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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Dwarf-DRL Fortress
Trader is broken up into several skills, and fishing has a nasty tendency to take precedence above all other tasks. Think of something else?
Foil, exact points?
Anvil start with the current abudance of ores everywhere is rather profitable.
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Sun Nov 07, 2010 7:25 pm |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Dwarf-DRL Fortress
I'd like at least proficient, but whatever makes the group a bit more well prepared suits me just fine.
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Sun Nov 07, 2010 8:27 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Dwarf-DRL Fortress
findude wrote: Trader is broken up into several skills, and fishing has a nasty tendency to take precedence above all other tasks.Think of something else? OK, Unwoundpath, brewer(3pts), farmer(3pts), woodcutter(4pts) That work?
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Sun Nov 07, 2010 8:34 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Dwarf-DRL Fortress
I can be the mechanic. Or the record keeper.
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Sun Nov 07, 2010 8:44 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Dwarf-DRL Fortress
Or both.
I took some liberties with the skills, Foil and unwound.
Only 2 more dwarves left. Ease up on the military dwarves now, thanks.
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Sun Nov 07, 2010 8:47 pm |
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alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
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Re: Dwarf-DRL Fortress
Aw hell, I'll play. Things may go to ♥♥♥♥ when I join though.
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Sun Nov 07, 2010 8:51 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Dwarf-DRL Fortress
I'll play at some point, but not till after exams. As such, pity my puny processor and embark on a 3x3, perhaps? Or I'll have to use the overkill massivebox to play, which will make me far less likely to get anything done with the abundance of photoshop and 3d-graphics-potential of that machine.
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Sun Nov 07, 2010 8:52 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Dwarf-DRL Fortress
I like long maps.
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Sun Nov 07, 2010 8:54 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Dwarf-DRL Fortress
Well, there's really no telling when the new version is actually going to come out. No point starting one now, either. The new devlog devnovella post (http://www.bay12games.com/dwarves/) didn't exactly clear this up. We'll see. Might be as early as wednesday this week. I'm thinking medium, or maybe even small world, so the save will be lightweight. I'd prefer stock size embark so that you can squeeze mountains, soil and a river on the site. Geti, have you experiemented with any of the new technical graphics settings the game has in init? Try them out. Or with the massiveoverkill(tm) box, try fullscreen. :U What do you think about the turns? Oh, and: Quote: Adittionally, when sharing saves, should we cut out the raws included in the save file and have the next person copy them manually in there?
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Sun Nov 07, 2010 9:00 pm |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: Dwarf-DRL Fortress
Can I join it? If yes, Which Job?
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Sun Nov 07, 2010 9:04 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Dwarf-DRL Fortress
You're now the farmer-hillbilly.
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Sun Nov 07, 2010 9:09 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: Dwarf-DRL Fortress
Sweet. My name shall be TorchDrunken. EDIT: I am not HEN
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Sun Nov 07, 2010 9:09 pm |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: Dwarf-DRL Fortress
Sweet. Why hillbilly though? Nickname: Anti-Elf EDIT: I'm not Commandore. :/
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Sun Nov 07, 2010 9:13 pm |
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findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
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Re: Dwarf-DRL Fortress
Nope, you're not.
One more dwarf to go. Players wanted too though!
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Sun Nov 07, 2010 9:18 pm |
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Disst
Joined: Thu Feb 12, 2009 1:47 am Posts: 1182
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Re: Dwarf-DRL Fortress
Why did you say only non-players could have dwarves named after them?
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Sun Nov 07, 2010 9:20 pm |
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