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 Roll To Dodge - Blue 
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
Post Re: Roll To Dodge - Blue
Foa, while I am regretful for the loss of your shiny weapon, if you open fire on me, I will be forced to eviscerate you with my improbably sharp knife and eat the remnants of your entrails with gusto (and marinara sauce)

Y'know. Because that's how I roll.


Fri Nov 26, 2010 1:47 pm
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Post Re: Roll To Dodge - Blue
Ragdollmaster wrote:
Y'know. Because that's how I roll.


i c waht u did thar

Hmm. It seems like both RtDs' damatic events happen at similar times.


Fri Nov 26, 2010 2:07 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
So now if a war starts while another war is still happening (in a different place altogether) then it's related? your RtD (Yoman's RtD) was in 1 epic landslide of fights for quite some time.


Fri Nov 26, 2010 2:48 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
While I'm normally all for savage bloodlust and team killing, right now is not the time to start vendettas. Save it for after the climactic battle scene(s).
Shadow, shut up.


Fri Nov 26, 2010 7:30 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Tomaster wrote:
While I'm normally all for savage bloodlust and team killing, right now is not the time to start vendettas. Save it for after the climactic battle scene(s).
Shadow, shut up.

This man speaketh the truth. Roll is soon.


Fri Nov 26, 2010 7:38 pm
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Post Re: Roll To Dodge - Blue
I don't see why you're telling me to shut up, could you explain it to me?


Fri Nov 26, 2010 8:24 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Rolling.

CrazyMLC [6]: You scowl at the loss of your perfectly awesome golem, then go to work at the rubble pile with your Geokinesis. You draw the angular chunks of jet black stone out from the rubble, shifting the loose rock and metal aside to let the important stones past. Most of the stones are broken, but one of the chunks managed to stay intact. You slip it into your inventory.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Cut Hand (-1 to rolls involving hand)

Tomaster [2-1=1]: You pick yourself up off the ground, but before you get a chance to look around, Foa and Ragdoll, yelling and wrestling, barrel past you in the small hallway, knocking you back down.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Depleted (-1 to next roll)

Foa [3]: You look over your ruined weapon, and remove the clip from it, pocketing it. You then hand the desecrated thing to Fiona, who puts it somewhere inside her dress. You're too busy aiming at Ragdoll's knee to see where. Before you can fire though, Ragdoll leaps up and knocks the LadyKiller to the side, and the two of you start wrestling up and down the hallway like children.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [6-1=5]: "Foe-uh, don't be mad at meeee~"
You drunkenly try to apologize to Foa, but he doesn't really seem to be listening, so you instead try to overcome your drunkenness. You convert the alcohol to electricity, and your head clears up quickly. It clears up in time for you to see Foa aim for you, so you leap forwards and smack the LadyKiller to the side, so that he can't shoot you. You then tackle him to the ground again, and the two of you are off in an idiotic wrestling match.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [14 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

Barnox [1]: You nudge your way to the front of the group, in front of the door. You then swung your massive icy fist back, and slam it into the door. Your fist shatters like glass.
1/2 Active Abilities:
- Cryokinesis
-- Ice Suit
--- Broken Right Hand
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)

Game Events:


Fri Nov 26, 2010 10:19 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Heh. Told you.
Edit: Game events?


Fri Nov 26, 2010 10:47 pm
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Post Re: Roll To Dodge - Blue
He always has game events at the bottom.
DAMMIT TOMASTER YOU COULD HAVE HELPED
>Use Umbraic Regeneration to generate a shadow hand, in place of the ice one.


Last edited by Barnox on Sat Nov 27, 2010 12:45 am, edited 1 time in total.



Fri Nov 26, 2010 10:56 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
I'm saying he hasn't done them yet. And I would have, but with a 1, I prolly would have punched you through the door.


Fri Nov 26, 2010 11:00 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
I don't always have game events anymore though.


Fri Nov 26, 2010 11:05 pm
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Post Re: Roll To Dodge - Blue
None of us reacted to an event, so we just need to get through the door.
I meant "Game Events" is always written at the bottom, regardless of whether there are any this roll.

And a 1 would probably injure yourself...
Whereas a 6 with my 1 would have shattered my entirety on the door.


Fri Nov 26, 2010 11:07 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Whatevs.
Yell really loudly for Foa and RDM to stop. Then get to work on the door.


Fri Nov 26, 2010 11:31 pm
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
Post Re: Roll To Dodge - Blue
"YOU MORON, WHAT ARE YOU THINKING?! I WAS DRUNK RAAAH"

>Scramble up to my feet.

I hope Fiona doesn't kill us both in exasperation.


Last edited by Ragdollmaster on Sat Nov 27, 2010 4:29 am, edited 1 time in total.



Sat Nov 27, 2010 12:11 am
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Post Re: Roll To Dodge - Blue
Minor: Dowse the surrounding rock; Search for pockets of air, structural weaknesses.
Major: Probe keypad with electrokinesis. Be sure to look for subtle changes.


Sat Nov 27, 2010 12:17 am
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