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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Probably not this door.


Tue Nov 30, 2010 12:07 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Cut things.

Ambiguous much.


Tue Nov 30, 2010 12:09 am
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Post Re: Roll To Dodge - Blue
How about Durendal and WolfHunt?


Tue Nov 30, 2010 12:55 am
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Post Re: Roll To Dodge - Blue
Durendal could cut it, WolfHunt could with Tomaster's strength.


Tue Nov 30, 2010 12:59 am
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Post Re: Roll To Dodge - Blue
Goodie.

In that case, I recommend you not use Cryolight, bro. You might end up cutting somebody's wrist off or something.


Tue Nov 30, 2010 1:05 am
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Post Re: Roll To Dodge - Blue
Damn, that was going to be my next roll.
New action:
>Gather up ice: Turn shattered stump into clubfist.


Tue Nov 30, 2010 1:34 am
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Post Re: Roll To Dodge - Blue
> Get acquainted with the Tophat [Nickname pending, he just needs a mask, suit, gloves, fine shoes and a few other things to acquire the one I have in mind] |


Tue Nov 30, 2010 3:02 am
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Post Re: Roll To Dodge - Blue
Remove top hat and take out various gentlemanly items including a mask, suit, gloves, fine shoes, cane and a pipe

EDIT: @Hyper: Can my top hat be some kind of physically impossible container of stuff like Mad-eye's trunk off HP?


Tue Nov 30, 2010 3:14 am
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Post Re: Roll To Dodge - Blue
BioBen wrote:
physically impossible container of stuff


Bag of Holding is the technical substituitive word.


Tue Nov 30, 2010 1:41 pm
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Post Re: Roll To Dodge - Blue
Image


Wed Dec 01, 2010 6:11 am
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Post Re: Roll To Dodge - Blue
Just realized I'm an idiot and deleted the ♥♥♥♥ I wrote here.

I wonder what will happen if he puts his hat of holding ON his head.


Last edited by ShadoWKilleR255 on Wed Dec 01, 2010 3:28 pm, edited 1 time in total.



Wed Dec 01, 2010 2:53 pm
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Post Re: Roll To Dodge - Blue
Your point being...
Isn't it quite obvious that Foa's pic is a pic?


Wed Dec 01, 2010 3:23 pm
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Post Re: Roll To Dodge - Blue
Yeah, I noticed the idiotic mistake...


Wed Dec 01, 2010 3:28 pm
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Post Re: Roll To Dodge - Blue
Lizard wrote:
Your point being...
Isn't it quite obvious that Foa's pic is a pic?

Yeah, well, I didn't give a ♥♥♥♥ about the gradient, it is what gave it off.


Thu Dec 02, 2010 1:45 am
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Post Re: Roll To Dodge - Blue
Rolling. Expect it to take a while, since my internet is being unholy amounts of slow.

CrazyMLC [1]: You try to take off your right gauntlet to rebandage your hand properly so that it doesn't snag, but the gauntlet doesn't want to come off. Of course it would get stuck on the bandage. You pull it a few times, then give a mighty tug on the gauntlet, removing it from your hand. You pull it off so violently, that you accidentally carve a deep, bloody groove into the back of your hand. You don't feel it for a second, then look down at it, blink, and the sensation registers. You drop the gauntlet and clutch your hand in pain. Holy shiiiiit that goddamn HURTS!
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:
- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:
- Cut Hand (-2 to rolls involving hand)
- Metallic Screech (-1 to next roll)

Tomaster [4+1+1+1+1=6]: You back up as far as you can without bumping into people, then ready WolfHunt.
"BUTENKO RAISEN!"
You shout the name of the attack as you dash towards the door, swinging your massive sword forward with all of your might. The blade momentarily glows red, then it hits the floor of the narrow hallway, bursting through it without slowing in the slightest. The sword impacts the door, slicing clean through it all the way up the blade. The door makes a hideous wrenching sound as WolfHunt gets embedded in it, and everyone immediately grabs their ears in pain. When you stop being stunned, you look at the door to see how annihilated it is. You can't believe your eyes.
You used every possible thing to make the strongest attack you could, and all it did was put a small hole in the door. No, not even. WolfHunt just cut through the door. The hole is only as big as WolfHunt's blade, so you have a hole a few inches wide and 8 inches tall in the door. And WolfHunt is stuck in the hole.
This is a ♥♥♥♥ strong door.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Metallic Screech (-1 to next roll)

Foa [3]: You greet the new arrival, but before you can get to conversation, a huge, painful metallic screech fills the hallway, sending you staggering from the noise.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:
- Metallic Screech (-1 to next roll)

Ragdollmaster [4]: After Tomaster's wonderfully useless attack on the door, you walk over to it, and stab it with Durendal. It slides in like a hot knife through butter, and you cut a wide circle through the metal of the door. You reach the beginning of your circle, and finish it with a flourish. You then give the metal cutout a tap to knock it loose.
Nothing happens. You rap on it with your hand, and still nothing happens. You punch it as hard as you can, then grab your fist in pain.
Nothing goddamn happens.
What the hell?
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [16 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Metallic Screech (-1 to next roll)

Barnox [2-1=1]: You scoop all of the chunks of ice together, then dump them onto the stump of an arm you have. You then attempt to use Cryokinesis to remake your arm, but you instead completely melt the ice covering your right arm. The water splashes to the floor, and spreads out in a large puddle.
1/2 Active Abilities:
- Cryokinesis
-- Ice Suit
--- No Right Arm
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)
- Metallic Screech (-1 to next roll)

BioBen [4]: You remove your top hat for a moment, reach in, and pull out all the finery a gentleman could need. You then put your finery into the inter dimensional backpack that the Blue Demon gave you before coming here, and replace your top hat.
0/2 Active Abilities:
0/2 Passive Abilities:
1/4 Inventory:
- Gentleman's Uniform
1/2 Equipped:
- Portal Tophat
Injuries:
- Metallic Screech (-1 to next roll)

Game Events:


Fri Dec 03, 2010 10:59 pm
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