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 Void Walker Amalgam 
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DRL Developer
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Post Re: Void Walker Amalgam
Doesn't make his point any less valid.


Fri Dec 03, 2010 2:48 pm
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Location: That quaint little British colony down south
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Post Re: Void Walker Amalgam
Yeah, but the limit value is different for different values. Sometimes it is 2147483647, and other times it is another number I have not yet bothered to discover.


Last edited by 411570N3 on Fri Dec 03, 2010 3:10 pm, edited 2 times in total.



Fri Dec 03, 2010 3:02 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Void Walker Amalgam
411570N3 wrote:
2147483647


2^31 - 1
:-(


Fri Dec 03, 2010 3:05 pm
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Location: That quaint little British colony down south
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Post Re: Void Walker Amalgam
The limit for jointstrength, at least, is more than several entire screens worth of nines.


Fri Dec 03, 2010 3:11 pm
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Joined: Mon Oct 04, 2010 6:42 pm
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Location: Dubai,UAE
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Post Re: Void Walker Amalgam
I installed this in the last few times I played CC before B24 came around.It's really nice.I like how they've all got their own sort of theme and an exclusive set of weapons for each.The sprites are great and I want to be able to experience this mod in B24.So,can someone convert it please?kthxbai


Wed Dec 29, 2010 5:38 pm
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Post Re: Void Walker Amalgam
Next time make sure it's broken before you ask anyone to fix it kthx.


Wed Dec 29, 2010 5:43 pm
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Post Re: Void Walker Amalgam
Lizard wrote:
Next time make sure it's broken before you ask anyone to fix it kthx.


That was a rude way to answer me.Are you implying that it already works with B24?


Wed Dec 29, 2010 7:27 pm
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Post Re: Void Walker Amalgam
killkill85 wrote:
Lizard wrote:
Next time make sure it's broken before you ask anyone to fix it kthx.


That was a rude way to answer me.Are you implying that it already works with B24?

Yes, it was rude, welcome to the Internet. And also, B23 mods are compatable w/ B24 unless otherwise stated in the threads. Unless someone already asked something, assume that it is compatable.


Wed Dec 29, 2010 7:42 pm
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Post Re: Void Walker Amalgam
killkill85 wrote:
Are you implying that it already works with B24?

If you bothered downloading it and testing for yourself, you would know.


Wed Dec 29, 2010 8:17 pm
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Post Re: Void Walker Amalgam
Well,thank for answering me so rudely,Lizard.


Last edited by killkill85 on Fri Dec 31, 2010 12:03 pm, edited 2 times in total.



Wed Dec 29, 2010 10:52 pm
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Post Re: Void Walker Amalgam
Actually, you should have tried it before asking.
Also with B24, the things that are broken fall under these categories:
Things that copy certain weapons from vanilla
Scenes and missions
Anything relying on anything from the above categories(and by extension, this category)
Activities(sort of)


Wed Dec 29, 2010 11:36 pm
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Post Re: Void Walker Amalgam
Having tried the mod before posting is a rule, as dictated by Grif.


Thu Dec 30, 2010 3:00 am
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Post Re: Void Walker Amalgam
411570N3 wrote:
Having tried the mod before posting is a rule, as dictated by Grif.


Well,♥♥♥♥.


Fri Dec 31, 2010 12:02 pm
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Post Re: Void Walker Amalgam
Thank you for this very well-sprited retro-science steampunk zapper gun mod. Been wanting one of these for a while.

However, the glows make this almost unbearable to play with. A nice, unidirectional zap with a small glow at the gun tip will do just fine. Maybe some sprite change upon firing. Also, the white guns' sprites could be better, maybe a slightly heavier shading.

Still, very well-sprited and has its own style. The actors are fun, especially the big robot.


Wed Jan 05, 2011 5:40 pm
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Post Re: Void Walker Amalgam
I'm sad that Grif didn't step in above and make cutting remarks toward everyone. I like Grif's sense of humor....

Anyway, yes. This is a very nice mod. I love the humor in the descriptions, and in the general idea of Britannicans being gung-ho dudes who love tea. Some of the presets for equipment strike me as a little strange, and the bombs don't seem terribly different from each other, but I guess that's not really a big deal. Besides which, if I were actually that bothered, I could easily just change it myself, so no use complaining.

tl;dr, jolly good mod, eh wot


Thu Jan 06, 2011 4:08 am
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