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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Tue Aug 14, 2007 8:40 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Drink some of my Open-Wound-Closing liquid.


Fri Dec 10, 2010 1:00 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Holly crap, I have more injuries than body-parts.


Fri Dec 10, 2010 3:05 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
FoiL wrote:
Holly crap, I have more injuries than body-parts.


Die please


Fri Dec 10, 2010 9:39 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
haha, no. I shall live on and frustrate you more and more.

Son


Fri Dec 10, 2010 9:52 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Second wind!
FoiL wrote:
haha, no. I shall live on and frustrate you more and more.

Son


Not with these odds.
Quote:
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Split Scalp (Bleeding from forehead, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 every second turn, requires burn medicine) THIS TURN
Poisoned Arm (Numb, -1 to using preferred arm)

So, who is next in line for this valued position?


Fri Dec 10, 2010 11:29 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
So, I get -2 if using my right arm. What about if I use my left one Son?


Fri Dec 10, 2010 11:47 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Foil, you are a MESS of hurt. Find someone to heal you up.


Sat Dec 11, 2010 12:01 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
FoiL wrote:
So, I get -2 if using my right arm. What about if I use my left one Son?

You get a -1 for using your preferred item and another -1 due to being crispy.

Pray to god you dont have to run fast either.


Sat Dec 11, 2010 12:49 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
OK, FoiL automatically rolls a 5 this turn and has all of his injuries healed because people are being annoying with the whole "loludead" thing. He's now also a blur.
lolnojk


Sat Dec 11, 2010 1:02 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
lol
annoying people make other people uber


Sat Dec 11, 2010 1:11 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Ragdollmaster wrote:
OK, FoiL automatically rolls a 5 this turn and has all of his injuries healed because people are being annoying with the whole "loludead" thing. He's now also a blur.
lolnojk

Does that work in reverse if we say "lolualive"?


Sat Dec 11, 2010 1:32 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Get the plane airworthy.
Oy em zeh poylet. Now get over hier und haylp me feex zeece bord so Oy can geyt us aut of zeece deymned place!


Sat Dec 11, 2010 1:40 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
caekdaemon wrote:
Ragdollmaster wrote:
OK, FoiL automatically rolls a 5 this turn and has all of his injuries healed because people are being annoying with the whole "loludead" thing. He's now also a blur.
lolnojk

Does that work in reverse if we say "lolualive"?


Now FoiL has the ability to summon rocket launchers out of thin air. Would you like to continue with this line of questioning?


Sat Dec 11, 2010 1:49 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Ragdollmaster wrote:
caekdaemon wrote:
Ragdollmaster wrote:
OK, FoiL automatically rolls a 5 this turn and has all of his injuries healed because people are being annoying with the whole "loludead" thing. He's now also a blur.
lolnojk

Does that work in reverse if we say "lolualive"?


Now FoiL has the ability to summon rocket launchers out of thin air. Would you like to continue with this line of questioning?

Why yes, yes I would like to continue this line of questioning.


Sat Dec 11, 2010 2:15 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
But I don't wanna be a blur >:

...

Unless I can be a non-evil one.


Sat Dec 11, 2010 2:44 am
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