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 Roll To Dodge - Blue 
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Data Realms Elite
Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: Roll To Dodge - Blue
Lizard wrote:
Your point being...
Isn't it quite obvious that Foa's pic is a pic?

Yeah, well, I didn't give a ♥♥♥♥ about the gradient, it is what gave it off.


Thu Dec 02, 2010 1:45 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll To Dodge - Blue
Rolling. Expect it to take a while, since my internet is being unholy amounts of slow.

CrazyMLC [1]: You try to take off your right gauntlet to rebandage your hand properly so that it doesn't snag, but the gauntlet doesn't want to come off. Of course it would get stuck on the bandage. You pull it a few times, then give a mighty tug on the gauntlet, removing it from your hand. You pull it off so violently, that you accidentally carve a deep, bloody groove into the back of your hand. You don't feel it for a second, then look down at it, blink, and the sensation registers. You drop the gauntlet and clutch your hand in pain. Holy shiiiiit that goddamn HURTS!
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:
- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:
- Cut Hand (-2 to rolls involving hand)
- Metallic Screech (-1 to next roll)

Tomaster [4+1+1+1+1=6]: You back up as far as you can without bumping into people, then ready WolfHunt.
"BUTENKO RAISEN!"
You shout the name of the attack as you dash towards the door, swinging your massive sword forward with all of your might. The blade momentarily glows red, then it hits the floor of the narrow hallway, bursting through it without slowing in the slightest. The sword impacts the door, slicing clean through it all the way up the blade. The door makes a hideous wrenching sound as WolfHunt gets embedded in it, and everyone immediately grabs their ears in pain. When you stop being stunned, you look at the door to see how annihilated it is. You can't believe your eyes.
You used every possible thing to make the strongest attack you could, and all it did was put a small hole in the door. No, not even. WolfHunt just cut through the door. The hole is only as big as WolfHunt's blade, so you have a hole a few inches wide and 8 inches tall in the door. And WolfHunt is stuck in the hole.
This is a ♥♥♥♥ strong door.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Metallic Screech (-1 to next roll)

Foa [3]: You greet the new arrival, but before you can get to conversation, a huge, painful metallic screech fills the hallway, sending you staggering from the noise.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:
- Metallic Screech (-1 to next roll)

Ragdollmaster [4]: After Tomaster's wonderfully useless attack on the door, you walk over to it, and stab it with Durendal. It slides in like a hot knife through butter, and you cut a wide circle through the metal of the door. You reach the beginning of your circle, and finish it with a flourish. You then give the metal cutout a tap to knock it loose.
Nothing happens. You rap on it with your hand, and still nothing happens. You punch it as hard as you can, then grab your fist in pain.
Nothing goddamn happens.
What the hell?
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [16 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Metallic Screech (-1 to next roll)

Barnox [2-1=1]: You scoop all of the chunks of ice together, then dump them onto the stump of an arm you have. You then attempt to use Cryokinesis to remake your arm, but you instead completely melt the ice covering your right arm. The water splashes to the floor, and spreads out in a large puddle.
1/2 Active Abilities:
- Cryokinesis
-- Ice Suit
--- No Right Arm
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)
- Metallic Screech (-1 to next roll)

BioBen [4]: You remove your top hat for a moment, reach in, and pull out all the finery a gentleman could need. You then put your finery into the inter dimensional backpack that the Blue Demon gave you before coming here, and replace your top hat.
0/2 Active Abilities:
0/2 Passive Abilities:
1/4 Inventory:
- Gentleman's Uniform
1/2 Equipped:
- Portal Tophat
Injuries:
- Metallic Screech (-1 to next roll)

Game Events:


Fri Dec 03, 2010 10:59 pm
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Posts: 1020
Post Re: Roll To Dodge - Blue
>Upgrade my Umbra ability to be able to make objects out of shadow.


Fri Dec 03, 2010 11:58 pm
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Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge - Blue
That door must be Level 5, which is only openable by a player rolling a 5, seeing as a 4 didn't open it.

Someone get Fiona to open it.


Sat Dec 04, 2010 12:28 am
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Post Re: Roll To Dodge - Blue
It's thicker than Duran Duran is long.
Do we even know if WolfHunt cut all the way through?


