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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Here you go:

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Thu Nov 18, 2010 4:18 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Yomandrake possible fail?


Thu Nov 18, 2010 4:49 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
ShadoWKilleR255 wrote:
Yomandrake possible fail?

Eh?

RDM, Blur Roll please.


Sat Nov 20, 2010 6:47 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Yoman987 wrote:
ShadoWKilleR255 wrote:
Yomandrake possible fail?

Eh?

Sakiskid wrote:
Do I get this in the game or in real life?
Also I would like it to be lime green with a black racing stripe or black all the way.

I believe thats what shadow is saying.


Sat Nov 20, 2010 11:02 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Yes, that is indeed what I meant.


although if you just paint the car lime green you can claim there is a racing stripe out of view :P


Sat Nov 20, 2010 11:30 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Sakiskid wrote:
Do I get this in the game or in real life?
Also I would like it to be lime green with a black racing stripe or black all the way.


Sat Nov 20, 2010 1:45 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Well when do I get it.


Sat Nov 20, 2010 7:17 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Ain't I glad I said possible? :grin:


Sat Nov 20, 2010 7:18 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Sakiskid wrote:
Well when do I get it.
You've got it. It's a real life picture of a car. :D

It's been a few days, so Imma just gonna roll with the actions I have. (FYI I'm missing PointBlank's).

FoiL (5+1+1-1-1=5) Andrew Rodrigues
Andrew rocks his body backward and pulls his legs in, then suddenly straightens his body out like a spring. He lifts from the ground from his back and lands on the balls of his feet, then puts one foot back, semi-crouches and charges at the Tribesman who is recovering in front of him. By charging as he is, he leaves no room for the enemy to halt his progress, and Andrew slams his shoulder right into his midsection, and recieves a sharp stab of pain. The man disconnects from Andrew's shoulder and tumbles to the ground, thoroughly beaten and bruised, but not dead. Andrew examines the area of pain, and finds a large, dark knife has impaled his shoulder. The blade enters his flesh, vertically, just under the bicep at such an angle that it exits his arm with not two inches of flesh between the entry and exit points - lucky for him. He removes the two-inch-wide blade with a grunt of pain and a spurt of red and notices that a sticky black goop is stuck around the wound. It must be some kind of anaesthetic, as the pain quickly fades away, but it still is a nasty injury. Strangely enough, the area around the wound starts to go numb as well.
- New Condition!
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)

Split Scalp (Bleeding from forehead, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 every second turn, requires burn medicine) NEXT TURN
Berserk (+1 to all rolls, -1 to exiting roll, 1 uses left)
Poisoned (Spreading numbness, 5 turns until total collapse, 7th turn poison reaches the heart and it stops beating)



Ociamarru (4+1=5) Vladimir Ivanov
Vlad slides his shotgun from around his back and points it at the downed Tribesman in front of him. As he pulls the trigger, the man looks up at Vladimir, and Vlad gets a single word transferred into his head:
"Traitor."
The Tribesman's face then turns into a bloody mess and the body flops to the ground.
Vlad then turns sideways and flings his arm out, holding the Shotgun, just as the other Tribesman gets within point-blank range, and Vlad fires a second time. The attacker gets 'clotheslined', and his lower body skids along the dirt from the momentum and his head his the ground with a wet smack.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 2 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Shot in the foot (-1 to running every second turn)


Point.Blank (4) Asfer Wilks
Tuning in to his Sixth Sense, Asfer trains his Vulcan Gun on a spear-throwing Tribesman nearby. The gun spins up with a whine, the Tribesman shifts his attention to Asfer for a second, and the rounds fly. The Tribesman jerks around as the rounds tear holes through his body and he splats to the ground, multiple times. Asfer stops firing, and lets the Vulcan Gun spin down.
- Minus 75 Vulcan Gun rounds
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL - READY
Mk.II 5.7x28mm Vulcan Gun (75 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Semi-healed
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 45%


