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 Dwarf Fortress - It's about time there's a thread 
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Data Realms Elite
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Post Re: Dwarf Fortress - It's about time there's a thread
You first need to designate an activity zone from the [i] menu. Click the first corner with enter, then the second. Then, still in the [i] menu, hover the cursor over the rectangle and press [g] to designate it as a garbage dump. Then the dwarves will automatically bring stuff designated as dump in there.

It's actually pretty useful to put an one-tile garbage dump next to the mason. As soon as the dumped stone is brought there you can reclaim it and the mason will have an infinite rock stack next to the workshop because the garbage dump can hold an infinite amount of stone in the one tile.


Thu Nov 25, 2010 1:12 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Does the military have less fluff on the new version? I've stuck with 40d mainly because of that.


Thu Nov 25, 2010 1:15 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Ben, I found that this tutorial got me through the bad days.


Thu Nov 25, 2010 3:44 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Yeah, I followed that one too.


Thu Nov 25, 2010 3:47 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
I've been linked to that more times than I can count. I hate following guides like that, and prefer to figure things out on my own. But DF doesn't seem to want me to do that.


Thu Nov 25, 2010 4:08 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Well did you get the garbage dump to work?


Thu Nov 25, 2010 4:16 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Yeah, and I skimmed through enough of that tutorial to figure out farming. I'm using it now, but still not following exactly.


Thu Nov 25, 2010 4:58 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
You don't have to, just read through the damn thing so you aren't flying completely blind.


Thu Nov 25, 2010 5:07 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Watch some of cap'n duck's videos. They were pretty helpful in the beginning.


Thu Nov 25, 2010 6:17 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
D > This menu is for mostly terrain stuffs.
B > Building stuff
I > Activity areas
P > Stockpiles

Q > Target buildings
V > Target creatures

To start: Delete your caravan.
Dig into the nearest cliff, or the floor if you are so inclined.
Assign a food stockpile, so your food does not decay.

Food: Growing crops in the new version is significantly harder, due to the fact you need to wet the floor before you can harvest...
Bring cats and dogs. You should be able to use them for most of your fooding needs.

Trap your entryway.
Steal from merchants. Those filthy merchants.

I play Adventurer Mode much more than Fortress Mode.


Thu Nov 25, 2010 7:08 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
what is this

i don't even

Image


Fri Nov 26, 2010 9:38 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Natti wrote:
what is this

i don't even

[img]Yo%20Dawg,%20I%20heard%20you%20liek%20leather...[/img]

Or was it the name you found funny?
Because dwarves sure do love seeds.


Fri Nov 26, 2010 10:01 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Both. Especially the name.


Fri Nov 26, 2010 10:42 pm
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Post Re: Dwarf Fortress - It's about time there's a thread
Well, a bag with spikes of leather should be pretty useful.


Sat Nov 27, 2010 3:34 am
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Post Re: Dwarf Fortress - It's about time there's a thread
Image
...guess how it drowned...
And guess how I got the leather...


Sun Dec 05, 2010 1:18 am
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