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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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 Re: Roll To Dodge - Blue
>Upgrade my Umbra ability to be able to make objects out of shadow.
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Fri Dec 03, 2010 11:58 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: Roll To Dodge - Blue
That door must be Level 5, which is only openable by a player rolling a 5, seeing as a 4 didn't open it.
Someone get Fiona to open it.
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Sat Dec 04, 2010 12:28 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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 Re: Roll To Dodge - Blue
It's thicker than Duran Duran is long. Do we even know if WolfHunt cut all the way through?
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Sat Dec 04, 2010 12:44 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll To Dodge - Blue
WolfHunt did pierce all the way through, and now it's stuck in the door up to where the bottom of the blade.
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Sat Dec 04, 2010 1:13 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Roll To Dodge - Blue
"Well, fish sticks."
>Formally request Fiona's assistance.
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Sat Dec 04, 2010 1:18 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Roll To Dodge - Blue
Sadface. I thought I could do it ♥♥♥♥. For serious, develop Beserker Rage or some variant that's equally helpful.I need a perk, damnit!
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Sat Dec 04, 2010 4:36 am |
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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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 Re: Roll To Dodge - Blue
Briskly walk up to the door, and knock 3 times.
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Sat Dec 04, 2010 12:34 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll To Dodge - Blue
Ruirize/CrazyMLC and Foa.
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Sat Dec 04, 2010 10:31 pm |
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Ruirize
Joined: Wed Nov 03, 2010 11:29 pm Posts: 2
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 Re: Roll To Dodge - Blue
Minor: Dowse the surrounding rock; Search for pockets of air, structural weaknesses. Major: Probe keypad with electrokinesis. Be sure to look for subtle changes.
:3
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Sun Dec 05, 2010 12:29 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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 Re: Roll To Dodge - Blue
Deja-vu?
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Sun Dec 05, 2010 8:09 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote: Deja-vu? No black cat here. But if you follow the white rabbit...
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Sun Dec 05, 2010 9:02 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Roll To Dodge - Blue
> Get ready, to not get injured, and misfire when danger approaches |
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Sun Dec 05, 2010 10:08 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll To Dodge - Blue
Yay, finally a roll.
CrazyMLC [3-1=2]: Ignoring your hand for the moment, you aim a small bolt of electricity at the keypad by the door. The keypad absorbs the electricity, but it doesn't go any farther than that. The shenanigans and destruction of the door have actually broken the keypad's connection to the computer controlling the door. The keypad is worthless. 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light 2/2 Passive Abilities: - Mythical Power - Photosynthetic Regeneration 4/4 Inventory: - DecaBow - Nautical Shiv - Impurities --- 2 small Diamonds --- Small amount of precious metal --- Crystallized Insanity - Chunk of Dark Stone 2/2 Equipped: - Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb) - DecaBow Quiver Injuries: - Cut Hand (-2 to rolls involving hand)
Tomaster [3-1=2]: "FUUUUUUUUUUUUUUUUUUUUU- Nope." You just can't get angry, dammit! Maybe you've got one of those weird warrior constitutions that has crazy focus or something. If so, then you don't feel like a crazy warrior... 1/2 Active Abilities: - Super Reflexes (+1 to anything involving reflexes, activate automatically) 2/2 Passive Abilities: - Wings (+1 if flying) - Super Strength (+1 to any rolls involving strength, moderate protection from impacts) --- Steel Skin (Moderate protection from piercing and slashing) 4/4 Inventory: - 1 BLKBST Syringe Cartidge (40 Syringes) - 1 Mostly Harmless Syringe Cartridge (25 Syringes) - Butterscotch (Kitten) - ShadowKiller's Skull 2/2 Equipped: - WolfHunt --- Butenko Raisen --- Piercer of the Heavens --- Blue Screamer --- Safeguard - Force Amplifiers (+1 to any rolls involving strength) Injuries:
Foa [6-1=5]: You are ready to not get injured and misfire when danger approaches. 0/2 Active Abilities: 1/2 Passive Abilities: - Sixth Sense (+1 to rolls involving surprise) 2/4 Inventory: - HIGH-SPEED HANDCANNON - 4 Mags for LadyKillers (Current Mag: 16) 2/2 Equipped: - Fedora - LadyKiller (Kickass Desert Eagle) Injuries:
Ragdollmaster [6-1=5]: "Well, fish sticks. Fiona, do you think you could lend a hand here?" She shakes her head no. "Right now, I don't have much energy left. You, MLC, and Tomaster are all currently more powerful than me. Honestly, you guys are capable of breaking down the door, you're just failing miserably at figuring out how. Why don't you try a combination attack or something similarly ridiculous?" 2/2 Active Abilities: - Mega Electrokinesis - Ethereal Wings 2/2 Passive Abilities: - Tesla Coil (Generates Electricity) [18 Units] - Evasive (+1 to dodge rolls) 4/4 Inventory: - Satchel --- Whistle --- Orange Smoke Flare --- A Fake Mustache - Keyring - Empty Flask - Carved Obsidian Key menacing with Spikes of Donkey Leather 1/2 Equipped: - Durendal Injuries:
Barnox [6-1=5]: You're disappointed in HEN. He made a power that regenerates you when you can't see anything? That's a bit retarded. You grab hold of the power, rip it from your unconsciousness, and send it into your conscious mind. You then mold it into something more useful; Umbrakinesis. You can now control shadows and form them into coherent, physical shapes. Very useful. Best of all, it's no longer tethered to HEN's mind, so you suffer no penalty to using it! 1/2 Active Abilities: - Cryokinesis -- Ice Suit --- No Right Arm - Umbrakinesis 0/2 Passive Abilities: 0/4 Inventory: 1/2 Equipped: - Cryolight (BlueMetal Halberd) Injuries: - Traumatized (-1 to using Cryokinesis)
BioBen [2-1=1]: Doing what seems pretty damn rational, you walk up to the door, and knock three times. Nothing happens. Suddenly, the hallway shakes and dust falls from the ceiling as a muffled boom explodes on the surface. 0/2 Active Abilities: 0/2 Passive Abilities: 1/4 Inventory: - Gentleman's Uniform 1/2 Equipped: - Portal Tophat Injuries:
Game Events: "Oh ♥♥♥♥." Fiona tenses up. Tomaster speaks up, sounding unafraid. "What?" "That was Blue breaking into the island. Morgan must've finally lost." Tomaster no longer sounds unafraid. "Oh ♥♥♥♥. Wait, how do you know?" "I put surveillance wards around the surface while we were up there, in case something bad were to happen. We need to break this door down, now." Fiona snaps her fingers, and a much louder explosion than the one from before goes off. "That should buy us about 6 more minutes, but she'll be a hell of a lot more pissed when she gets down here now. I suggest we go."
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Mon Dec 06, 2010 2:12 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Roll To Dodge - Blue
>Super-team-combo with MLC and Tomaster.
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Mon Dec 06, 2010 4:08 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Roll To Dodge - Blue
Gaddamnit. Fine, when this door goes down, I've got a perk in mind. Aight, let's rock some ♥♥♥♥. TEAM COMBO MLC RAGDOLL GOGOGO
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Mon Dec 06, 2010 4:32 am |
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