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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
What Duh said. So yeah, Ruirize, waiting on you.


Sun Nov 14, 2010 8:58 pm
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Post Re: Roll To Dodge - Blue
> Ignore the pain, get out of hole and continue going down the shaft.


Sun Nov 14, 2010 9:17 pm
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Post Re: Roll To Dodge - Blue
Hyper, get off Minecraft and come roll >:3


Tue Nov 16, 2010 6:54 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Ragdollmaster wrote:
Hyper, get off Minecraft and come roll >:3

I DON'T KNOW WHAT YOU'RE TALKING ABOUT, THIS ROLL HAS OBVIOUSLY BEEN THERE ALL ALONG.

CrazyMLC [4]: You deal with the pain, clutching your hand to dull it. At the same time, you form steps out of the rough stone of the elevator shaft, and walk down the stairs spiraling down around the shaft. You look up and notice that not only is the shield gone, but the elevator debris is embedded into the walls, with no danger of falling. You could've just waited up there and you wouldn't have cut your hand open! :<
You make it to the bottom of the steps uneventfully.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Cut Hand (-1 to rolls involving hand)

Tomaster [6-1=5]: You fly down to the bottom of the shaft, and set Foa down. Then, drawing on your former Berserker Strength and your current Super Strength, you force your cells to regenerate themselves. They comply, and the rapid cell regeneration causes enough heat to speed the melting of the ice to where it starts falling off in chunks. Luckily for you, the holes have already healed over when the ice starts falling, and then the cells are free to expand back into the gap left behind. It is painful and exhausting to do so, but you successfully force your cells to regenerate the holes in your chest. In addition, your calling upon your old strength has given an extra benefit to your flesh: Skin of Steel. Your skin is extremely hardened against blades and piercing damage. Not invulnerable to, but you have moderate protection against them. With this, you're the official tank of the team.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Depleted (-1 to next 4 rolls)

Foa [4]: Rather than falling to your possible demise, you let Tomaster set your down on the ground. Your Sixth Sense is already giving you the Alert bonus however, so you cannot become 'more alert'.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 16|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:

Ragdollmaster [6-1=5]: "Aggh, this shtuf iz strong. Hope ah don't drunkshock anybuddy *hic*... but c'mon, w'need to reach Goo'pants before Blue smashes uss..."
Damn you're drunk. In your stupor, you generate more electricity with Tesla Coil. It seems to respond to your liqueured up state, and instead of producing extra electricity like you wanted, changes to produce more electricity every turn. You now create 2 units each turn. (Cap of 20 units WINKWINKNUDGENUDGE)
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [6 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Drunk (Chance for -1 to rolls, clumsy, lasts 5 turns)

dhart5000 [2]: Fiona floats down the shaft after you, and her wings dissolve into a shower of glowing white petals that float to the ground.
"Er, Fiona?"
Gah, your voice sounds like a box of rocks rattling.
"Why did you save me?"
She looks at you with a combination of tiredness and bemusedness.
"It would take much too long to get a new Roller at this stage. To be honest, I don't even think it would be entirely possible in here. It was faster and safer to just transplant you to Stagroth. Don't waste your extra life, because you aren't gonna get another."
1/2 Active Abilities:
- Energy Projection
0/2 Passive Abilities:
- Golem Body
- Hovering
0/4 Inventory:
0/2 Equipped:
Injuries:

Barnox [6]: You're probably dense enough to survive a fall from this height, but to be safe you decide to do the Prince of Persia thing and slide down the walls. You leap into the shaft, clawed hands forward, and your dig your fingers into the opposite wall. Problem is, the wall is harder than you thought, and your hands bounce off of it. You then smash into the wall, and fall backwards down the shaft. With your arms and legs, you stabilize the fall, and eventually you use a full force stab into the wall to slow yourself. This time, it works, and you stop no more than 20 feet above the floor of the shaft. You then drop down the remaining distance, making a huge thud when you hit and scaring the ♥♥♥♥ out of everyone around you.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)

Game Events:


Wed Nov 17, 2010 2:41 am
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Post Re: Roll To Dodge - Blue
Oh man I am drunk. Jeez.

>Stumble down the hall towards the door.

PS if you make something jump out at me please keep my Evasive ability in mind. Just sayin'.

Oh wait, Evasive will just cancel out Drunkenness. Darn. But alas, a regular roll is better than an impaired one (unless I get a 6).


Wed Nov 17, 2010 3:09 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
:cool: Alright now, one more time.
Develop Berserker Rage. Try REALLY HARD.


Wed Nov 17, 2010 3:15 am
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Post Re: Roll To Dodge - Blue
If tomastor is the tank, MLC is the artillery.


Wed Nov 17, 2010 4:07 am
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Post Re: Roll To Dodge - Blue
And the medic. And the magician. And a plant. Wearing dwarven gauntlets. With two dead people.

Oh, and how could I forget the crystallized insanity? Yep, that's Crazy for ya.


Wed Nov 17, 2010 8:51 am
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Post Re: Roll To Dodge - Blue
> Prepare myself for unforeseen consequences. Also, follow the stairway.


Wed Nov 17, 2010 4:48 pm
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Post Re: Roll To Dodge - Blue
>Prepare myself for completely foreseen consequences. Bulk up my Ice Form.
I forget things.


Last edited by Barnox on Wed Nov 17, 2010 10:48 pm, edited 1 time in total.



Wed Nov 17, 2010 6:02 pm
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Post Re: Roll To Dodge - Blue
^You do know Morgan went to fight Blue? She's not with us.


Wed Nov 17, 2010 8:21 pm
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Post Re: Roll To Dodge - Blue
Try to see what I can do with this energy projection ability.


Wed Nov 17, 2010 10:25 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> Stand somewhere safe... or rather prone on the floor, near the group, with guns ready. |


Thu Nov 18, 2010 3:48 am
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Post Re: Roll To Dodge - Blue
WHAT ARE YOU DOING RUZZY

I WANT MY BODY WITHOUT IMPERFECTION
> Heal self while proceeding down the stairway. |

Okay lets set up some rules:
1: Take no injury lightly.
2: Save consumables for when they're truly needed.
3: Strive to improve abilities and possessions.
4: Take the simplest route.
5: Stay out of danger.
6: Don't abandon the party.

We're nearing end-game, so try to support the three most advanced players, Tomaster, Ragdoll, and myself.


Fri Nov 19, 2010 9:20 pm
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Post Re: Roll To Dodge - Blue
> Completely ignore the pain in my hand, develop a stupidly large hunger for burgers and then forget all of my abilities; I've made it here so far, why need them now? Oh and also, screw the party I'm amazingly strong.

/lol

If you're that concerned about your character, make more of an effort to get your homework done.


Fri Nov 19, 2010 10:58 pm
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