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 The Calm before the Storm 
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Joined: Sun Jun 13, 2010 5:40 am
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Post The Calm before the Storm
Everywhere across the world, people are getting anxious.
it's a date countless people have written on their calendars and awaited for months.
No, I'm not talking about Christmas, I'm talking about the new build of Cortex Command!
Of late i have nervously slowed my modding and know a few others have done the same.
Why?
Are we afraid of things becoming irrelevant in the weeks ahead?
Or are we postponing our modding in hopes of new possibilities never thought of?
your thoughts?


Sun Dec 05, 2010 9:10 am
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Post Re: The Calm before the Storm
I'm worried that all the threads on B24 are going to swallow up GD.


Sun Dec 05, 2010 9:36 am
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Post Re: The Calm before the Storm
Oh dear god! If I make a mod now, in a couple weeks, I might have to ctrl + h replace all in open documents! The horror! :-?


Sun Dec 05, 2010 9:39 am
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Post Re: The Calm before the Storm
True, that will most likely be the case, but what if...
what if something changed completely?
There will always be ini, but its use in relation to lua could be different.
Regardless, something big must of been changed/added during a year of development.
Right?


Sun Dec 05, 2010 10:47 am
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Post Re: The Calm before the Storm
Precedent has shown that compatibility changes are of that nature or similar.


Sun Dec 05, 2010 11:08 am
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Post Re: The Calm before the Storm
That may be, however, this being the longest time between builds there is a greater chance that that will not be the case.
And it was merely a hypothetical question. I understand that, chances are, nothing will change much.


Sun Dec 05, 2010 11:45 am
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Post Re: The Calm before the Storm
Other build gaps have been of a similar length without any significant changes to modification compatibility.


Sun Dec 05, 2010 11:57 am
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Post Re: The Calm before the Storm
As the game is nearing latter builds, the chances of it changing are greater, as well greater lua implementation being mentioned,
But as i said, it was Hypothetical.
If there were to be mod shattering changes what do you think they/it would be?


Sun Dec 05, 2010 12:08 pm
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Post Re: The Calm before the Storm
I would conclude the opposite. A huge majority of the .ini changes Data would want to make have already been made and Lua changes are unlikely to result in incompatibility, due to the fact that workarounds are unlikely to stop working - merely becoming inefficient.


Sun Dec 05, 2010 12:10 pm
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Post Re: The Calm before the Storm
But inefficient in the terms of lua AI could break a mod.
If you were using mod soldiers against a computer AI, using the old Cortex AS (artificial stupidity)
you would lose hands down, while your troops are diggering each others faces, they would simply walk up to you and shoot you.
If this were the case, Data might have a set default lua script for any troops that doesn't have another already defined.

That would be interesting, not only purchasing a troop on how strong it is, but also on intelligence levels as well,
or maybe a held item that can be purchased in the tools tab.


Sun Dec 05, 2010 12:32 pm
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Post Re: The Calm before the Storm
Of course, maybe dan's invented the ability to LOAD SEPARATE SCRIPTS FOR THE MOVABLES AND THE AI MODULES :-o maybe not, it wouldn't be the first massive oversight.


Sun Dec 05, 2010 12:58 pm
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Post Re: The Calm before the Storm
What you described is lack of Lua AI. I have yet to see a single implementation of Lua AI yet that would be broken by the greater control of AI via Lua, as they would be perfectly able to do what they had done up until then. Whilst greater Lua AI modification would allow for more complex actions, it would not, as you suggest, beat pre-B24 Lua AI to any significant degree.
Also, inefficiency in a software context means something apart from what you took it to mean - inefficiency would mean that the game would run slower than it would using an optimised method. Greater Lua implementation would be additive to what we are able to do currently, not subtractive. Therefore, it is almost impossible for increased Lua implementation to cause mod incompatibility.


Sun Dec 05, 2010 1:31 pm
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Post Re: The Calm before the Storm
Great, well, I stopped modding cause I'm too lazy and sick of school. Also I want my new PC first.


Mon Dec 06, 2010 5:35 am
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Post Re: The Calm before the Storm
I'm sorry, i was not aware of this, and your point on efficiency seems quite valid.
However the main purpose of this topic is to comment on whether or not the 'coming storm' will effect mods past and present.
And, i say again, it was hypothetical.
More importantly i think we should end this and let others post.


Mon Dec 06, 2010 7:59 am
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Post Re: The Calm before the Storm
I think that it is not a storm per se; it will be the dawn of a new era. If AIs do get the ability to be customized, then it'll allow the possibility of stealth, by 'hacking' into the opponent's AI and making them to not register your presence. It would also allow selective targeting, if the actor can differentiate what to do with different kinds of objects. For example, you can now code that AA turret to go only after enemy aircraft, and maybe switching to anti-infantry rounds if it sees enemy ground forces.

The coming dawn will be inhabited by wonders we will see.


Mon Dec 06, 2010 10:55 am
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