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 Roll To Dodge - Blue 
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Joined: Mon Feb 22, 2010 2:48 am
Posts: 26
Post Re: Roll To Dodge - Blue
I ask of a roll.....while eating Crepe in French class. My French Teacher is awesome.


Tue Nov 09, 2010 5:41 am
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Post Re: Roll To Dodge - Blue
Sadfaic, no posts in 24 hours.

Although, I can't say anything, I've only just gotten back.


Wed Nov 10, 2010 12:01 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge - Blue
He's probably reeeal busy with something, enough so that he can't get to the computer/internet.


Wed Nov 10, 2010 12:26 am
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Post Re: Roll To Dodge - Blue
Yes, let's go with that. Will roll tonight.

CrazyMLC [4]: You think dhart may be screaming for water or something, but you can't really tell with the freight elevator screaming down the shaft, and dhart trapped under it. Regardless, you conjure up a sphere of water from water vapor in the air as you and Stagroth float inside the elevator shaft. You're both falling at the same speed as the car, so it's like there's no gravity in it. You barely managed to punch a hole in the bottom of the elevator with a chunk of your stone platform and jump through it. Maybe you should think about leaving the elevator. Very quickly.
Suddenly, a bolt of lightning shoots through the floor, and you take the chance to exit through the hole it made in the roof. And just in time, because the elevator smashed into something immediately after you jumped out of it. The noise is deafening.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:

Tomaster [6-1=5]: Foa clings to your back between your wings, and you raise WolfHunt up towards the elevator while going into a dive down the shaft.
"SAFEGUARD!"
The shield pops into existance in front of you, and expands to fill the entire shaft. You deploy your wings again in time to see the elevator crash into the shield with a screeching roar of metal breaking. It'll take a miracle to survive THAT.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Impaled (-1 to rolls)

Foa [2]: You get ready to dice the crepe, whatever that means, when Tomaster has you climb between his wings. He then uses a shield to loudly stop the elevator. As you wait for your ears to stop ringing, you look around at the wreckage for any signs of survivors.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 16|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:

Ragdollmaster [5-1=4]: You send a pulse of built up electricity into the air and up at the elevator car as electromagnetic waves. It doesn't do much, since the thing is just so heavy and going so fast. You then try discharging a large amount of electricity directly at the car, and it melts a hole directly through the car and its roof. Then, you hit something, and the car slams into you.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [6 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Electric Pancake (-1 to rolls)

dhart5000 [1-1=1]: You see Tomaster erect a shield, but you don't feel the elevator car slam down on top of you.
1/2 Active Abilities:
- Energy Projection
0/2 Passive Abilities:
- Golem Body
- Hovering
0/4 Inventory:
0/2 Equipped:
Injuries:

Barnox [3]: Using Cryokinesis, you fuse your mind with the ice, effectively becoming an Ice Elemental. You are now living ice. You can't leave the vicinity of your body, but if you free yourself, you can transfer back easily. Your body is still trapped though.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)

Game Events: Fiona hears the crash of the elevator, and jumps into the open shaft, sighing. She deploys her wings, and drifts down to survey the carnage. She finds a mutilated and dying dhart in the wreckage.
"This...is a problem. Stagroth, come hither."
A backdoor in his mind forces him to obey, and Staggy floats down to Fiona.
"Don't worry, this won't hurt a bit Staggy. And dhart, it'll hurt a lot less than it does right now."
Fiona puts her hands on their foreheads, one on Staggy's and one on dharts. With a flash of white light, both of their eyes illuminate. dhart's seems a lot brighter and more vibrant than Stagroth's, but the light in his eyes suddenly fades away. The same light then appears in Stagroth's eye, full of life and vibrance. dhart's eyes, on the other hand, and dead and empty.
Fiona stops the process, and the light in Staggy's eye fades away, replaced by the normal red glow.
"dhart, you are now a golem."


Wed Nov 10, 2010 12:33 am
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Post Re: Roll To Dodge - Blue
Is that a ROLL?!?!


Wed Nov 10, 2010 4:57 am
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Data Realms Elite
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Joined: Wed Sep 05, 2007 4:14 am
Posts: 3966
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Post Re: Roll To Dodge - Blue
Screw you, we are neglecting our rolling duties because... you don't really roll, and you caught us off guard.


Wed Nov 10, 2010 4:59 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge - Blue
"...ow. Doctor! THESE WOUNDS REQUIRE ELIXIR!!! Anyways, let's get going guys. We have no time to waste >:C"

>Stumble drunkenly out of the elevator shaft. Look around and observe what's down here. If there are no enemies, partake of some Sunshine.


