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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: (srs) Roll To Dodge 2 - Death of a friend
Then I'd just bleed out. And probably not get all the poison.


Sun Nov 28, 2010 11:33 pm
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Post Re: (srs) Roll To Dodge 2 - Death of a friend
It's all about the dice, Foil.

RDM, where are ye, you scurvy dog!


Mon Nov 29, 2010 1:04 am
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Post Re: (srs) Roll To Dodge 2 - Death of a friend
I'm still waiting for Commodore111's action, I'll PM him as a reminder.


Mon Nov 29, 2010 2:03 am
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Post Re: (srs) Roll To Dodge 2 - Death of a friend
Ragdollmaster wrote:
I'm still waiting for Commodore111's action, I'll PM him as a reminder.

OK cool.


Mon Nov 29, 2010 9:26 am
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Post Re: (srs) Roll To Dodge 2 - Death of a friend
I sent it 10 minutes after the PM, just to let you guys know.


Tue Nov 30, 2010 12:33 am
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Post Re: (srs) Roll To Dodge 2 - Death of a friend
Rolling. Will add the Blur rolls to the game event when RDM does them.


Tue Nov 30, 2010 10:09 am
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Post Re: (srs) Roll To Dodge 2 - Death of a friend
http://www.youtube.com/watch?v=RYnFIRc0k6E

/nostalgia


Tue Nov 30, 2010 10:15 am
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Post Re: (srs) Roll To Dodge 2 - Second wind!
FoiL (1-1=1) Andrew Rodrigues
Andrew's berserker rage dissapates and he falls to his knees from the effort. His whole arm is paralyzed now and hangs limp at his side. Then Vlad skids to the dirt next to him and grabs his good arm.
"Eendrew! Vat's rong?! Eez yewr arrm..."
"Vlad... the body ... antidote ..." He struggles to speak.
Vlad turns and searches through the belt pouches on the corpse and removes a bright green fruit that looks like an apricot. Vlad crushes it in his fist and lets the juices spatter onto Andrew's wound. The wound then starts to tingle, as if warm water was running over it. Andrew starts to feel a little better.
- New Condition!
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Split Scalp (Bleeding from forehead, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 every second turn, requires burn medicine) NEXT TURN
Berserk (+1 to all rolls, -1 to exiting roll, 0 uses left) CRASH
Poisoned (Spreading numbness, 3 turns until total collapse, 5 turns until poison reaches the heart and it stops beating. -1 to using preferred arm)

Apricot Effect ( ??? )


Ociamarru (3+1=4) Vladimir Ivanov
Vlad stands up from his newest victim and sheaths his knife, looking around for another enemy. The closest one is in a heated push-and-shove match with Barker, but then Vlad sees Andrew collapse. He races over there as fast as he can (which is pretty damn fast) and grabs his good arm.
"Eendrew! Vat's rong?! Eez yewr arrm..."
"Vlad... the body ... antidote ..."
Vlad turns and searches through the belt pouches on the corpse. He finds a bright green fruit that looks like an apricot and takes it back to Andrew. He crushes it in his fist and lets the juices spatter onto Andrew's wound, then drops it as a tingle goes through his hand and up his arm.
- New Condition!
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 2 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Shot in the foot (-1 to running every second turn)
Apricot Effect ( ??? )


Point.Blank (2) Asfer Wilks
Asfer runs a few meters ahead to get a better shot at the Tribesman, but the Tribesman predicts this action and runs off, further away from Asfer. So Asfer starts the reloading process instead.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - READY
Mk.II 5.7x28mm Vulcan Gun (**250** of 250 rounds, 1 turn to reload) RELOADING
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (12 slots used, 38 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 6xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Semi-healed
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 50%


HighEndNoob (1+1=2) Kyle Berguard
Kyle hits the reload switch on the FAMAS and the still-mostly-full magazine falls out onto the ground.
:/
He then tries to find a Molotov Cocktail in his explosives bag without taking the bag off, but he can't get to the section that holds the Molotovs.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (0 of 30 Rounds, Semi-auto mode, slung) MAGAZINE-LESS
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (6-1=5) Tyler Smith
Tyler is just content to lie there on the ground and not do anything drastic. He even puts on his headphones to relax a bit. As a result, his heart slows its and his blood-loss-rate decreases.
- 1 turn gained/saved from current bleed-out condition
- New Ability: Auditory R&R
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes, headphones.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 5+ to use successfully)
Auditory R&R (+1 to any non-combat action while listening to your music)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Wielded)
Ballistic Knife (Single use unless retrieved, sheathed) Fired
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod and Skullcandy headphones (Worn and playing)
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) ACTUALLY ON GROUND
Condition(s)

Winded (-1 to this turn)
Shot (Losing blood, 3 turns until loss of consciousness)

Game Events
It is morning, about 9 o'clock.
This time Vlad supposedly saved Andrew's ass. Tyler has saved himself from bleeding out too much by listening to his music and Kyle has lost his current mag and can't find his Molotovs.
Rolling less than a 5 means that you fail at attacking, blocking or countering the Tribesmen, and depending on what you roll, you will just fail the attack or get stabbed. The Natives are vicious and hardcore warriors. Be careful.
Attacking Enemies: 3 Ban Ali Tribesmen
Image


Last edited by Yoman987 on Wed Dec 01, 2010 12:31 am, edited 2 times in total.



Tue Nov 30, 2010 10:50 am
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Post Re: (srs) Roll To Dodge 2 - Death of a friend
"Pardon me! *huff* I need a lil' help here! This Tribesman ain't givin' up without a fight!"


Tue Nov 30, 2010 10:53 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Death of a friend
Aid Barker with m'knife.
EDIT: It says Barker has 0 posts, but he just posted and has posted before. What the foogle?


Tue Nov 30, 2010 1:30 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Second wind!
Captain Barker has a specific condition of employment such that all evidence that points to his existence in any form is rendered impossible during his activities in this war. However, he does keep records of all his actions in his private database. If you ask nicely (or roll a 5 for burglary) then you can have a look.

Oh yes, and I forgot to add a notification to your action. Have another look Ocia.


Tue Nov 30, 2010 1:51 pm
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: (srs) Roll To Dodge 2 - Second wind!
but seriously now, posts don't count in this section and barker only posted here so...


Tue Nov 30, 2010 4:24 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
Post Re: (srs) Roll To Dodge 2 - Second wind!
I'd love to see the effect of the apricot to be a antivenom that necrosates the place of insertion


Tue Nov 30, 2010 9:06 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Second wind!
He rolled a 4 for the antidote so I don't think it will be THAT severe.


Tue Nov 30, 2010 9:22 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - Second wind!
Dear god, please don't tell me I have ANOTHER power...I have a highly-cluttered set of abilities (not due to lack of organization, just sheer number). Yomanticore, will I ever get a chance to fly something before this is over? I really wanna use that ability.


Tue Nov 30, 2010 10:38 pm
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