Sat Dec 04, 2010 12:44 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
WolfHunt did pierce all the way through, and now it's stuck in the door up to where the bottom of the blade.


Sat Dec 04, 2010 1:13 am
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Post Re: Roll To Dodge - Blue
"Well, fish sticks."

>Formally request Fiona's assistance.


Sat Dec 04, 2010 1:18 am
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DRLGrump
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Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge - Blue
Sadface. I thought I could do it :(
♥♥♥♥.
For serious, develop Beserker Rage or some variant that's equally helpful.

I need a perk, damnit!


Sat Dec 04, 2010 4:36 am
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Posts: 81
Location: New Zealand
Post Re: Roll To Dodge - Blue
Briskly walk up to the door, and knock 3 times.


Sat Dec 04, 2010 12:34 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Ruirize/CrazyMLC and Foa.


Sat Dec 04, 2010 10:31 pm
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Post Re: Roll To Dodge - Blue
Minor: Dowse the surrounding rock; Search for pockets of air, structural weaknesses.
Major: Probe keypad with electrokinesis. Be sure to look for subtle changes.

:3


Sun Dec 05, 2010 12:29 am
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
Deja-vu?


Sun Dec 05, 2010 8:09 am
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Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote:
Deja-vu?


No black cat here. But if you follow the white rabbit...


Sun Dec 05, 2010 9:02 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
Location: Canadida
Post Re: Roll To Dodge - Blue
> Get ready, to not get injured, and misfire when danger approaches |


Sun Dec 05, 2010 10:08 am
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Post Re: Roll To Dodge - Blue
Yay, finally a roll.

CrazyMLC [3-1=2]: Ignoring your hand for the moment, you aim a small bolt of electricity at the keypad by the door. The keypad absorbs the electricity, but it doesn't go any farther than that. The shenanigans and destruction of the door have actually broken the keypad's connection to the computer controlling the door. The keypad is worthless.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:
- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:
- Cut Hand (-2 to rolls involving hand)

Tomaster [3-1=2]: "FUUUUUUUUUUUUUUUUUUUUU- Nope."
You just can't get angry, dammit! Maybe you've got one of those weird warrior constitutions that has crazy focus or something. If so, then you don't feel like a crazy warrior...
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [6-1=5]: You are ready to not get injured and misfire when danger approaches.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [6-1=5]: "Well, fish sticks. Fiona, do you think you could lend a hand here?"
She shakes her head no.
"Right now, I don't have much energy left. You, MLC, and Tomaster are all currently more powerful than me. Honestly, you guys are capable of breaking down the door, you're just failing miserably at figuring out how. Why don't you try a combination attack or something similarly ridiculous?"
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [18 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

Barnox [6-1=5]: You're disappointed in HEN. He made a power that regenerates you when you can't see anything? That's a bit retarded. You grab hold of the power, rip it from your unconsciousness, and send it into your conscious mind. You then mold it into something more useful; Umbrakinesis. You can now control shadows and form them into coherent, physical shapes. Very useful. Best of all, it's no longer tethered to HEN's mind, so you suffer no penalty to using it!
1/2 Active Abilities:
- Cryokinesis
-- Ice Suit
--- No Right Arm
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using Cryokinesis)

BioBen [2-1=1]: Doing what seems pretty damn rational, you walk up to the door, and knock three times. Nothing happens.
Suddenly, the hallway shakes and dust falls from the ceiling as a muffled boom explodes on the surface.
0/2 Active Abilities:
0/2 Passive Abilities:
1/4 Inventory:
- Gentleman's Uniform
1/2 Equipped:
- Portal Tophat
Injuries:

Game Events: "Oh ♥♥♥♥."
Fiona tenses up. Tomaster speaks up, sounding unafraid.
"What?"
"That was Blue breaking into the island. Morgan must've finally lost."

Tomaster no longer sounds unafraid.
"Oh ♥♥♥♥. Wait, how do you know?"
"I put surveillance wards around the surface while we were up there, in case something bad were to happen. We need to break this door down, now."

Fiona snaps her fingers, and a much louder explosion than the one from before goes off.
"That should buy us about 6 more minutes, but she'll be a hell of a lot more pissed when she gets down here now. I suggest we go."


Mon Dec 06, 2010 2:12 am
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