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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
I don't mean me, myself - I lack the time to do it. But yeah, I never got the hostility towards it; it isn't like it is detrimental in any way at all to other forumgoers.


Tue Nov 09, 2010 11:28 pm
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
>Im not so sure that more RTDs will be allowed, even after these have come to a close.

Why wouldn't they? I think there was actually a thread back when the popularity of forum games peaked, with about three butthurt people preaching about how these games are terrible and played by nobody followed up by something like evidence of 50+ participating players and official moderator support from Duh102 & Grif.

Well, Grif was actually more like, "Yeah I hate them too but they're not breaking any rules so to be objective and cool I will not nuke and pave these threads.", but that's close enough.


Wed Nov 10, 2010 12:08 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
Ragdollmaster wrote:
>Im not so sure that more RTDs will be allowed, even after these have come to a close.

Why wouldn't they? I think there was actually a thread back when the popularity of forum games peaked, with about three butthurt people preaching about how these games are terrible and played by nobody followed up by something like evidence of 50+ participating players and official moderator support from Duh102 & Grif.

Well, Grif was actually more like, "Yeah I hate them too but they're not breaking any rules so to be objective and cool I will not nuke and pave these threads.", but that's close enough.

Hehe my thread ;D


Wed Nov 10, 2010 12:27 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
That thing was awesome. I had, like, a gazillion posts in there before you ruined it.


Wed Nov 10, 2010 12:29 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
Haha, cool. IIRC it started off as something like "Hey shouldn't these games be in gaming" and turned into "OMEGZZLE THIS SUCKS WE TROLL" followed by "Lolno", then a cock lock by Grif.

I didn't even have a chance to post in it before it got closed.


Wed Nov 10, 2010 12:32 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
I didn't ruin it, it was time to change the game.


Wed Nov 10, 2010 12:36 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
Did you just say change THE GAME?

Just because we're lenient in this topic doesn't mean we've entirely abandoned it. This is spam and nothing but, not even discussing the topic at hand. -Duh


Thu Nov 11, 2010 3:44 pm
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
The game ended a few months ago bro.


Thu Nov 11, 2010 3:59 pm
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
So RDM, what's your roll's ETA?


Fri Nov 12, 2010 2:49 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
1 hour. I totally forgot about it.


Fri Nov 12, 2010 2:56 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
.

Evil Roll Game Events wrote:
As the struggle with the horde of piranha dies down, a wild undulating cry rips at the air around the group. The animals around them have all been cut down by gunfire and energy attacks, but there are shapes moving at the edges of the clearing- humans, painted deep black and wearing almost nothing, armed with slender spears. There is an odd quality to their movements; besides being exceptionally quick and lithe, they seem to shimmer or blur even when standing still. A voice suddenly booms out, seemingly from all of the tribesmen, although none of them move their mouths-
"Ro nei su tae lonos, ku mei na tae juaras: dei stei magne kor kukulcan!"
Then, simultaneously, they all charge towards the centered group at improbable speeds.


Fri Nov 12, 2010 4:58 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
FoiL (1+1+1+1=4) Andrew Rodrigues
Andrew semi-crouches and raises his Baton, ready to fight. The Tribesman ahead and just left of him mutters something unintelligible and raises his spear in response, then sprints at him at an inhuman speed. Andrew brings his Baton up just in time to deflect and block the spear. The Tribesman leans in and bares his teeth, dark eyes shifting rapidly. Andrew growls and shoves the Tribesman back, then charges at him.
Appearance:
20, Black hair, brown eyes, 6', well built.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 0 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
AA-12 (0 of 32 Rounds, slung)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual (1 slot)
- 9 Rations (+1 to next action, 3 slots)
- A water bottle (+1 to next action, 2 uses, 1 slot)
- Ammo (5 Handgun magazines, 2 slots)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW (6 slots)
- Swiss army knife (1 slot)
- Utility Machete (1 slot)
- Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (16 slots used, 14 available):
- Flare Gun and 4 red flares (6 slots)
- A Folding Shovel (3 slots)
- Some empty vials (3 slots)
- 30ft of rope (5 slots)
- Briefcase (Broken lock but closed, 4 slots)
Condition(s)
Heavyweight (-1 to any actions involving fast movement)
Broken Leg (Splinted, -1 to jogging and faster, belt-tied to stop blood flow)
Split Scalp (Bleeding from forehead, -1 to taking head damage)
Misaligned Shoulder (Doctor/Medic required, minor tasks with preferred arm only!)
Crispy (Burns, -1 every second turn, requires burn medicine) NEXT TURN
Berserk (+1 to all rolls, -1 to exiting roll, 3 uses left)

Ociamarru (6) Vladimir Ivanov
Two Tribesmen run at Vlad, constantly and instantly changing their positions every second or so, as if they were an illusion or something. Vlad quickly slings his Shotgun across his back and pulls out his Knife, twirling it between his fingers. As the Tribesmen get to him, he leaps to the side and slices the biscep of one then spins and kicks the man from behind. The other Tribesman shifts his footing, catches the kicked man, spins him around and practically throws him back at Vlad. The thrown Tribesman Supermans through the air for what seems like minutes with the sharp end of his Spear aimed. Vlad bends his knees and brings his Knife up to block, then the man crashes into Vlad, pinning him to the ground with his knees. Vlad's knife is only just blocking the spear-end from slicing his neck, and his arm is shaking from the effort of holding the block.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 2 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)

Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (8 of 8 shells, slung)
Khazar-replicated knife (Wielded)
Inventory
Containment Unit (34 slots used, 16 available)
- Carved Wooden Statuette of self (1 slot)
- Radio (1 slot)
- Cellphone (Reception: 3/5, 1 slot)
- Flare gun with 2 green flares (4 slots total)
- Ammo (18 Shotgun Shells, 8 handgun magazines (80), 9 slots total )
- 5 days of Rations (15 meals, 5 slots)
- TOP-SECRET Information File (4 slots)
- Bubblewrapped Mechanical Cube (Downed Phoenix?) (3 slots)
- Medical kit (2 of 5 Uses, refillable, 5 slots)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)
Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Fail Chest? (Healed?)
Shot in the foot (-1 to running every second turn)

Point.Blank (6) Asfer Wilks
"Almost... there!"
Asfer hears a short hum from the rear of the suit and one of his screens flickers on and off.
"Got it! Power up!"
Asfer flicks the master switch and the Exo Suit rumbles to life.
"Checking system integrity. Please wait."
"Screw that. Skip diagnostics and give me full power!"
"Voice pattern confirmed. Power at 40% and rising. All weapons ready, all systems operating at full capacity."
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (6 of 6 rounds, 1 turn to reload) FRAG SHELL - READY
Mk.II 5.7x28mm Vulcan Gun (150 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
- 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
- 500 spare Vulcan rounds (6 slots total)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg) Semi-healed
Limp (Old wound, -1 to jogging or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 40%

HighEndNoob (4) Kyle Berguard
The only trees nearby are past your enemies! I presume you wanted some kind of cover.
Kyle backs up closer to Asfer and switches his rifle's firing mode, just as Asfer's suit thrums to life.
Appearance:
French. 5'8", goatee, green eyes.
Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Weapons
FAMAS-G2 (24 of 30 Rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (90% Energy)
Backpack (23 slots used, 2 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 3 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slots)
- 5 Spare Magazines per weapon (15 total, 7 slots)
- 7 Spare Shotgun Shells (1 slot)
Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

Sakiskid (6) Tyler Smith
Tyler turns to face the nearest Tribesman to him, and sees that there are three stalking towards him. He chooses the middle one and fires. The Tribesman sidesteps, dodging all the bullets, and throws his spear at Tyler. Tyler jumps to the side and the spear impales the ground not two inches from his foot. He looks back up, and the three Tribesmen are about four metres (14 ft) away. The centre one has short and wicked-looking belt-knives in both hands.
Appearance:
19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes.
Abilities
Stealth (+1 to stealth actions)
Athletics (+1 to agility-related actions)
Chaotic (Things are more chaotic or gory around you)
Akimbo (Can use two weapons at once, 5+ to use successfully)
Weapons
Silenced H&K UMP45 (25 of 25 rounds, stock-less)
Silenced H&K USP .45 (3 of 12 rounds, wielded LHand)
Machete (Wielded RHand)
Ballistic Knife (Single use unless retrieved, sheathed)
Pair of Throwing Knives (1 turn to extract from shoes)
Inventory
Skiing mask
Open-Wound-Closing Gel in a plastic vial
Chocolate snack bar
iPod
Skullcandy headphones
Garrote (5 of 5 uses)
Ammo (1x UMP45, 2x USP)

Game Events
The Tribesmen advance, at least two for every person (because there are some members on the inside and other on the outside of the circle, see image) They have spears and will use them for ranged throws and as quarterstaffs, but with sharp ends. The also have two belt-knives each, also throwable. Whenever one of them moves, they seem to instantly jump about a foot in random directions but without actually moving their body to do so, and constantly. The Blur party is going to assist the Good party.
Attacking Enemies: 13 Ban Ali Tribesmen
Kills:
Andrew: 4 +264 P
Vladimir: 3 + 10 P
Asfer: 10 + 250 P
Kyle: 1 + 5 P
James: 7 + 250 P
Tyler: 1 + 11 P
Barker: 8 + 5 P
Allies: 6 + 205 P

Image


Last edited by Yoman987 on Fri Nov 12, 2010 7:12 am, edited 1 time in total.



Fri Nov 12, 2010 5:50 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
"Hey, Thanks!"
Aim the frag shell at the ground near the tribesman in front of me, and fire into the ground.

Quick question: It the generator restored to it's original function (I wish), or just the cables plugged back in?


Fri Nov 12, 2010 6:08 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
Restored.


Fri Nov 12, 2010 7:11 am
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Post Re: (srs) Roll To Dodge 2 - The Ban Ali
3 Rounds In the head at the tribesmen, than pull out Masterkey Thats Midrange right?


Fri Nov 12, 2010 7:30 am
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