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 Roll To Dodge - Blue 
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: Roll To Dodge - Blue
Do you guys remember how much pages we first wasted on these things? and then how many times we get the SAME webpages again and AGAIN and AGAIN?


Tue Dec 07, 2010 9:56 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Ruirize, stop bitching about getting shitty rolls.
Everyone I know either uses a real die, or uses random.org. It's the first thing that pops up, and it's what everyone would use first. And yes, I do use it.
I'll be rolling sometime today. Probably.


Tue Dec 07, 2010 10:11 pm
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Post Re: Roll To Dodge - Blue
Oh shush. Jus' making sure.

EDIT: Oh wow, I didn't see that you'd ninja'd me. But yeah, I was just making sure. These last few rolls have been Crazy's anyways, I'm not too bothered.


Tue Dec 07, 2010 10:28 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Rawling.

CaveMLCricket [3]: CrazyMLC transforms into the mystical CaveMLCricket! There really isn't any physical difference, but this one actually posts. He will still be referred to as MLC, for sanity.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:
- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:
- Cut Hand (-2 to rolls involving hand)

Tomaster [2+1+1+1=5]: You tell everyone to get back away from the door, and have MLC and Ragdoll both come forward.
"On three, we charge in and smash the living ♥♥♥♥ out of this door, got it? First Ragdoll, then MLC, then me."
They agree, and you get ready for the attack by removing WolfHunt from the door.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [6]: "Steady...Steady..."
Everyone is weirded the hell out.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [4]: "A combo, eh... Alright, that could work."
You step up next to Tomaster and MLC, and ready yourself. You strike first, and decide to use all of your stored electricity to attack the door. You gather it in a large ball, crackling ball in front of you, and wait for the signal.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [0 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

Barnox [5]: You peak through the hole in the door. Tomaster's sword is in the way right now, but the other side seems to be brightly lit, and not covered in lava or acid or something like that. Looks safe enough. Tomaster then tells you to get back, and you comply, thinking that it wouldn't be wise to stand between an unstoppable force and an immovable object.
1/2 Active Abilities:
- Cryokinesis
-- Ice Suit
--- No Right Arm
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using Cryokinesis)

BioBen [4]: You stand back and let those three terrifying gentlemen do their work. They seem to have things handled pretty much entirely.
0/2 Active Abilities:
0/2 Passive Abilities:
1/4 Inventory:
- Gentleman's Uniform
1/2 Equipped:
- Portal Tophat
Injuries:

Game Events: "One..."
Tomaster tenses up, reflexes ready.
"Two..."
MLC readies a 6-Pointed Star in his uninjured hand.
"THREE!"
The hallway explodes.
Ragdoll releases the electricity he had restrained in front of him, and it takes the path of least resistance into the door in front of him. Immediately after, while the door is still cherry red and slightly soft from the massive current, MLC shoots forward, and slams the 6-Pointed Star into the door, causing 6 massive cracks to radiate outwards from the impact, each one travelling the entire length of the door. Immediately after MLC leaps backwards, Tomaster zooms over him.
"BUTENKO RAISEN!"
Tomaster's strike finally breaks the door, and it shatters along the cracks from MLC's Star. The pieces are all violently thrown backwards from the force of the attacks, and slam into the walls and floor. Two embed themselves in the floor, while the other four just skid along the ground until they come to rest.
The door has been defeated.


Tue Dec 07, 2010 11:52 pm
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Post Re: Roll To Dodge - Blue
>Attach a broken shard of door to my right stump via Shadow Glue. It shall be my spear/blade, and it shall be awesome.


Wed Dec 08, 2010 12:24 am
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Roll To Dodge - Blue
"Hoo-hah. Take that, you piece of obstructive metal."

>Actively generate electricity (major) and proceed down the hall (minor).


Wed Dec 08, 2010 1:05 am
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge - Blue
Funny how everything fails except Fiona's tactic.


Wed Dec 08, 2010 2:39 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
That's what's up, ♥♥♥♥. I'll go first through the door. Someone cover.
Give Frederic a quick bro-fist if he's here, and then advance through the door, supar senses ready.


Wed Dec 08, 2010 3:36 am
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Post Re: Roll To Dodge - Blue
> "Whoa, wuz goin' on?"
Lick my wounded hand (minor action) and make space in my mind for a third ability (major).


Wed Dec 08, 2010 4:26 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Not gonna work Cave. The 2 ability limit is there for a reason, mang.


Wed Dec 08, 2010 4:43 am
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Post Re: Roll To Dodge - Blue
And any more abilities will make MLC even more overpowered than he already is..


Wed Dec 08, 2010 9:42 am
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Post Re: Roll To Dodge - Blue
Okay then,

> Use Healing Light on my hand.


Wed Dec 08, 2010 2:29 pm
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Joined: Wed Jan 06, 2010 2:17 am
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Post Re: Roll To Dodge - Blue
Rummage in my hat for some kind of weapon and follow the rest


Wed Dec 08, 2010 3:34 pm
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Joined: Wed Nov 03, 2010 11:29 pm
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Post Re: Roll To Dodge - Blue
CaveCricket48 wrote:
Okay then,

> Use Healing Light on my hand.


Underground: No natural light.

Derp.


Wed Dec 08, 2010 5:08 pm
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Post Re: Roll To Dodge - Blue
Ruirize wrote:
CaveCricket48 wrote:
Okay then,

> Use Healing Light on my hand.


Underground: No natural light.

Derp.

Hyperkultra wrote:
Barnox [5]: You peak through the hole in the door. Tomaster's sword is in the way right now, but the other side seems to be brightly lit, and not covered in lava or acid or something like that.


Wed Dec 08, 2010 5:29 pm
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