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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Second wind!
Aight, so the striked-out names below have been re-accepted. I'm waiting for those who are not striked out to post their characters (except MLC, he just has to post something)

CrazyMLC will play James Blond when he returns
bbbzzz234 will play Ruben
Mac_Jack_Awesome_Guy will play Jake Rayte
Element-zero will play Flar-b7734
Wilq will play Patrick
hax will play Johnny Maxfield
JacenHanLovesLegos will play Joe Likonsmith
caekdaemon will play a VN Warrior
Tokochiro will play Akron


Also, first post is updated.
RDM lemme know when you have all of your actions.


Tue Dec 07, 2010 8:35 am
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Tokochiro wrote:
Wait a minute,if i am his son,HAI BROTHER

You have many brothers son.


Hey yomang, how are things looking for me?


Tue Dec 07, 2010 12:13 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
CONSPIRACY THEORY: Is Yoman the mother???


Tue Dec 07, 2010 12:51 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
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Location: Hell.
Post Re: (srs) Roll To Dodge 2 - Second wind!
ShadoWKilleR255 wrote:
CONSPIRACY THEORY: Is Yoman the mother???

The mother of RtD 2. That makes RDM the father of RtD 2.

Congratulations!


Tue Dec 07, 2010 4:19 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Correct. I'm the father of users in general.


Tue Dec 07, 2010 4:27 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Wait, wait, wait, what?

Draw a family tree, I am confuse.


Tue Dec 07, 2010 6:24 pm
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
I'm the grandpappy.


Tue Dec 07, 2010 6:29 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
RTD's grandpappy.


Tue Dec 07, 2010 6:34 pm
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Is this tread dead?


Fri Dec 10, 2010 2:28 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Second wind!
No, we're waiting for...
Who are we waiting for?


Fri Dec 10, 2010 2:43 am
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Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - Second wind!
Me to finish my 6 hours of International Baccalaureate homework.

Speaking of which, I should probably stop procrastinating.


Fri Dec 10, 2010 3:55 am
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Second wind!
Poll: Should I roll without Ragdoll?
Yes
No
Do the blur roll as well as the good roll
Don't care


Fri Dec 10, 2010 4:41 am
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Joined: Mon Feb 22, 2010 2:48 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
Roll. As. Soon. As. Possible. Please.


Fri Dec 10, 2010 5:52 am
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Second wind!
Yeh wateva. Rollin'.

FoiL (3-1+1=3) Andrew Rodrigues
Andrew pushes himself to his feet, ignoring the pain.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Split Scalp (Bleeding from forehead, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 every second turn, requires burn medicine) THIS TURN
Poisoned Arm (Numb, -1 to using preferred arm)


Ociamarru (5) Vladimir Ivanov
Vlad sits down and rests. While he relaxes, he takes out his Radio and twiddles the frequency knob. The Radio crackles static for a few minutes until he turns the dial all the way to the right and happens upon a channel that someone is using. Sounds ... french. And Military-like. They won't like a Russian just yelling over their private channel.
ABILITY UPDATED: Cybernetics +1 use ( Now 3/5 )
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 3 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Shot in the foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )


Point.Blank (4) Asfer Wilks
Asfer's Vulcan finishes reloading, which is good.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - READY
Mk.II 5.7x28mm Vulcan Gun (250 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (12 slots used, 38 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Semi-healed
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 50%


HighEndNoob (4) Kyle Berguard
Kyle wanders over to what he thinks is the Pilot's body and gives it a nudge with his foot. He doesn't move. There is some blood and holes in his back, so he's most likely dead. He has some really large pockets on either leg, so Kyle rummages around to see what he finds.
OBTAINED: Rations (2 uses - +1 to next turn when used)
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (0 of 30 Rounds, Semi-auto mode, slung) MAGAZINE-LESS
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (25 slots used, 0 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (4) Tyler Smith
Tyler stands up and walks over to the dead Tribesman and pulls out his Ballistic Knife from his eye with a distusting wet pop. He cleans it on the Tribesman's clothes and puts it back in its firing mechanism thing. He looks around, a bit light-headed, and his vision goes fuzzy for a moment. Oh, now he's sitting down. That was sudden.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 4 or 5 to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Sheathed)
Ballistic Knife (Single use unless retrieved, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) ACTUALLY ON GROUND
Condition(s)
Shot (Losing blood, 2 turns until loss of consciousness)


Game Events
It is morning, about 10 o'clock.
The Bi-plane has been grounded but looks like it could fly again with a little repairs.
Kyle has gone and looted the dead Pilot and Tyler has collapsed from blood loss. Now only if someone had a medical kit...
Attacking Enemies: None
Image


Fri Dec 10, 2010 6:47 am
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Joined: Tue Oct 05, 2010 5:30 am
Posts: 1
Post Re: (srs) Roll To Dodge 2 - Second wind!
"We should fix that plane up and see if we can fly out of this mess. We have a Pilot here, right?"


Fri Dec 10, 2010 7:20 am
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