Combine Military Force (21/12/10)
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Combine Military Force (26/11/10)
Alright Im gonna start off here... Everything I have made so far is solely sourced off of me, I dont steal anything from other people or use anybody's theories towards modding. Lua was an exeption though as CaveCricket48 decided to be an absolute sexual beast and taught me lua, Although right now nothing is from him that is out in the public from me. It's all from me right now and will be for a while unless I do need help from someone else. Also if possible, I could make a Zombine actor but you guys will have to find it somewhere in the mod itself.  I can't make the Combine Sniper's Laser sight be a complete blue line otherwise lag will catch up on you, Besides, it lets you aim much better. DEAL WITH IT. So far these things are planned out: - Character Traits (Ie. Metro Cop hand out Manhacks,) - Combine Super Soldier- Few more weapons (Missile Launcher, Combine Heavy AR2, ect.) - Combine Dropship - Combine Gunship (Possibly) - Zombine (Possibly) - Hunter (Possibly if im up for walkpaths, unless someone else wants to) Thanks. Glad you guys like the mod.
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Wed Dec 01, 2010 2:10 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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 Re: Combine Military Force (26/11/10)
I like the super soldier idea. It looks like it could really be a beast.
Also, congratulations, you just made me spend $18 on HL2/Ep1/Ep2 on my new account. I'm having a HL2 fetish now.
And, do you have any news on Ep3?
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Wed Dec 01, 2010 10:04 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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 Re: Combine Military Force (26/11/10)
When is your next update going to be? IWANTMYHELICOPTOR!!!!!!!
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Tue Dec 07, 2010 6:03 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Combine Military Force (26/11/10)
Im working on Attributes right now. They're coming along just fine, So far its the Metro Cops hand out Manhacks, the Soldier has a Healing ability, and the Elite is able to fire the secondary on the AR2. I have the Manhacks finished and the healing ability Finished aswell, I just have to do the AR2 Secondary Fire but thats gonna take some time as it will need its own complex script to it.
Expect an Update in a few days or so, If I start to work as much. Its all school and whatnot right now but it will get done, dont worry.
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Tue Dec 07, 2010 6:25 am |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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 Re: Combine Military Force (26/11/10)
LeonXross wrote: I would like to see Gordon as a brain and an Alyx. Female sprites never come out right in CC (well, those nurses from a little back looked alright) We've got a basic Gordon Freeman actor at least. I've got no idea who the creator is, and I'm pretty sure it's just a ronin reskin, but cool nonetheless. It's for B22, dunno how compatible it is.
Last edited by mbbird on Wed Dec 08, 2010 3:44 am, edited 1 time in total.
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Tue Dec 07, 2010 9:52 am |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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 Re: Combine Military Force (26/11/10)
mbbird wrote: LeonXross wrote: I would like to see Gordon as a brain and an Alyx. Female sprites never come out right in CC (well, those nurses from a little back looked alright) We've got a basic Gordon Freeman actor at least. I've got no idea who the creator is, and I'm pretty sure it's just a ronin reskin, but cool nonetheless. It's for B22, dunno how compatible it is. Only problem is "jet.wav" never heard of the filepath in the bottom though. (in jepack.ini) the jet.wav is in base but "can't find it" says freeman
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Tue Dec 07, 2010 12:54 pm |
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mbbird
Joined: Thu Feb 12, 2009 8:14 am Posts: 110
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 Re: Combine Military Force (26/11/10)
unwoundpath wrote: mbbird wrote: LeonXross wrote: I would like to see Gordon as a brain and an Alyx. Female sprites never come out right in CC (well, those nurses from a little back looked alright) We've got a basic Gordon Freeman actor at least. I've got no idea who the creator is, and I'm pretty sure it's just a ronin reskin, but cool nonetheless. It's for B22, dunno how compatible it is. Only problem is "jet.wav" never heard of the filepath in the bottom though. (in jepack.ini) the jet.wav is in base but "can't find it" says freeman I guess B23 doesn't need those lines anymore. Delete or comment out all of them regarding jetpack's sound, then it'll work fine.
Attachments:
File comment: B23 "Compatible"
Freeman.rte.7z [31.26 KiB]
Downloaded 296 times
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Wed Dec 08, 2010 3:44 am |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Combine Military Force (12/12/10)
Updated*
Sorry for the long ass wait guys. The update is somewhat worth it though.
You can use the Ability using the 'F' Key, you can change it in the Combine.lua File.
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Mon Dec 13, 2010 9:04 am |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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 Re: Combine Military Force (12/12/10)
Ok so the manhacks could use a longer lifespan. I think that perhaps if they didn't die until someone shot them, then it would be good.
Also, when you use a manhack, does it auto recharge or do you have to hold down the F button for that?
And sometimes, if the actor is on solid ground with grass around and the AR2's energy ball hits it, the body will still be there, dead of course, but otherwise I love the energy ball effects.
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Mon Dec 13, 2010 1:55 pm |
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Coops
Joined: Wed Feb 17, 2010 12:07 am Posts: 1545 Location: That small peaceful place called Hell.
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 Re: Combine Military Force (12/12/10)
LeonXross wrote: Ok so the manhacks could use a longer lifespan. I think that perhaps if they didn't die until someone shot them, then it would be good. A can Increase the GibWoundLimit but I dont see the reason why, NPCs dont shoot them. LeonXross wrote: Also, when you use a manhack, does it auto recharge or do you have to hold down the F button for that? No? You just press the Ability Button to use it, not for it to recharge... LeonXross wrote: And sometimes, if the actor is on solid ground with grass around and the AR2's energy ball hits it, the body will still be there, dead of course, but otherwise I love the energy ball effects. Yes that is something I forgot to do in the script, Right now Im a tad bit lazy to release the fix and Ill probably just post some Script here that you can replace yourself..
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Mon Dec 13, 2010 3:48 pm |
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Wrona
Joined: Mon Dec 20, 2010 11:48 am Posts: 1
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 Re: Combine Military Force (12/12/10)
YO. I have some usefull sounds for ya man. I think it will be little better than currently one http://www.4shared.com/file/cTEDu4s-/co ... ounds.htmlIts all sounds that ben used in whole Half Life 2 game, also it have some custom ones.
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Mon Dec 20, 2010 12:08 pm |
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Teh N00b
Joined: Tue Jun 15, 2010 12:12 am Posts: 18 Location: in your bathroom
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 Re: Combine Military Force (12/12/10)
I can't explain how amazing is this!! I love HL! (sadly HL2 doesn't work on my computer (she's too old  )) It's awesome the work you did with everything (really, it's perfect), keep it up  ! Off-Topic Question: I never saw an In-Game (I mean HL2 not CC) super soldier, where are them?
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Mon Dec 20, 2010 3:57 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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 Re: Combine Military Force (12/12/10)
You meet them later in the game.
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Mon Dec 20, 2010 3:59 pm |
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joost1120
Joined: Fri Aug 15, 2008 6:17 pm Posts: 318
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 Re: Combine Military Force (12/12/10)
Nope, super soldiers were canceled. You are thinking of elites.
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Mon Dec 20, 2010 4:11 pm |
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Sharker
Joined: Tue Dec 21, 2010 1:26 am Posts: 2
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 Re: Combine Military Force (12/12/10)
Is this compatible with mac and b24? I just get a bunch of errors on startup
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Tue Dec 21, 2010 1:29 am |
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