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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Rolling.

CrazyMLC [3]: Seeing that there's a bunch of stuff going to fall on you very soon, you decide to hightail it into the tunnel. Now. With a leap, you, Tomaster, Barnox, and Fiona all propel yourself into the small hallway. Somehow, you all get through in time; You first, then Fiona, and finally Tomaster and Barnox.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Cut Hand (-1 to rolls involving hand)

Tomaster [4-1=3]: Leaving really fast, as in now, would be totally awesome. You grab Barnox's hulking ice body and leap into the hallway just in time to avoid the falling rubble. It hits the ground not even a second after you get out of its way.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Depleted (-1 to next 2 rolls)

Foa [4]: You make a move towards the door and take out your LadyKillers, to assist Ragdoll in cutting a hole in it somehow, but he draws Durendal and makes a drunken swing at the door, missing it completely. Instead, Durendal cleanly slides through the barrel of the left LadyKiller. You gape at your desecrated weapon as the top of the gun falls off, sliced cleanly through. You then club Ragdoll over the head with the useless hunk of metal, and he drunkenly falls to the floor.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 16|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:

Ragdollmaster [1-1=1]: "I DUNEED NO MAHSCLE. I GATS A NIFE."
For some reason, you think it would be a good idea to cut a hole in the steel door with Durendal. Unfortunately, you're very, very drunk. You swing and miss the door completely, instead hitting Foa's LadyKiller. You then spin around a bit, and Foa hits you in the head with something. You fall to the floor giggling.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [8 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Drunk (Chance for -1 to rolls, clumsy, lasts 3 turns)

dhart5000 [2]: You try to escape out into the hallway, but the rubble falls too fast. You do give Tomaster a shove at the last second, pushing him just out of the way of the rubble before it blocks out all light from the world.


"Hey guys, it's the golem!"
Aww shitburger.
0/2 Active Abilities:
0/2 Passive Abilities:
0/4 Inventory:
0/2 Equipped:
Injuries:

Barnox [6]: Before you can do anything else, Tomaster grabs you and shoots forwards towards the hallway. He barely makes it in before the rubble slams down behind you. Looks like you two were the last to get out of the shaft, and just in time.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)

Game Events: Fiona waves her hand in the air to try and clear the dust while she looks around at the survivors. She squints, counts the remaining rollers, then scowls.
"♥♥♥♥. We're missing dhart."
Everyone looks towards the rubble now filling the shaft. Silently, they agree that there's no way anything could have survived.


Wed Nov 24, 2010 3:09 am
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Post Re: Roll To Dodge - Blue
Really Hyper?
Really?

"...
He's dead isn't he.
... Figures.
Welp, let's salvage that stone."
> Salvage dat stone. |


Wed Nov 24, 2010 4:46 am
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Joined: Mon Dec 21, 2009 12:26 am
Posts: 77
Post Re: Roll To Dodge - Blue
Awwwww, well, it was fun while it lasted.


Wed Nov 24, 2010 6:12 am
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge - Blue
Whelp, that was exhilarating.
Get to work on that door.


Wed Nov 24, 2010 6:31 am
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: Roll To Dodge - Blue
Wow. It wasn't even a 1. To bad. RIP Dhart


Wed Nov 24, 2010 6:47 am
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Posts: 1115
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Post Re: Roll To Dodge - Blue
"Foe-uh, don't be mad at meeee~"

>Try to cure my drunkenness through sheer force of will.


Wed Nov 24, 2010 3:39 pm
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Posts: 1020
Post Re: Roll To Dodge - Blue
>Batter door. If door is strong, batter keypad.


Wed Nov 24, 2010 3:42 pm
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Joined: Wed Nov 03, 2010 11:29 pm
Posts: 2
Post Re: Roll To Dodge - Blue
Don't you dare mess with the keypad.

Minor: Dowse the surrounding rock; Search for pockets of air, structural weaknesses.
Major: Probe keypad with electrokinesis. Be sure to look for subtle changes.


Wed Nov 24, 2010 4:55 pm
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge - Blue
I'm pretty positive I could just bash my way through it.


Wed Nov 24, 2010 5:27 pm
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Posts: 4772
Location: Good news everyone!
Post Re: Roll To Dodge - Blue
Ruzzy, I'm pretty sure we could just brute force the door down, or open it with electrokinesis.
However, if we do the electrokinesis thing wrong some super lock might engage on the door or something. We should just break it down.

and like I said > SALVAGE DAT STONE |
I spent like 5 goddamn turns on that stone im not giving it up.


Wed Nov 24, 2010 7:02 pm
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Post Re: Roll To Dodge - Blue
Tomaster, I'm armoured. If some trap goes off, the armour'll take the brunt of it. Also, ice doesn't conduct electricity, if a stray shock hits the door. Ragdoll...


Wed Nov 24, 2010 7:30 pm
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge - Blue
I'm arguably armored as well, and I've probably got way more strength than you. But whatevs. :???:
Let Barnox do the work, unless he needs help.


Wed Nov 24, 2010 7:42 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Waiting for Foa.


Thu Nov 25, 2010 6:13 pm
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
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Location: Canadida
Post Re: Roll To Dodge - Blue
Ragdollmaster wrote:
"Foe-uh, don't be mad at meeee~"

>Try to cure my drunkenness through sheer force of will.

> Shoot that ♥♥♥♥'s knees off... salvage ammo from gun, and pass Fiona the remains. |


Fri Nov 26, 2010 9:12 am
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Joined: Fri Dec 12, 2008 12:45 pm
Posts: 48
Post Re: Roll To Dodge - Blue
I want him you to get a 5 on that action :twisted:


Fri Nov 26, 2010 11:39 am
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