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 Roll To Dodge 2 (RtD2) - Finished 
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
Hmmm, so a estimate on when the next opening slot is?


Tue Nov 16, 2010 5:44 pm
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
Yolady: Uhm, actually I still need to write up my roll. I'll send it to you tonight.


Tue Nov 16, 2010 6:55 pm
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
caekdaemon wrote:
Hmmm, so a estimate on when the next opening slot is?

Oh, you reminded me. Check the first post.

I'm going to ramp up the riskiness of stuff in order to get through the waiting list. Be warned.


Wed Nov 17, 2010 12:23 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
OH MY GOD THIS IS A BIG ONE lol that's what she said :lol:
Bonus points for those you get the new topic reference.

FoiL (6+1+1-1=6) Andrew Rodrigues
Andrew charges forward and swings the Baton at the Tribesman with all his might. The Native attempts to counter Andrew's blow but the force of the attack is so powerful that it snaps the spear in two and then slams into the Tribesman's face. He stumbles back and Andrew continues his motion, throwing his momentum around and kicking with his back foot. The Tribesman manages to recover in time, however, and uses the two halves of his spear as two weapons; catching Andrew's foot in a cross-shape between the spears and flinging his leg up. Andrew's trailing body crashes to the ground, just in time to avoid an explosion above his head.
Appearance:
20, Black hair, brown eyes, 6', well built.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Split Scalp (Bleeding from forehead, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 every second turn, requires burn medicine) THIS TURN
Berserk (+1 to all rolls, -1 to exiting roll, 2 uses left)
Grounded (-1 to attacking and defending actions)


Ociamarru (4+1=5) Vladimir Ivanov
Vladimir manages to hold the block until the Native's arms start to shake as well. His dark sweaty face grimances and he makes a low growl from his throat. Vladimir rotates his knife and flips it up suddenly, catching the Tribesman off-guard. The Spear is knocked sideways and Vlad pulls his knees up to his chest, then kicks both legs up. The Tribesman goes sailing over Vlad's head as Vlad himself backward-somersault-handstands to his feet, just in time to meet the second man's attack. Vlad drops to one knee - dodging the spear by inches - and kicks the shins of the other man. His feet slide back and he releases the spear mid-swing, landing flat on his face in front of Vlad. Vlad sits in a crouch, and realises that only a few seconds has passed. Both Tribesmen are recovering quickly.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 2 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, wielded)
Khazar-replicated knife (Sheathed)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Shot in the foot (-1 to running every second turn)


Point.Blank (6) Asfer Wilks
Asfer swings around to aim his Cannon at the closing Tribesman.
"Watch it!" Somebody yells, just as he fires.
The Tribesman disappears in a cloud of smoke and earth fragments, but the close proximity of the explosion makes him step back, even in a super Exo-suit.
As the debris clears, Asfer looks around for the voice's owner, and finds him about 15 feet away, in a backwardly direction. He doesn't look too happy. In fact, he looks blown away.
"Er. Whoops."
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (6 of 6 rounds, 1 turn to reload) FRAG SHELL - READY
Mk.II 5.7x28mm Vulcan Gun (150 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn if resting, damaged)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Semi-healed
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 55%


HighEndNoob (2) Kyle Berguard
Kyle puts his eye to the sights, and sees something large come towards him. He ducks and looks sideways to realise it was one of Asfer's robotic arms swinging around and just missing him.
"Watch it!" Kyle yells, just before the ground explodes in front of him.
He flies backward through the air about 15 feet, landing on his back and rolling around haphazardly. Everything goes so fast he doesn't have time to register what actually happened.
Appearance:
French. 5'8", goatee, green eyes.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (24 of 30 Rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (90% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)


Sakiskid (4+1=5) Tyler Smith
Tyler drops the used USP Magazine and locks a new one in place, then holsters the pistol and grips the Machete in both hands.
The middle Tribesman rushes him with both knifes, and Tyler manages to deflect 1, 2, 3 hits and parry the fourth. The native then attempts to stab with his off-hand knife, but Tyler does the only thing he can, and swings himself around the Tribesman using his shoulder as a pivot point. This makes the Tribesman himself spin sideways and stumble, at which point Tyler fires his Ballistic Knife. It flies straight at the Native's face and impales his left eye half-way to the hilt, killing him instantly. The body hits the dirt.
Tyler winces, "Ouch." Then looks to either side of him. The other two Tribesman have flanked him and are about to attack from either side.
"Hey guys! I've got two of them on me!"
"I got your back, son." Barker remarks from nearby.
- Minus 1 USP Magazine (Dropped)
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.
Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 5+ to use successfully)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less)
Silenced H&K USP .45 (12 of 12 rounds, holstered)
Machete (Wielded)
Ballistic Knife (Single use unless retrieved, sheathed) Fired
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod
Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (1x UMP45, 1x USP)
Used Ammo (1xUSP Mag-3 rounds) ACTUALLY ON GROUND


Game Events
It is morning, about 8 or 9 o'clock.
Two Tribesmen are down, by luck. Kyle has been blown backwards by Asfer's almost-point-blank shot, but everyone else is doing OK. But only just. Rolling less than a 5 means that you fail at attacking, blocking or countering the Tribesmen, and depending on what you roll, you will just fail the attack or get stabbed. The Natives are vicious and hardcore warriors. Be careful.
Attacking Enemies: 11 Ban Ali Tribesmen

Advere leaps forward towards the nearest charging tribesman with the intention of disarming him and using his spear, but the warrior dodges with an odd jump to the side. He thrusts the spear out towards Advere, and Advere is able to catch the end of the shaft with his blur reflexes, but he's forced to drop the spear when the tribesman makes another rush with his knives.

