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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Obviously you didn't get the hint.

Vlad has a medkit

Get someone that doesn't have a bazillion negatives to heal you.


Mon Dec 13, 2010 1:09 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Oh, I though no one had a medkit.

"Hey bro, can you give me a hand?"


Mon Dec 13, 2010 1:37 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
"Oy em a beet buisy, moy bradder...Koyl, yew don't seem to be doeeng eynething eemportaynt, cood yew geev heem a haynd?"
MINOR ACTION: Give HEN the medkit.


HEN, it'd be much appreciated if you helped him out seeing as all you're doing anyway is looking for 'shiny'.


Mon Dec 13, 2010 1:57 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
-Rush Roll-

gotta go to work soon


Cancel that, I can't write fast enough. Will finish it later.

BTW, everyone got high rolls.


Mon Dec 13, 2010 2:17 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Hurrah! Hopefully that means we'll be airborne in another turn or two.


Mon Dec 13, 2010 2:42 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Ociamarru wrote:
Hurrah! Hopefully that means we'll be airborne in another turn or two.

I'm surprised that even possible. Biplanes use fabric for covering the wings wooden frame. I'm amazed that the plane was not obliterated on contact with the ground.


Mon Dec 13, 2010 2:52 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Well, ♥♥♥♥, maybe it's MONO-FILAMENT FABRIC! Or it uses BOTH HANDS! Or perhaps it's a Blur for wings or something.

:D :D :D


But yeah, don't even say that, I wanna have a chance to use my Pilot ability before dying.


Mon Dec 13, 2010 3:01 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Looks like I'm gonna be ok.

Haters gonna hate.


Mon Dec 13, 2010 4:03 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Hmmm...Yomanticore, in your next RtD, will there be a chance to use less-than-lethal weapons? 'Cos if so, my character for that's def gonna use such a thing.


Mon Dec 13, 2010 4:22 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Vulcan being mistaken for Gatling guns is not that uncommon and my point wasn't that my point was that the rounds are HUGE and unless you find a large vehicle that uses a Vulcan rounds (not the goddamned biplane) you don't even have a chance of finding ammo, and even if you do find them on a vehicle roughly the size of a Humvee you will find only a minimal amount.


Mon Dec 13, 2010 8:35 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
FoiL (4) Andrew Rodrigues
Using his Swiss Army Knife and his good arm, Andrew cuts a long strip off his shirt and slowly but carefully bandages his head. Kyle then comes over to help - he has a Medkit. Kyle helps him bandage his head but leans on his shoulder in the process. Andrew grunts in pain and yells at Kyle.
NEW CONDITION - Ouch (-1 to next turn)
CONDITION CHANGED - Split Scalp >> Sore Head (Must keep bandaged for 1 day, -1 to taking head damage)

Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Sore Head (Must keep bandaged for 1 day, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 every second turn, requires burn medicine) NEXT TURN
Poisoned Arm (Numb, -1 to using preferred arm)


Ociamarru (4) Vladimir Ivanov
Vlad calls to Kyle and as he passes him on his way to the Biplane gives him the Medical Kit.
"Go heelp Eendrew wiz zis."
"Oui monsieur. I will."
Vlad then gets a look at the Biplane. There are bullet holes all over, the tail rudder is mostly missing, the right wing has a large hole in it and the wheels are gone. Vlad gathers some materials from the nearby trees: vines, leaves and branches.
LOST: Medical Kit
OBTAINED: Vines, leaves and branches
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
- Vines, leaves and branches (5 slots)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Shot in the foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (3) Asfer Wilks
Asfer disengages his weapons.
"Revolver Cannon disengaged. Vulcan Gun disengaged. Bladed Shield retracted. Safety locks engaged."
Fully confident that he's not going to accidently shoot anybody, Asfer then goes to the Biplane. Kyle then leaves and Vlad arrives, who goes about looking at the plane and collecting various materials from the jungle around them. Asfer busies himself looking for any loot in the Biplane, but there is nothing to be found. Maybe the supplies got thrown into the trees on impact?
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - DISENGAGED
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) DISENGAGED
Bladed Shield (Left arm) RETRACTED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (12 slots used, 38 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Semi-healed
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 65%


HighEndNoob (6) Kyle Berguard
Kyle looks around the plane for something shiny. And he finds something! Its a biplane. Funny that.
Vlad then calls him over and gives him a Medical Kit.
"Go heelp Eendrew wiz zis." He asks.
"Oui monsieur. I will."
Kyle then goes to Andrew and helps him bandage his head, but leans on his shoulder. Andrew grunts in pain and yells at him.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (0 of 30 Rounds, Semi-auto mode, slung) MAGAZINE-LESS
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (25 slots used, 0 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (5) Tyler Smith
Tyler - lying on the ground - pops the lid off his vial of medicine, downs half of it and rubs the rest on his bullet wound. Soon enough, the wound begins to burn as the medicine takes effect.
CONDITION CHANGED - Shot >> Bullet Wound (-1 to taking torso damage, heals in 15 turns)
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) ACTUALLY ON GROUND
Condition(s)
Bullet Wound (-1 to taking torso damage, heals in 15 turns)


Game Events
It is morning, about 10 o'clock.
The Bi-plane has been grounded but looks like it could fly again with a little repairs.
Vlad has obtained bits and pieces to try and repair the Biplane. Asfer and Barker are watching and waiting. Kyle is 'helping' Andrew with his injuries. Tyler is no longer at risk of dying. The Blurs and co and doing ... whatever they want.
Attacking Enemies: None
Image


Mon Dec 13, 2010 8:55 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Second wind!
caekdaemon wrote:
You will also have severe trouble using a biplane to lift any of you out, yet alone the mechs.
Yeah, I was wondering how to fit 12 people and a mech onto a Biplane.

Ociamarru wrote:
Hurrah! Hopefully that means we'll be airborne in another turn or two.
Maybe, depends on the rolls you get. I'm guessing 2 turns minimum.

Ociamarru wrote:
Well, ♥♥♥♥, maybe it's MONO-FILAMENT FABRIC! Or it uses BOTH HANDS! Or perhaps it's a Blur for wings or something. But yeah, don't even say that, I wanna have a chance to use my Pilot ability before dying.
Nope, it's made of metal. Which, surprisingly for Kyle, is shiny.

Ociamarru wrote:
Hmmm...Yomanticore, in your next RtD, will there be a chance to use less-than-lethal weapons? 'Cos if so, my character for that's def gonna use such a thing.
Probably. I'm still working out how that's gonna work. As in, how the game will actually play.


Mon Dec 13, 2010 9:41 am
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Location: Comox, BC, Canada
Post Re: (srs) Roll To Dodge 2 - Making repairs
Pretty sure when the blurs kill you all for the biplane, they'll magik it to flap it's wings.


Mon Dec 13, 2010 9:42 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
Get some plants around the edge of the forest and try to concoct some poison I can apply to my weapons.

Is this legit?


Mon Dec 13, 2010 11:32 am
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Post Re: (srs) Roll To Dodge 2 - Making repairs
May I ask some more assistance from you kyle?


Mon Dec 13, 2010 12:06 pm
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