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 Tis' the season for Build 24! 
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Joined: Sat Jul 24, 2010 9:55 am
Posts: 7
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Post Tis' the season for Build 24!
Chat 'bout it.
i'll start: :shock: B24 :shock: YaY!!


Fri Dec 03, 2010 5:57 am
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Joined: Wed Jan 06, 2010 2:17 am
Posts: 81
Location: New Zealand
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Post Re: Tis' the season for Build 24!
It's coming out soon,
There will be new stuff.
There will be pro's,
There will be con's...
Yay!
[/sarcasm]

Seriously though, there isn't much point making another one of these threads till it actually comes or we get some new info.


Fri Dec 03, 2010 8:07 am
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Joined: Wed May 26, 2010 9:58 pm
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Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Post Re: Tis' the season for Build 24!
Well, we had info it was coming out for December. I dunno about you, but it's only the 3rd now. It'll probably come out for some christmassy-type event, Data said it had to be out for a deadline this time.


Fri Dec 03, 2010 9:13 am
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Joined: Mon Oct 25, 2010 5:51 am
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Wow, a deadline, that's pretty advanced stuff there. They reckon mid-December.


Fri Dec 03, 2010 9:19 am
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Joined: Sat Oct 09, 2010 10:01 am
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Location: Afrique d' Sud
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Post Re: Tis' the season for Build 24!
Lets hope that they fixed the AI
And a couple of bugs
And it must be possible for older mods too be used


Fri Dec 03, 2010 10:10 am
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: Tis' the season for Build 24!
trystanr wrote:
And it must be possible for older mods too be used
Why? Good mods get converted within hours of us finding out they're incompatible. I think Dan's learned that we don't particularly like him breaking our mods but a vector value for AirResistance (but only if it changed resistance with the rotation of an object) would be awesome, the ability to load more than one sprite would be nice, etc etc.


Fri Dec 03, 2010 11:02 am
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Joined: Mon Jan 25, 2010 7:43 pm
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Post Re: Tis' the season for Build 24!
I only hope it will be a real game - not just a sandbox, not that it's anything wrong with that.


Fri Dec 03, 2010 11:49 am
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Joined: Tue Nov 30, 2010 10:56 am
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Post Re: Tis' the season for Build 24!
Apparently it will be.

I've heard this is the build the matagame will be implemented.


Fri Dec 03, 2010 2:30 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Location: Flint Hills
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I just hope for a small functional portion of the campaign, some more Lua applications, and velocity inheritance for emissions.
Official white bots would be cool, too.

As long as conversion isn't extremely difficult, I don't really care about compatibility.


Fri Dec 03, 2010 3:08 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Tis' the season for Build 24!
I think now would be an appropriate time to download the Christmas contest mods. Except that they probably won't be compatible with the new CC anyway. :lol:

I wonder if we should have another [smaller] one of those.


Fri Dec 03, 2010 3:34 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: Tis' the season for Build 24!
There has been no indication whatsoever that any incompatibilities will be present.


Fri Dec 03, 2010 4:00 pm
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Data Realms Elite
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Post Re: Tis' the season for Build 24!
Correct, but it's an assumption that has occurred many times in the past.


Fri Dec 03, 2010 4:04 pm
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Post Re: Tis' the season for Build 24!
About three times out of 23, if my incredible guess is correct. Not great odds.


Fri Dec 03, 2010 4:11 pm
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Data Realms Elite
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Post Re: Tis' the season for Build 24!
Really? I thought it was more than that. My newbness is showing.

I think the compatibility issues are going to be with missions, if any. The way Data was talking about changing the main menu and all that.


Fri Dec 03, 2010 4:15 pm
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Joined: Sat Oct 09, 2010 10:01 am
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Post Re: Tis' the season for Build 24!
I just hope theres a sandbox mode, do what you want, 1 player, unlimited funds.. Sweet


Fri Dec 03, 2010 4:15 pm
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