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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Spartan ~{WIP}~ in relation to Forerunner
Tbh I really don't understand all this halo-in-CC obsession. If you want to play halo go play halo.
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Mon Dec 06, 2010 12:22 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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Re: Spartan ~{WIP}~ in relation to Forerunner
Well wouldnt you want to have your UNSC Spartan's fighting against the Warhammer 40K Blood Hounds?
In a CC Universe?
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Mon Dec 06, 2010 3:59 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Spartan ~{WIP}~ in relation to Forerunner
As long as the spartans were made with proper sprites, had layered armor and the energy shield, then sure.
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Mon Dec 06, 2010 4:14 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Spartan ~{WIP}~ in relation to Forerunner
Coops9753 wrote: Well wouldnt you want to have your UNSC Spartan's fighting against the Warhammer 40K Blood Hounds?
In a CC Universe? No I perfer Coalition fighting crabs.
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Mon Dec 06, 2010 4:24 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: Spartan ~{WIP}~ in relation to Forerunner
Lizard wrote: No I perfer Coalition fighting crabs. I prefer LAZOR SHARKS against crabs.
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Tue Dec 07, 2010 4:15 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Spartan ~{WIP}~ in relation to Forerunner
Halo and CC are based around the same technological tier, so in that level they do fit well together. But i think Halo mods appeal lies in the Spartans 'one man army' tone.
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Tue Dec 07, 2010 6:00 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Spartan ~{WIP}~ in relation to Forerunner
I think you should try and implement a shield, and make their armour out of a material with a lower structural integrity. It would make them more fun to kill.
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Tue Dec 07, 2010 7:21 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Spartan ~{WIP}~ in relation to Forerunner
Do YOU want to code the lua for the shield Ket? {By the way, if anyone does want to\have a script i can use for that....}
Last edited by Fail Flail on Tue Dec 07, 2010 7:53 am, edited 1 time in total.
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Tue Dec 07, 2010 7:42 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Spartan ~{WIP}~ in relation to Forerunner
Fail Flail wrote: do YOU want to code the lua for the shield Ket? {by the way, if anyone does want to\have a script i can use for that....} Nice punctuation... http://forums.datarealms.com/viewtopic.php?f=61&t=17936&hilit=shield Ask if you can attach this to the spartan.
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Tue Dec 07, 2010 7:49 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Spartan ~{WIP}~ in relation to Forerunner
That's not really an Spartan energy shield, i might give it a go though.
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Tue Dec 07, 2010 7:53 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Spartan ~{WIP}~ in relation to Forerunner
Fail Flail wrote: Halo and CC are based around the same technological tier Not really. Also, the shield is almost as close as you could possibly get to a spartan suit shield in CC.
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Tue Dec 07, 2010 8:47 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Spartan ~{WIP}~ in relation to Forerunner
411570N3 wrote: Fail Flail wrote: Halo and CC are based around the same technological tier Not really. Also, the shield is almost as close as you could possibly get to a spartan suit shield in CC. Agreed. It has a recharge feature an it's depletion is based on the force delivered. Pretty close. Try and modify it so that the projectiles are neutralized closer to the Actor.
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Tue Dec 07, 2010 9:49 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Spartan ~{WIP}~ in relation to Forerunner
Well that one is made with leeway to work with large actors; you could optimise it to work with the small humanoid shape of the unit. It would ignore extremely high velocity projectiles, though, but I suppose that's not really a problem.
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Tue Dec 07, 2010 10:08 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Spartan ~{WIP}~ in relation to Forerunner
Slightly offtopic, but I recoloured the charge level sprites to go red when low and green when high/full.
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Tue Dec 07, 2010 5:55 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: Spartan ~{WIP}~ in relation to Forerunner
Here I added a shield to the spartan, however the sounds are not good so if you have better ones put them in, it can withstand a full SMG clip(the vanilla one) before collapsing, it will recharge after 4 seconds during 1.5 seconds, bullets shot from a close distance may ignore the shield: Attachment:
File comment: With a shield
Spartan.rte.7z [4.66 MiB]
Downloaded 269 times
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Tue Dec 07, 2010 9:20 pm |
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