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            | Author | Message |  
			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf-DRL FortressTrader is broken up into several skills, and fishing has a nasty tendency to take precedence above all other tasks.Think of something else?
 
 Foil, exact points?
 
 
 
 Anvil start with the current abudance of ores everywhere is rather profitable.
 
 
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			| Sun Nov 07, 2010 7:25 pm | 
					
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			| FoiL 
					Joined: Tue Oct 30, 2007 4:02 pm
 Posts: 1434
   |   Re: Dwarf-DRL FortressI'd like at least proficient, but whatever makes the group a bit more well prepared suits me just fine. 
 
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			| Sun Nov 07, 2010 8:27 pm | 
					
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			| unwoundpath 
					Joined: Sun Mar 07, 2010 7:19 am
 Posts: 1279
 Location: Places. And things.
   |   Re: Dwarf-DRL Fortressfindude wrote: Trader is broken up into several skills, and fishing has a nasty tendency to take precedence above all other tasks.Think of something else?OK,  Unwoundpath, brewer(3pts), farmer(3pts), woodcutter(4pts) That work?
 
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			| Sun Nov 07, 2010 8:34 pm | 
					
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			| Commodore111 
					Joined: Sun Oct 11, 2009 7:47 pm
 Posts: 132
   |   Re: Dwarf-DRL FortressI can be the mechanic. Or the record keeper. 
 
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			| Sun Nov 07, 2010 8:44 pm | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf-DRL FortressOr both.
 I took some liberties with the skills, Foil and unwound.
 
 
 
 Only 2 more dwarves left.
 Ease up on the military dwarves now, thanks.
 
 
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			| Sun Nov 07, 2010 8:47 pm | 
					
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			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: Dwarf-DRL FortressAw hell, I'll play. Things may go to ♥♥♥♥ when I join though. 
 
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			| Sun Nov 07, 2010 8:51 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Dwarf-DRL FortressI'll play at some point, but not till after exams.As such, pity my puny processor and embark on a 3x3, perhaps? Or I'll have to use the overkill massivebox to play, which will make me far less likely to get anything done with the abundance of photoshop and 3d-graphics-potential of that machine.
 
 
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			| Sun Nov 07, 2010 8:52 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: Dwarf-DRL FortressI like long maps. 
 
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			| Sun Nov 07, 2010 8:54 pm | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf-DRL FortressWell, there's really no telling when the new version is actually going to come out. No point starting one now, either. The new  devlog devnovella post (http://www.bay12games.com/dwarves/)  didn't exactly clear this up. We'll see. Might be as early as wednesday this week. I'm thinking medium, or maybe even small world, so the save will be lightweight. I'd prefer stock size embark so that you can squeeze mountains, soil and a river on the site. Geti, have you experiemented with any of the new technical graphics settings the game has in init? Try them out. Or with the massiveoverkill(tm) box, try fullscreen. :U What do you think about the turns? Oh, and: Quote: Adittionally, when sharing saves, should we cut out the raws included in the save file and have the next person copy them manually in there?
 
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			| Sun Nov 07, 2010 9:00 pm | 
					
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			| HighEndNoob 
					Joined: Mon Feb 22, 2010 2:48 am
 Posts: 26
   |   Re: Dwarf-DRL FortressCan I join it? If yes, Which Job? 
 
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			| Sun Nov 07, 2010 9:04 pm | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf-DRL FortressYou're now the farmer-hillbilly. 
 
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			| Sun Nov 07, 2010 9:09 pm | 
					
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			| Commodore111 
					Joined: Sun Oct 11, 2009 7:47 pm
 Posts: 132
   |   Re: Dwarf-DRL FortressSweet. My name shall be TorchDrunken. EDIT: I am not HEN  
 
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			| Sun Nov 07, 2010 9:09 pm | 
					
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			| HighEndNoob 
					Joined: Mon Feb 22, 2010 2:48 am
 Posts: 26
   |   Re: Dwarf-DRL FortressSweet. Why hillbilly though? Nickname: Anti-ElfEDIT: I'm not Commandore. :/
 
 
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			| Sun Nov 07, 2010 9:13 pm | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf-DRL FortressNope, you're not.
 
 One more dwarf to go.
 Players wanted too though!
 
 
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			| Sun Nov 07, 2010 9:18 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: Dwarf-DRL FortressWhy did you say only non-players could have dwarves named after them? 
 
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			| Sun Nov 07, 2010 9:20 pm | 
					
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