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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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 Re: Roll To Dodge - Blue
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Sat Nov 20, 2010 4:13 am |
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dhart5000
Joined: Mon Dec 21, 2009 12:26 am Posts: 77
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 Re: Roll To Dodge - Blue
Ummmm... Whoops, my bad. Quickly head to Foa and Ragdoll, and if they can't open the door, attempt to tone down my laser eye beam a bit to cut open the wall.
Last edited by dhart5000 on Sat Nov 20, 2010 8:44 pm, edited 1 time in total.
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Sat Nov 20, 2010 4:52 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Roll To Dodge - Blue
Am I under the shaft? Were am I in relation to Ragdoll?
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Sat Nov 20, 2010 5:56 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll To Dodge - Blue
There's the elevator shaft, and at the bottom, an exiting tunnel. Ragdoll and Foa went down the tunnel, and are safe. Everyone else is currently at the bottom of the shaft.
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Sat Nov 20, 2010 6:35 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: Roll To Dodge - Blue
GEET TU THEE CHOPPPA RAAGDULL !!!
There are soooo many, ahem, insinuations, in that last roll.
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Sat Nov 20, 2010 7:09 am |
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Ruirize
Joined: Wed Nov 03, 2010 11:29 pm Posts: 2
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 Re: Roll To Dodge - Blue
[quote=CrazyMLC]while proceeding down the stairway.[/quote]
:/
If I'm truly not there: Get there.
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Sat Nov 20, 2010 12:19 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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 Re: Roll To Dodge - Blue
>Attempt to convince MLC/Tomaster to throw me at the door. Failing that, batter door. Either way, I'm out of the shaft.
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Sat Nov 20, 2010 1:34 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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 Re: Roll To Dodge - Blue
Ha! I was going to do that anyway. Grab Barnox and chuck him towards the exiting tunnel. Then grab whoever's still left in the tunnel and fly into the safety of the tunnel myself.
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Sat Nov 20, 2010 5:16 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: Roll To Dodge - Blue
Hyper, I never said to use light to heal myself. In fact, I meant to bandage the wound.
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Sat Nov 20, 2010 8:41 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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 Re: Roll To Dodge - Blue
Healing is not treating, sorry to break it to you 
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Sat Nov 20, 2010 10:13 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll To Dodge - Blue
CrazyMLC wrote: > Heal self while proceeding down the stairway. | Hyperkultra wrote: 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- Healing Light
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Sat Nov 20, 2010 10:47 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: Roll To Dodge - Blue
I mean what I say and I say what I mean; at least when it comes to my actions. If I had wanted to use Healing Light I would have specified.
Anyway, it's no biggie.
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Sun Nov 21, 2010 5:17 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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 Re: Roll To Dodge - Blue
Ahoy, I'm fairly certain we're ready to roll. Jus' saying.
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Mon Nov 22, 2010 5:38 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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 Re: Roll To Dodge - Blue
Rolling.
