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 Pack'a'Punch 
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Joined: Sun Apr 18, 2010 6:04 am
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Post Pack'a'Punch
Alright... For anyone who plays or have played nazi zombies knows... pack'a'punchd weapons are better look cooler and have more bullets... and of course... kill more zombies... so i was kinda putting the idea out there... it would be cool for it to happen... and would be rather easy... using the basic vanilla weapons bam... there ya go its done... so i might end up doing it but it would be great if i could have some competition as well :D even tho i know iam most likely gunna get blown outta the water with this... LEARNING EXPERIENCES!!!


Sun Nov 28, 2010 9:21 am
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Post Re: Pack'a'Punch
holy crap... its alot more work then i thought it would be...


Sun Nov 28, 2010 9:55 am
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Joined: Wed Jan 07, 2009 10:26 am
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Post Re: Pack'a'Punch
Yeah; on-the-fly weapons changes aren't really feasible without defining all the possible variations beforehand.


Sun Nov 28, 2010 10:21 am
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Joined: Fri May 15, 2009 10:29 am
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Post Re: Pack'a'Punch
Actually, a bunker module thing that you put the gun in (only vanilla guns) and receive an improved version from is quite feasible, but you'd have to make a gun for every vanilla gun.


Sun Nov 28, 2010 11:17 am
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Post Re: Pack'a'Punch
Yeh... i have to completely go into the ini and change the muzzle flash... so i have to find all the muzzle flash used copy it put it in its own folder change the ini's to that muzzle flash then recolor the muzzle flash... D: thats just for the muzzle flash... but thats the most challenging part


Sun Nov 28, 2010 11:48 am
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Post Re: Pack'a'Punch
It's not hard to do, just very repetetive.


Sun Nov 28, 2010 11:55 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
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Post Re: Pack'a'Punch
Just a thought, what if at random intervals the machine spewed se7en's bargain arms instead?


Sun Nov 28, 2010 7:57 pm
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Post Re: Pack'a'Punch
well... if you were gunna put the effort in that why not just make it randomly spawn inproved vanilla...


Sun Nov 28, 2010 9:07 pm
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Data Realms Elite
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Post Re: Pack'a'Punch
No I mean when the corresponding vanilla item is inserted.

Not completely random.


Sun Nov 28, 2010 9:10 pm
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Post Re: Pack'a'Punch
yeh... thats cool and all... but... a "Pack'a'Punch" machine is meant to make the gun stronger...


Sun Nov 28, 2010 9:38 pm
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Post Re: Pack'a'Punch
There's no need to make it unbalanced, though.


Sun Nov 28, 2010 9:42 pm
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Post Re: Pack'a'Punch
the guy doesnt have to be unbalanced just needs to be stronger


Mon Nov 29, 2010 1:02 am
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Post Re: Pack'a'Punch
The thing is that the Pack a punch in COD zombies isn't overpowered because the zombies get harder to kill as the game goes on. By the time you can reach and afford the machine, the zombies are difficult to kill with normal guns anyway. Since CC doesn't have increasingly difficult enemies, you''l suddenly have a powerful gun, and you have unlimited ammo to boot.


Wed Dec 08, 2010 2:53 am
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Post Re: Pack'a'Punch
yeh... good point... but it would still be fun to have a gun that COULD do that sometimes


Wed Dec 08, 2010 3:10 am
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Post Re: Pack'a'Punch
Actually i'm making a punch-a-punch mod off of kettenkrads weapons.


Sun Dec 12, 2010 12:57 am
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