The Wehrmacht - an Axis mod - WWII
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
For the zombies, are you just going to change their sprites, or other stuff aswell?
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Thu Dec 09, 2010 6:32 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Wehrmacht / German / Axis forces mod WWII
Kettenkrad wrote: For the zombies, are you just going to change their sprites, or other stuff aswell? Sprites. Some adjusting in there coding.
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Thu Dec 09, 2010 6:35 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
PvtVain wrote: Sprites. Some adjusting in there coding. You could always replace / modify sprites. All the buyable actors are at the bottom of the .ini, you can add / remove lines to modify them.
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Thu Dec 09, 2010 6:38 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Wehrmacht / German / Axis forces mod WWII
Kettenkrad wrote: PvtVain wrote: Sprites. Some adjusting in there coding. You could always replace / modify sprites. All the buyable actors are at the bottom of the .ini, you can add / remove lines to modify them. Yeah but the main problem was. I'm not use to have actors all in one INI I'm tuned to separate actors but hey. Ill just move on to the weapons more or less. Anyways thanks for letting me use your mod as a base.
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Thu Dec 09, 2010 6:42 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
No problem, hope you have a good time.
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Thu Dec 09, 2010 6:44 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Wehrmacht / German / Axis forces mod WWII
Kettenkrad wrote: No problem, hope you have a good time. Thanks. I shall, just working on the module icon for the mod. After that it's on to the weapons.
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Thu Dec 09, 2010 6:47 am |
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Dylanhutch
Joined: Sun Apr 25, 2010 12:04 am Posts: 303 Location: Australia
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Re: Wehrmacht / German / Axis forces mod WWII
This mod is just wonderful! I love it!
The tanks especially, though the only thing "bad" about this is the kar-98, it should be longer. It's a bit stubby.
The tanks need a bit of tweaking, they can't go up hills.
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Thu Dec 09, 2010 8:41 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Wehrmacht / German / Axis forces mod WWII
Dylanhutch wrote: This mod is just wonderful! I love it!
The tanks especially, though the only thing "bad" about this is the kar-98, it should be longer. It's a bit stubby.
The tanks need a bit of tweaking, they can't go up hills. Try using the 'Z' and 'X' key
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Thu Dec 09, 2010 10:59 am |
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UsF
Joined: Tue Jul 22, 2008 7:04 pm Posts: 12
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Re: Wehrmacht / German / Axis forces mod WWII
For the trench layout, you can use this as reference. http://upload.wikimedia.org/wikipedia/commons/thumb/e/ef/Trench_construction_diagram_1914.png/220px-Trench_construction_diagram_1914.pngNotice the solid block he is standing on and the decrease in height to the opposite side prevents the enemy from using it for their own. This solid block should replace the current metal items in the trench and bunker, as it would prevent people sinking through the pixels. Also notice the dirt bulge on the right side of the trench, which prevents explosive shrapnel killing the people (if the explosion happens behind the trench. Therefor the material of this should be solid, maybe dirt with some metal in it or even concrete with metal. Something more uncommon in WW1/2, but maybe useful in Cortex Command would be a net over each trench that would catch debris falling down or at least stop a certain amount. Currently I build some manual cover, using the small bunker concrete blocks that are in the bunker bits section. Trenches in CC do not last long by themself, because of all the dropships and debris dropping down, but changing them is not necessary, because if we can alter the whole mod to not spawn dropships at all and instead make it groundwar oriented, they would work well I'd assume. You should add a Kettenkrad, useful for hillclimbing challenges and fun to run over enemies. Nebelwerfer/Panzerwerfer should not cause so much penetration (sharpness), they should leave a nice crater and that should be it. I think reducing the sharpness of the weapons, shells and so on would be good. A sharp weapon could remain in the gun of the Panzer 2, which could use armor piercing ammo instead of high explosive, as he does now. Maybe you could even add switching ammo types (weapon) for the Pz3 to switch between High Explosive and Armor Piercing rounds.
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Thu Dec 09, 2010 5:22 pm |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Wehrmacht / German / Axis forces mod WWII
Hey kettenkrad. After a day I finished the Pack-A-Punch Kar99. I can't get it to work against humans that much but it works very well against zombies. A nice head shot will blow the zombie away. Next weapon is the Pack-A-Punch Mauser. Haven't decided the new name yet though. Ill get to work later as I am gonna go play Call Of Duty: Black Ops.
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Thu Dec 09, 2010 7:57 pm |
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GISMO
Joined: Mon Apr 13, 2009 3:18 pm Posts: 80 Location: FINLAND RULZ
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Re: Wehrmacht / German / Axis forces mod WWII
AWESOME i love it
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Fri Dec 10, 2010 11:51 am |
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PvtVain
Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
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Re: Wehrmacht / German / Axis forces mod WWII
Alright since i'm creating the Pack-A-Punch mod, I will give you guys a little something with the next weapon. However it is a surprise. The next weapon will have some form of LUA usage.
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Tue Dec 14, 2010 1:11 pm |
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Bizarro Ted Turner
Joined: Mon Dec 20, 2010 6:29 am Posts: 10
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Re: Wehrmacht / German / Axis forces mod WWII
Hey, so, this mod works with B24 right? Or is there a conversion out that I'm not aware of? I only read the first page and last three pages.
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Mon Dec 20, 2010 6:32 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Wehrmacht / German / Axis forces mod WWII
Yeah, it worked fine on my home PC.
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Mon Dec 20, 2010 7:58 am |
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Bizarro Ted Turner
Joined: Mon Dec 20, 2010 6:29 am Posts: 10
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Re: Wehrmacht / German / Axis forces mod WWII
Yeah I just tried it out after downloading it on a whim after I posted. Worked fine, love the Panzers. Any plans for a Panzer IV or a Tiger? Also, I have a suggestion for a dropship if you're interested. Ever hear of the Weser WP 1003/1? It was a very early VTOL aircraft designed in 1938 capable of transporting a small regiment of Fallschirmjagers. Not sure if any prototypes were made, but I read about it in the book My Tank Is Fight! http://www.histaviation.com/Weserflug__WP_1003.htmlhttp://sv.wikipedia.org/wiki/Weserflug_WP_1003 This is in Swedish, I don't know how to read it and Google translate is sucky. =/ One of the engineers who worked on the Weser helped design the Boeing V22 Osprey. I just think a Weser would make way more sense than a Stuka with helicopter propellers.
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Mon Dec 20, 2010 8:01 pm |
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