CrazyMLC [3]: Seeing that there's a bunch of stuff going to fall on you very soon, you decide to hightail it into the tunnel. Now. With a leap, you, Tomaster, Barnox, and Fiona all propel yourself into the small hallway. Somehow, you all get through in time; You first, then Fiona, and finally Tomaster and Barnox. 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light 2/2 Passive Abilities: - Mythical Power - Photosynthetic Regeneration 3/4 Inventory: - Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb) - Nautical Shiv - Impurities --- 2 small Diamonds --- Small amount of precious metal --- Crystallized Insanity 2/2 Equipped: - DecaBow - DecaBow Quiver Injuries: - Cut Hand (-1 to rolls involving hand)
Tomaster [4-1=3]: Leaving really fast, as in now, would be totally awesome. You grab Barnox's hulking ice body and leap into the hallway just in time to avoid the falling rubble. It hits the ground not even a second after you get out of its way. 1/2 Active Abilities: - Super Reflexes (+1 to anything involving reflexes, activate automatically) 2/2 Passive Abilities: - Wings (+1 if flying) - Super Strength (+1 to any rolls involving strength, moderate protection from impacts) --- Steel Skin (Moderate protection from piercing and slashing) 4/4 Inventory: - 1 BLKBST Syringe Cartidge (40 Syringes) - 1 Mostly Harmless Syringe Cartridge (25 Syringes) - Butterscotch (Kitten) - ShadowKiller's Skull 2/2 Equipped: - WolfHunt --- Butenko Raisen --- Piercer of the Heavens --- Blue Screamer --- Safeguard - Force Amplifiers (+1 to any rolls involving strength) Injuries: - Depleted (-1 to next 2 rolls)
Foa [4]: You make a move towards the door and take out your LadyKillers, to assist Ragdoll in cutting a hole in it somehow, but he draws Durendal and makes a drunken swing at the door, missing it completely. Instead, Durendal cleanly slides through the barrel of the left LadyKiller. You gape at your desecrated weapon as the top of the gun falls off, sliced cleanly through. You then club Ragdoll over the head with the useless hunk of metal, and he drunkenly falls to the floor. 0/2 Active Abilities: 1/2 Passive Abilities: - Sixth Sense (+1 to rolls involving surprise) 2/4 Inventory: - HIGH-SPEED HANDCANNON - 4 Mags for LadyKillers (Current Mags: 16|16) 2/2 Equipped: - Fedora - LadyKillers (Dual Kickass Desert Eagles) Injuries:
Ragdollmaster [1-1=1]: "I DUNEED NO MAHSCLE. I GATS A NIFE." For some reason, you think it would be a good idea to cut a hole in the steel door with Durendal. Unfortunately, you're very, very drunk. You swing and miss the door completely, instead hitting Foa's LadyKiller. You then spin around a bit, and Foa hits you in the head with something. You fall to the floor giggling. 2/2 Active Abilities: - Mega Electrokinesis - Ethereal Wings 2/2 Passive Abilities: - Tesla Coil (Generates Electricity) [8 Units] - Evasive (+1 to dodge rolls) 4/4 Inventory: - Satchel --- Whistle --- Orange Smoke Flare --- A Fake Mustache - Keyring - Empty Flask - Carved Obsidian Key menacing with Spikes of Donkey Leather 1/2 Equipped: - Durendal Injuries: - Drunk (Chance for -1 to rolls, clumsy, lasts 3 turns)
dhart5000 [2]: You try to escape out into the hallway, but the rubble falls too fast. You do give Tomaster a shove at the last second, pushing him just out of the way of the rubble before it blocks out all light from the world.
"Hey guys, it's the golem!" Aww shitburger. 0/2 Active Abilities: 0/2 Passive Abilities: 0/4 Inventory: 0/2 Equipped: Injuries:
Barnox [6]: Before you can do anything else, Tomaster grabs you and shoots forwards towards the hallway. He barely makes it in before the rubble slams down behind you. Looks like you two were the last to get out of the shaft, and just in time. 1/2 Active Abilities: - Cryokinesis 1/2 Passive Abilities: - Umbriantic Regeneration 0/4 Inventory: 1/2 Equipped: - Cryolight (BlueMetal Halberd) Injuries: - Traumatized (-1 to using HEN's Abilities)
Game Events: Fiona waves her hand in the air to try and clear the dust while she looks around at the survivors. She squints, counts the remaining rollers, then scowls. "♥♥♥♥. We're missing dhart." Everyone looks towards the rubble now filling the shaft. Silently, they agree that there's no way anything could have survived.
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Wed Nov 24, 2010 3:09 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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 Re: Roll To Dodge - Blue
Really Hyper? Really?
"... He's dead isn't he. ... Figures. Welp, let's salvage that stone." > Salvage dat stone. |
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Wed Nov 24, 2010 4:46 am |
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