Wed Nov 10, 2010 5:04 am
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Posts: 4772
Location: Good news everyone!
Post Re: Roll To Dodge - Blue
MLC does not approve.

dhart, you took away my golem by nearly dieing. Now I don't have a floaty golem servant.
You owe me. >:C


You also get free abilities that don't count towards your max. *grumble grumble*
(Though I suppose I can't complain with my bazillion kinesises.)


Wed Nov 10, 2010 5:18 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
Post Re: Roll To Dodge - Blue
As the Elemental, take control of the ice holding me. Make my body the core of it, like a giant ice-suit. Catch up with the others.


Wed Nov 10, 2010 1:46 pm
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Joined: Wed Nov 03, 2010 11:29 pm
Posts: 2
Post Re: Roll To Dodge - Blue
If I'm still in control of MLC:

> Begin to burrow through the wall (Preferably without covering my comrades in rubble); There must be a way of getting past the shield and getting further down the shaft.


Wed Nov 10, 2010 3:05 pm
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Joined: Mon Dec 21, 2009 12:26 am
Posts: 77
Post Re: Roll To Dodge - Blue
Test out my new awesome golem body!


Wed Nov 10, 2010 11:00 pm
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge - Blue
Well, that was exhilarating. Fiona, where to now?


Thu Nov 11, 2010 12:01 am
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Post Re: Roll To Dodge - Blue
Foa!


Fri Nov 12, 2010 3:21 am
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Post Re: Roll To Dodge - Blue
Fuggit, waiting sucks. ROLLING.

CrazyMLC [6]: Floating above the destroyed elevator car, you look around for a way to get past the Safeguard Tomaster threw up. You don't find anything, so you geokinesisize a gap in the wall, big enough for you to slip through. As you sidle up to the gap and lower yourself under the shield, the chunk of metal that you're using as a handhold shifts, and you grip tighter onto it. It digs hard into your hand, forming a painful crimson gash across your palm.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Cut Hand (-1 to rolls involving hand)

Tomaster [4-1=3]:You notice that keeping up the Safeguard is starting to become tiresome. It must burn through energy quickly. Suddenly, with a great crash, the weight on Safeguard practically vanishes, and thinking it safe to lower the shield, you release it. The gigantic 6 pentagons fade out, revealing Fiona hovering in the shaft above, hand outstretched. The rubble from the elevator is embedded in the surrounding walls.
"Well, that was exhilarating. Thanks Fiona. Where to now?"
"There'll probably be a door at the bottom of the shaft. If I remember correctly, we should then be in the inner sanctum. If so, then we're close. I don't have enough energy left to be any real use in a battle, so it'll be up to all of you. And, Tomaster? You might wanna fix up those holes. The ice is starting to melt..."

Looking down, you notice that the ice sheaths keeping your wounds from bleeding profusely are indeed melting.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Impaled (-1 to rolls, worsens in two turns)

Foa [-]: GIBBERTY BIBBERTY.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 16|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:

Ragdollmaster [4-1=3]: Still an electric pancake, float down to the bottom of the shaft and waddle out the door. You're in another long, metal plated corridor, except this time there are no branches or side-doors. Just a single doorway at the end of the hall. You clumsily retrieve the flask of Sunshine and pour it over where your face should be, solidifying yourself just enough to be able to drink it. The strong booze imbides you with energy, and combined with a jolt of stored electricity, you reform yourself. Problem is, you're now pretty damn drunk.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [4 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Drunk (Chance for -1 to rolls, clumsy)

dhart5000 [2]: Before you get a chance to test your new golem body out, Fiona waves her hand in front of her, and all the rubble is jettisoned away from the center of the platform, embedding itself into the walls around the shaft. The shield holding the elevator up then fades away, and Tomaster and Foa look up anxiously at Fiona. Much as you'd love to get a feel for your new body, you simply don't have the time, so you float down to the bottom of the shaft.
1/2 Active Abilities:
- Energy Projection
0/2 Passive Abilities:
- Golem Body
- Hovering
0/4 Inventory:
0/2 Equipped:
Injuries:

Barnox [6-1=5]: Oops. I forgot the negative for last roll. Eh, you'll live.
Summoning your strength, you shift the ice coating the room around, and forge it into a suit around your body. You compress the ice into opaque, high density, unmelting ice. It takes the form of a slightly spiky long limbed creature, with your real body resting inside at the very center. In total, your ice body is only a bit taller and bulkier than your normal body, yet the compressed ice gives protection comparable to iron armor. It's much, much heavier though. You head down the hallway, stomping on metal tiles to see them bend from your weight. You soon reach the elevator shaft, and notice that the doors for the shaft are wide open, rather than locked tight.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)

Game Events:


Fri Nov 12, 2010 11:53 pm
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
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Post Re: Roll To Dodge - Blue
Rawled. Don't disappoint me this time Foa.


Sat Nov 13, 2010 12:21 am
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