Tue Dec 14, 2010 5:32 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
FoiL (6-1=5) Andrew Rodrigues
Andrew lets Kyle fix him up. He seems to do a well enough job, even trying to re-align his shoulder - but to no avail. He does have some burn gel though, so he rubs some on him.
CONDITION MODIFIED - Crispy (Burns, -1 to taking melee damage, requires burn medicine every 10 turns)
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sore Head (Must keep bandaged for 1 day, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 to taking melee damage, requires burn medicine every 10 turns)
Poisoned Arm (Numb, -1 to using preferred arm)


Ociamarru (4) Vladimir Ivanov
Vlad climbs up onto the wing of the Biplane and starts repairing the hole with bark and leaves. After about fifteen or twenty minutes of hard work, the plane looks to be airworthy enough for a one-way flight: a number of logs under the plane will act as the landing gear, but only for take-off. However, the plane is facing the wrong way...
USED: Vines, leaves and branches etc
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (3) Asfer Wilks
Asfer wanders around the edge of the clearing looking for anything thrown from the Biplane. He sees something large and bulky up in a tree but can't get to it. The tree is too tall and surrounded by other trees and his suit is too large to fit between.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (12 slots used, 38 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 65%


HighEndNoob (3) Kyle Berguard
Andrew lets Kyle fix him up. He seems to do a well enough job, even trying to re-align Andrew's shoulder - but to no avail. There is some burn gel in the Medical Kit though, so he rubs some on Andrew's burns.
MODIFIED ITEM: Medical Kit (0 uses, refillable, 0 slots)
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (0 of 30 Rounds, Semi-auto mode, slung) MAGAZINE-LESS
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (25 slots used, 0 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (0 uses, refillable, 0 slots)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (2) Tyler Smith
Tyler tries to stand but he still feels faint, so he falls on his ass again.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) LOST
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 14 turns)


Game Events
It is morning, about 10 o'clock.
Vlad has made some repairs to the Bi-plane, but it's facing the wrong direction to take off.
Kyle has helped Andrew with his injuries. Tyler is no longer at risk of dying. The Blurs and co and doing ... whatever they want.
Attacking Enemies: None
Image


Tue Dec 14, 2010 6:31 am
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: (srs) Roll To Dodge 2 - Making repairs
Go to the biplane and see if I can help in a way.


Tue Dec 14, 2010 6:36 am
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Making repairs
Thought I'd post this for interestingness.


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Tue Dec 14, 2010 6:51 am
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Posts: 1434
Post Re: (srs) Roll To Dodge 2 - Making repairs
What's with all the wishes of me dying?


Tue Dec 14, 2010 10:03 am
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Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Making repairs
Blurs are still here, right?

Experiment with my mental abilities.
"Hey, Sooporhewmannz, yew voodn't moynd pooshing zeece seyverall-tonns plane over zeahr, vood yew?"


Yomanticore, could you tell me what triggered the 'Say what?' so I have at least an idea as to what I must do to reveal what that ability is?


Tue Dec 14, 2010 12:58 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Making repairs
Quote:
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )

Those three abilities all 'came into existence' when you breathed in the purple mist from the vial.
Slow Motion seems to work when you don't actively try to it, like during combat or another high-stress situation.
Instinctual Actions is mostly a useless ability. If something plot-specific has to happen but for whatever reason it doesn't, that's when I make Vlad do that thing. Kinda like a fail-safe for both Vlad and me. But it does have it's uses, like reloading without taking a turn or picking up a backpack without noticing as direct examples.
Say what? seemed to affect the Mutant Animals that avoided you earlier.

And finally, your mental abilities aren't really mental abilities. It just a name for being so in-tune with your party-members that you know what they will do at any given moment and, figuratively, 'know what they are thinking' . It's not a mind reading power. It's not a I COMMAND YOU TO DO THIS power. It's a 'Oh, I think Andrew needs my help. He's looking at me with a painful expression' power. I just couldn't think of any better name for it. That's why I called it 'Identical Twins Telepathy' at one point, 'cos that actually exists in real-life.


Last edited by Yoman987 on Thu Dec 16, 2010 10:57 am, edited 1 time in total.



Tue Dec 14, 2010 3:55 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Making repairs
Ociamarru wrote:
I hope Rodriguez dies while we're on a plane, so that I can go all-out badass on whatever killed him by jamming the throttle at full, climbing onto the roof, and unloading all the heat I have on me at the time into whatever got him. Hopefully nobody else will be on the plane.

I think you will only have a gunner, who will probably be Rodriguez, unless you can jack up the engine a notch.


Tue Dec 14, 2010 5:52 pm
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Post Re: (srs) Roll To Dodge 2 - Making repairs
If we can only have one person other than me on that plane, I want it to be Rodriguez anyway; I am the mother to his lion cub. Also, does that mean that I can't actually control animals, just empathize very well with them and influence them to be friendly to and listen to me?


Tue Dec 14, 2010 10:52 pm
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Post Re: (srs) Roll To Dodge 2 - Making repairs
I am not mexican goddamn it. It's Rodrigues. Rodrigues

Me and vlad are brothers at this point, so its safe to assume that we act together and possibly as one.


Tue Dec 14, 2010 11:52 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Making repairs
You have to figure it out yourself Vlad/Ocia.


Wed Dec 15, 2010 1:08 am
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
I have a question,after we join,HOW DO WE GET IN?I mean after the spot is free and we get in the game,do we crash land on the place or something?


Wed Dec 15, 2010 2:30 pm
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Post Re: (srs) Roll To Dodge 2 - Making repairs
Pretty much. The latest new guy was in a body-bag.


Wed Dec 15, 2010 2:33 pm
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