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 Break the Targets - Win the skirmish! 
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Break the Targets - Win the skirmish!
Well, almost. When a skirmish battle ends, its hardcoded to give you a FAIL.
But anyway.


BREAK THE TARGETS
Skirmish gameplay addon

Image
Image

Inspired by a bonus game from Super Smash Bros, this mod allows you to add targets all over a skirmish scene that you go hunting for while being hunted.


How to use:
1. Choose a skirmish scene with no pre-placed brain.
2. Place as many targets as you want anywhere.
3. Place a brain bot or two. (guns optional)
4. Hit Play.
5. Break all the targets while surviving the skirmish activity enemy hordes.

Once all targets are broken, you win.
To track your progress, open the console (press / or ~). It shows how many targets remain or when you win.


Download:
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File comment: BREAK THE TARGETS!
BreakTheTarget_v1.rar [112.86 KiB]
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Thu Dec 09, 2010 9:02 am
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Joined: Sun Jun 13, 2010 5:40 am
Posts: 1059
Location: I chose my fate, do not pity me.
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Post Re: Break the Targets - Win the skirmish!
YESH!!!
Finally a place able objective, i have something to go after now instead of wading through drop ship gibs and impulse grenades!!!
Thank you once again for another amazing mod.
One thing though, it would be better if you could get it to say win at the end, I'm a little sick of seeing fail every time i play skirmish.
One more one thing, you should have an option to have mini game music playing.


Thu Dec 09, 2010 10:48 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: Break the Targets - Win the skirmish!
Fail Flail wrote:
One thing though, it would be better if it said win at the end, I'm a little sick of seeing fail every time i play skirmish.


Unfortunately thats hardcoded in the game, so I cant affect that. Atleast not until B24.
You can see a "You have won!" message if you open the console (/ or ~) though.


Thu Dec 09, 2010 10:54 am
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Joined: Sun Jun 13, 2010 5:40 am
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Location: I chose my fate, do not pity me.
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Post Re: Break the Targets - Win the skirmish!
numgun wrote:
Fail Flail wrote:
One thing though, it would be better if it said win at the end, I'm a little sick of seeing fail every time i play skirmish.


Unfortunately thats hardcoded in the game, so I cant affect that. Atleast not until B24.
You can see a "You have won!" message if you open the console (/ or ~) though.


Can you imagine actually winning a skirmish map....
Any mini game music come to mind for this?


Thu Dec 09, 2010 11:04 am
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Break the Targets - Win the skirmish!
Technically you do win with this mod as the Lua script has a line that makes your team a winner:

Code:
      self.WinnerTeam = Activity.TEAM_1;
      ActivityMan:EndActivity();


As for the music, this mod is intended as a functionality addon to normal skirmish, not a bonus game, so I'd say a seperate bonus music would be inappropriate.


Thu Dec 09, 2010 11:12 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Break the Targets - Win the skirmish!
numgun wrote:
Fail Flail wrote:
One thing though, it would be better if it said win at the end, I'm a little sick of seeing fail every time i play skirmish.


Unfortunately thats hardcoded in the game, so I cant affect that. Atleast not until B24.
You can see a "You have won!" message if you open the console (/ or ~) though.


Thu Dec 09, 2010 5:48 pm
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Joined: Wed Aug 04, 2010 3:14 pm
Posts: 132
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Post Re: Break the Targets - Win the skirmish!
numgun wrote:
Technically you do win with this mod as the Lua script has a line that makes your team a winner:

Code:
      self.WinnerTeam = Activity.TEAM_1;
      ActivityMan:EndActivity();


As for the music, this mod is intended as a functionality addon to normal skirmish, not a bonus game, so I'd say a seperate bonus music would be inappropriate.

Isn't team 1 green? Or is it different with Lua?


Thu Dec 09, 2010 7:36 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Break the Targets - Win the skirmish!
JacenHanLovesLegos wrote:
numgun wrote:
Technically you do win with this mod as the Lua script has a line that makes your team a winner:

Code:
      self.WinnerTeam = Activity.TEAM_1;
      ActivityMan:EndActivity();


As for the music, this mod is intended as a functionality addon to normal skirmish, not a bonus game, so I'd say a seperate bonus music would be inappropriate.

Isn't team 1 green? Or is it different with Lua?


In Lua its TEAM_1 for red and TEAM_2 for green. You can check it in any scripted mission in missions.rte.


Thu Dec 09, 2010 10:19 pm
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Joined: Mon Mar 16, 2009 10:50 pm
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Post Re: Break the Targets - Win the skirmish!
oh numgun i love u

i hope we see objective skirmishes in b24


Thu Dec 09, 2010 11:56 pm
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Joined: Tue Jul 21, 2009 4:36 am
Posts: 347
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Post Re: Break the Targets - Win the skirmish!
You seriously just gave purpose to my CC life by making this.


Sat Dec 11, 2010 4:31 pm
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Joined: Tue Mar 16, 2010 7:38 pm
Posts: 447
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Post Re: Break the Targets - Win the skirmish!
It has crashed every time I either died or decided to end a target-breaking round by beginning a new skirmish round. Otherwise, I have enjoyed this immensely. Lends a nice purpose to surviving the waves of bots falling from the sky.


Sun Dec 12, 2010 3:23 am
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