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 Combine Military Force (21/12/10) 
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Joined: Sun Nov 22, 2009 6:29 pm
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Post Re: Combine Military Force (24/11/10)
Very well done in general.
I think that the CP's legs look a little odd, it might be the color. The elites look great.
Another thing I would like to see is the sound effect they make when they die in HL2. That would make killing them so much more satisfying.


Thu Nov 25, 2010 8:21 pm
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Post Re: Combine Military Force (24/11/10)
I have to go with elZorro here, the flatline noise when they die would just be the cherry on the frosting.


Thu Nov 25, 2010 10:01 pm
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Post Re: Combine Military Force (24/11/10)
elZorro wrote:
Another thing I would like to see is the sound effect they make when they die in HL2. That would make killing them so much more satisfying.


It does play the death sound....?
EDIT: Oh you mean the CP death sound with the heartbeat moniter sound, right?

elZorro wrote:
Very well done in general.
I think that the CP's legs look a little odd, it might be the color.


Well I made the sprites directly from this refference. You can't see it but they do have a white stripe that runs down the side of the pant leg. Also I still have to do the BG leg Sprites but right now Im happy with them so that is low priority.

LeonXross wrote:
Oh yea I just noticed this:

There are acid casings. Not super acid but still chewing through cement pretty easily.

And is there any chance of copying the secondary fire for the pulse rifle and the smg?

Is there also any chance of making a preset setting for the combine where you can edit the preset? And even making resistance forces?

And just for pure aesthetics, when you fly, the trail of the jetpack could be smaller. It just seems weird with a long trail.


1. They are default Base Casings, you can fix it yourself in the ammo.ini in Base.rte

2. Secondary AR2 is feasible, I will arange some things with CC48. Also the grenade launcher for the MP7 is non-existant but if I get enough requests then I will do it.

3. I dont Understand this, Are you asking if they can get their own weapons in the buy-out?

4. Same as the casings, they're defaul jetpacks. Could be just your CC.

Thanks for the Feedback everyone, A Combine sniper rifle is in the works right now.


Thu Nov 25, 2010 11:58 pm
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Post Re: Combine Military Force (24/11/10)
casings fix:
viewtopic.php?f=4&t=14650&start=0
aswell as medic drone :)


Fri Nov 26, 2010 12:32 am
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Post Re: Combine Military Force (24/11/10)
On the preset idea, what I mean by that is creating something where you can customize what weapons each actor holds. So for example, right now the Soldier currently holds the SMG and pistol. If there was a customizable preset, I could say preset the soldier to hold the AR2 instead of the smg.


Fri Nov 26, 2010 12:38 am
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Post Re: Combine Military Force (24/11/10)
Then give him an AR2, All the weapons are available in the weapons tab.


Fri Nov 26, 2010 12:47 am
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Post Re: Combine Military Force (24/11/10)
The sprites are pretty good but I am definitely disappointed when I compare this to your previous work.


Fri Nov 26, 2010 12:50 am
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Post Re: Combine Military Force (24/11/10)
Coops, you've done it again I ******* love your sprites. Great mod.


Fri Nov 26, 2010 6:58 am
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Post Re: Combine Military Force (24/11/10)
Great mod, anything with half-life in it is win :grin:
And finally something to use Man-hacks with!

It would be cool to see the helicopter though...


Fri Nov 26, 2010 9:08 am
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Post Re: Combine Military Force (24/11/10)
Fail Flail wrote:
Great mod, anything with half-life in it is win :grin:
And finally something to use Man-hacks with!

It would be cool to see the helicopter though...


Oh snap, I forgot about the man-hacks! Perhaps even dog?


Fri Nov 26, 2010 9:20 am
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Post Re: Combine Military Force (26/11/10)
Updated*

New Sniper and Revolver.


Fri Nov 26, 2010 9:30 am
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Post Re: Combine Military Force (26/11/10)
Oh... yeah! Great work! I big HL-fan :D
Please, do Rocket Launcher, me need fan!

EDIT: Magnum sprite. I hate this...


Fri Nov 26, 2010 9:36 am
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Post Re: Combine Military Force (26/11/10)
Can you do the alt-fire for the AR2? That'd be awesome.
Or perhaps fabricate a new heavy weapon that launches those cool energy orbs that make people vaporize!

Also is it just me, or do the soldiers have some sort of extra AI that makes them tell when enemies are nearby? I noticed they were quite live and talked a lot. I liked that.


Fri Nov 26, 2010 2:45 pm
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Post Re: Combine Military Force (26/11/10)
numgun wrote:
Also is it just me, or do the soldiers have some sort of extra AI that makes them tell when enemies are nearby? I noticed they were quite live and talked a lot. I liked that.


Yes I have a script for them that when a enemy unit is in range then they do communicate. I still plan improving this script more but right now I thought it was a cool feature to add.


Fri Nov 26, 2010 4:36 pm
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Post Re: Combine Military Force (26/11/10)
I would like to see the shotgun combine from EP2, will we? and the metrocops heads seem to be big.


Sat Nov 27, 2010 2:53 am
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