HighEndNoob (3+1=4) Kyle Berguard
Kyle gets himself up off the ground, not majorly hurt, and scans around for an enemy. To his left, that Body-Bag-Boy looks to be having some trouble with his native. He attacks his Tribesman, only to be countered and easily deflected. Just as the Tribesman is about to strike with his spear, Kyle fires a trio of rounds at him. The Tribesman dodges the rounds with ease, but now has to start his attack again. Kyle probably just saved that guy's life.
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (22 of 30 Rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (1+1=2) Tyler Smith
Tyler and Barker lock eyes for a moment, and Tyler points with two fingers at the Tribesman on Barker's right; his left. Barker nods. Tyler then starts to circle around his enemy, neither of them moving foreward on the attack. Then Tyler looks quickly at Barker, a big mistake. The Tribesman siezes the chance and leaps foreward with his spear aimed at Tyler's heart. Tyler gets frantic, desperately trying to find a way out. With only a few strides left, three shots ring out and the Tribesman almost instantly steps to the left and stops, then backpedals to reattempt the attack. Somebody just saved Tyler's ass.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.

Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 5+ to use successfully)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Wielded)
Ballistic Knife (Single use unless retrieved, sheathed) Fired
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod
Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) ACTUALLY ON GROUND
Condition(s)


Game Events
It is morning, about 8 or 9 o'clock.
Vlad has taken out two of the Tribesmen and Asfer a third. Andrew has defeated another, but whom is not yet dead.
Rolling less than a 5 means that you fail at attacking, blocking or countering the Tribesmen, and depending on what you roll, you will just fail the attack or get stabbed. The Natives are vicious and hardcore warriors. Be careful.
Attacking Enemies: 7 (1 downed) Ban Ali Tribesmen

Blur Rolls
Advere notices Wilson's predicament and decides that it might help to give Wilson some extra strength through a current of energy. As he moves over to assist, though, Advere's Godly Perception kicks in, and he whirls around just in time to catch a thrown spear. Had he failed to notice it, it would have gone straight through the back of his throat, and the Magneto Field wouldn't have helped at all- the spears are tipped with sharp obsidian stone, not metal.

Damien, like Advere, decides to help Wilson. Unlike Advere, he fails to notice the spear hurled at him when he does so. "Look out!" Instinctively dodging to the side, Damien feels a sharp pain in his right arm as the spear pierces straight through. The pain of the spear, however, is incomparable to the pain of the Null Field: the burning hot energy moves into the wound and incinerates the spear within a second, leaving a gaping hole that is quickly filled up by the rapid regeneration of cells. With the exception of the initial wound, almost no blood is lost, and any damaged tissue is quickly repaired, but it is not at all pleasant. "Argh! Bastard's going to pay for that."

Derik concentrates and tries to ignore the pain in his shoulder, developing a sort of Inner Strength that seems to soothe the pain caused by minor injuries. He's ready to get back in the fight now.

"Oh, you want something a little faster, eh?" Fred slings his M240 back and reloads the Uzi with a fresh magazine. Before he opens fire on the tribesmen, he notices a rock on the ground and picks it up. A little jokingly, he hurls it at a tribesman with surprising force- it's dodged, but it went much faster than Fred would have thought. He's apparently pretty good at throwing stuff.

David puts the MGL back, deciding it would be easier to watch for threats with a single weapon, and keeps an eye out for attackers with the PDR in hand. Nobody really goes for him, though, and the tribesmen are moving too fast for him to try getting a shot off to protect his allies.

Wilson calms down and tries to block out the action going on around him. His bleeding gradually stops; it seems that his trachea hasn't been totally severed. Maybe that jugular cut was more of a nick, but in any case, he's still a little woozy from the blood that he's already lost.

Image


Sun Nov 21, 2010 3:54 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
ONCE MORE WITH FEELING! Fire 5 more rounds at the tribesman I just attacked, than ready a molotov.


Sun Nov 21, 2010 5:47 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Take the Knife and jam it through the bastards eye

That was god damned poison, wasn't it?

-edit-

well, ♥♥♥♥. There's not much hope of me surviving this now.


Sun Nov 21, 2010 5:51 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
If they have poison they also have anti-dotes, at least for the leader.


Sun Nov 21, 2010 6:16 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Target the tribesman in front to the right with the Vulcan, and fire, being careful not to hit my ally.


Sun Nov 21, 2010 7:23 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
You guys need to get into a better defensive formation.

Try back to back ring.

That way you cover every angle of attack, and you can easily support one another.


Sun Nov 21, 2010 1:55 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Then we can all get blown to bits if asfer misses one of his explosive rounds.


Sun Nov 21, 2010 3:03 pm
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