FoiL (1+1+1+1=4) Andrew Rodrigues
Andrew semi-crouches and raises his
Baton, ready to fight. The
Tribesman ahead and just left of him mutters something unintelligible and raises his
spear in response, then sprints at him at an inhuman speed. Andrew brings his
Baton up just in time to deflect and block the
spear. The
Tribesman leans in and bares his teeth, dark eyes shifting rapidly. Andrew growls and shoves the
Tribesman back, then charges at him.
Appearance:20, Black hair, brown eyes, 6', well built.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
WeaponsAA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
InventoryTop gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Split Scalp (Bleeding from forehead, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 every second turn, requires burn medicine) NEXT TURN
Berserk (+1 to all rolls, -1 to exiting roll, 3 uses left)
Ociamarru (6) Vladimir Ivanov
Two
Tribesmen run at Vlad, constantly and instantly changing their positions every second or so, as if they were an illusion or something. Vlad quickly slings his
Shotgun across his back and pulls out his
Knife, twirling it between his fingers. As the
Tribesmen get to him, he leaps to the side and slices the biscep of one then spins and kicks the man from behind. The other
Tribesman shifts his footing, catches the kicked man, spins him around and practically throws him back at Vlad. The thrown
Tribesman Supermans through the air for what seems like minutes with the sharp end of his
Spear aimed. Vlad bends his knees and brings his
Knife up to block, then the man crashes into Vlad, pinning him to the ground with his knees. Vlad's
knife is only just blocking the
spear-end from slicing his neck, and his arm is shaking from the effort of holding the block.
Appearance:27, Russian. 6' 2", shaved blonde hair, green eyes, well built.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, 2 of 5 uses)
Athletic (+1 to mobile actions)Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)Say what? ( ??? )
WeaponsSaiga-12 Combat Shotgun (8 of 8 shells, slung)
Khazar-replicated knife (Wielded)
InventoryContainment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Shot in the foot (-1 to running every second turn)
Point.Blank (6) Asfer Wilks
"Almost... there!"Asfer hears a short hum from the rear of the suit and one of his screens flickers on and off.
"Got it! Power up!"Asfer flicks the master switch and the
Exo Suit rumbles to life.
"Checking system integrity. Please wait.""Screw that. Skip diagnostics and give me full power!""Voice pattern confirmed. Power at 40% and rising. All weapons ready, all systems operating at full capacity."Appearance:Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the
Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
WeaponsMk.III 40mm Revolver Cannon (6 of 6 rounds, 1 turn to reload)
FRAG SHELL - READYMk.II 5.7x28mm Vulcan Gun (150 of 250 rounds, 1 turn to reload)
READYBladed Shield (Left arm)
EXTENDEDInventoryMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Semi-healed
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 40%
HighEndNoob (4) Kyle Berguard
The only trees nearby are past your enemies! I presume you wanted some kind of cover.Kyle backs up closer to Asfer and switches his
rifle's firing mode, just as Asfer's suit thrums to life.
Appearance:French. 5'8", goatee, green eyes.
AbilitiesMarksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
WeaponsFAMAS-G2 (24 of 30 Rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
InventoryHolographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (90% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
Condition(s)Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)
Sakiskid (6) Tyler Smith
Tyler turns to face the nearest
Tribesman to him, and sees that there are three stalking towards him. He chooses the middle one and fires. The
Tribesman sidesteps, dodging all the bullets, and throws his spear at Tyler. Tyler jumps to the side and the spear impales the ground not two inches from his foot. He looks back up, and the three
Tribesmen are about four metres (14 ft) away. The centre one has short and wicked-looking belt-knives in both hands.
Appearance:19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.
AbilitiesStealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 5+ to use successfully)
WeaponsSilenced H&K UMP45 (25 of 25 rounds, stock-less)
Silenced H&K USP .45 (3 of 12 rounds, wielded LHand)
Machete (Wielded RHand)
Ballistic Knife (Single use unless retrieved, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
InventorySkiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod
Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (1x UMP45, 2x USP)
Game EventsThe
Tribesmen advance, at least two for every person (because there are some members on the inside and other on the outside of the circle, see image) They have spears and will use them for ranged throws and as quarterstaffs, but with sharp ends. The also have two belt-knives each, also throwable. Whenever one of them moves, they seem to instantly jump about a foot in random directions but without actually moving their body to do so, and constantly. The Blur party is going to assist the Good party.
Attacking Enemies: 13 Ban Ali TribesmenKills:Andrew: 4 +264 P
Vladimir: 3 + 10 P
Asfer: 10 + 250 P
Kyle: 1 + 5 P
James: 7 + 250 PTyler: 1 + 11 P
Barker: 8 + 5 P
Allies: 6 + 205 P