Damien rushes to intercept the charge of two tribesmen, both of them about to hurl their spears towards the still-clustered group, and unleashes a Blast that sends the spears flying away into the forest and knocks the tribesmen off their feet. However, they're not seriously injured, and within a second they are up and drawing their knives.

Derik quickly snatches up the dropped grenade and hurls it out towards the piranh- oh wait, the piranha are all gone? He hurls it out towards some odd-looking tribesmen that are rushing towards the group, and the M67 fragments in mid-air, injuring one tribesmen in the shoulder. Derik notices a sudden pain in his upper right arm, and he realizes that he's probably torn a ligament or pulled a muscle. Ouch.

"Finally, a real enemy. Those fish were getting a little boring." Frederic raises his M240 at an incoming tribesman and lets loose a spray of hot lead at his legs- but the tribesman effortlessly leaps to the side, seemingly instantly, and the bullets hit nothing but dirt. He does seem to be thrown off of his course, however, as he stops and backpedals away from the charge to make another.

Deciding it would be wise to use a lot of firepower against a tough enemy, David pulls out his PDR and wields it in his right hand, and switches the MGL to his left hand. Pointing them both towards the nearest tribesman, he fires the MGL, seemingly engulfing him in flames and smoke, and then follows up with a decent burst of PDR rounds towards the same spot. When the smoke clears, the tribesman is nowhere to be found, but there are some small puddles of blood on the ground- clearly, he's been injured.

Wilson crawls along the ground, clutching his throat and trying to get somebody to help, but with the impending threat of the tribesmen everyone is too busy trying to stay alive to help him.

As one of the tribesman hurls a spear towards the group, it's caught in mid-air by Blue Demon. She hurls the spear straight back towards the offending tribesman, nearly pinning him to the ground, but it's deflected by a nimble parry of his knives. "Damn. Die, are you going to do anything?" "Have a little patience. I've used up a lot more energy than I was planning to; I might need to rest a bit. Just trust in these humans and those glowy pricks, they'll handle it."

Image
PLEASE NOTE That there are two things (that I know of) that are wrong with the image. The first is that there is a missing tribesman in front of David ( DA ) and the second is that Blue ( B ) is actually a little further north than she is shown.


Wed Nov 17, 2010 8:32 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Roll on my back backwards and kick my feet to stand up then rush the bastard in front of me.

you good brother?


Hell of a roll yomang I just love all the pretty details.


Wed Nov 17, 2010 2:27 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Details in a RtD are always better, and the fancier it gets imagined the better :3


Wed Nov 17, 2010 3:36 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Most of the game events was RDM's work, but thanks, I try. ^_^


Wed Nov 17, 2010 3:50 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
DeATHLY HALLOWS AMIRITE?


Wed Nov 17, 2010 10:18 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
If someone could help that Wilson guy gurgling on the ground, I would greatly appriciate it. :smile:


Wed Nov 17, 2010 10:23 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Shoot 3 rounds in the head of the farthest Triable guy with my FAMAS


Wed Nov 17, 2010 10:49 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
dhart: Spoiler, someone has already sent me an action about helping you ;)


Wed Nov 17, 2010 11:14 pm
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Motion for barker to take the one on his right, while going for the one on my right. Aim for decapitating the indians head, but anything fatal will work.


Thu Nov 18, 2010 12:18 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Go crazy with your shotty and ♥♥♥♥ every unfriendly in sight up.
Just another day on the job, eh?


Last edited by Ociamarru on Thu Nov 18, 2010 12:58 am, edited 1 time in total.



Thu Nov 18, 2010 12:46 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
Sakiskid wrote:
DeATHLY HALLOWS AMIRITE?
DING DING DING DING WE HAVE A WINNER

Sakiskid, you have won a new Hyundai i30 hatchback. It has a 5 star safety rating, MP3, Bluetooth and iPod connectivity, GPS Cruise control, satelite navigation system and 12 month or 20,000 mile warranty. It also has a sports body trim, alloy wheels, leather interior and metallic paint of your choice. Congratulations, and thank you for playing Wheel of Fortune Roll to Dodge!

@Ocia: Yeah you are out of uses.


Thu Nov 18, 2010 12:47 am
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Post Re: (srs) Roll To Dodge 2 - Deadly Haggles
MySweetYoAngel wrote:
iPod connectivity. Sports body trim. Alloy wheels. Leather interior and metallic paint of your choice.
@Ocia: Yeah you are out of uses.

OMG YESSSSSSSSSSSSSSSSSSSSS
Do I get this in the game or in real life?
Also I would like it to be lime green with a black racing stripe or black all the way.


Thu Nov 18, 2010 12:49 pm
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