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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge - Blue
hinthint: diamond might be chargable with elemental energy, and might make a great socket for my gauntlets.
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Sat Nov 06, 2010 9:21 pm |
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Ruirize
Joined: Wed Nov 03, 2010 11:29 pm Posts: 2
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Re: Roll To Dodge - Blue
My action was: > Create a rocky platform that fits into the shaft; Hold it aloft with aerokinesis.
But it still hasn't gotten past the mod filter thing.
EDIT: Aha! This one got through but not the other one. Ugh I hate being a noob here.
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Sat Nov 06, 2010 9:55 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge - Blue
Make posts outside of Off-Topic- that's how to increase your post count and get rid of that little approval process.
Also, I hope Hyper finds your action before the end of tonight and rolls, or I will be sad face.
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Sun Nov 07, 2010 1:09 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
LET'S DO THIS.
CrazyMLC [4]: You bust chunks of stone through the metal walls of the corridor, then put the stones together to make a stone platform inside the shaft. You then walk onto it, and Stagroth hovers into the shaft after you. It easily holds your weight, so you beckon for the others to come as well. 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light 2/2 Passive Abilities: - Mythical Power - Photosynthetic Regeneration 3/4 Inventory: - Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb) - Nautical Shiv - Impurities --- 2 small Diamonds --- Small amount of precious metal --- Crystallized Insanity 2/2 Equipped: - DecaBow - DecaBow Quiver Injuries:
Tomaster [3-2=1]: "Okay, who wants a ride down?" Foa raises his hand, so you grab him and walk into the shaft, onto MLC's platform. You walk to the edge, and slip between the platform and the wall, sliding down to under the platform. About halfway down the shaft, you hear a loud, booming crash from above you. You and Foa look up to see a bunch of rubble being pushed down the shaft by a free falling freight elevator. 1/2 Active Abilities: - Super Reflexes (+1 to anything involving reflexes, activate automatically) 2/2 Passive Abilities: - Wing (+1 if flying) - Super Strength (+1 to any rolls involving strength, moderate protection from impacts) 4/4 Inventory: - 1 BLKBST Syringe Cartidge (40 Syringes) - 1 Mostly Harmless Syringe Cartridge (25 Syringes) - Butterscotch (Kitten) - ShadowKiller's Skull 2/2 Equipped: - WolfHunt --- Butenko Raisen --- Piercer of the Heavens --- Blue Screamer --- Safeguard - Force Amplifiers (+1 to any rolls involving strength) Injuries: - Impaled (-1 to rolls)
Foa [2]: Tomaster offers to give someone a ride down the shaft. You accept, and the two of you begin descending the shaft. After not even a minute, there's a loud crash from above you, and something very large and very ominous speeds down the shaft at you. 0/2 Active Abilities: 1/2 Passive Abilities: - Sixth Sense (+1 to rolls involving surprise) 2/4 Inventory: - HIGH-SPEED HANDCANNON - 4 Mags for LadyKillers (Current Mags: 16|16) 2/2 Equipped: - Fedora - LadyKillers (Dual Kickass Desert Eagles) Injuries:
Ragdollmaster [6]: You run towards the elevator shaft after Tomaster, MLC, and Foa all head into it. On your way past, your hand bumps the other call button, the one Morgan didn't press. The elevator gives a massive lurch, and a loud grating sound issues from high above you. You look up, and see a huge as hell box speeding down the shaft towards you. MLC raises a spike of stone just in time to protect him, you get squished into an electric pancake. 2/2 Active Abilities: - Mega Electrokinesis - Ethereal Wings 2/2 Passive Abilities: - Tesla Coil (Generates Electricity) [6 Units] - Evasive (+1 to dodge rolls) 4/4 Inventory: - Satchel --- Whistle --- Orange Smoke Flare --- A Fake Mustache - Keyring - Flask of "Sunshine" - Carved Obsidian Key menacing with Spikes of Donkey Leather 1/2 Equipped: - Durendal Injuries: - Electric Pancake (-1 to rolls)
dhart5000 [1]: You walk into the shaft just in time for the elevator car to slam into you. 2/2 Active Abilities: - Bullettime (+1 to rolls, +2 to combat rolls, can use every other turn) - Telekinesis 1/2 Passive Abilities: - Super Agility - Fast Hydro Regeneration (Heals injuries, can waterlog) 0/4 Inventory: 0/2 Equipped: Injuries: - Broken Back (Cannot move lower half, -1 to rolls)
Barnox [1]: You grunt in effort of trying to replicate the HULK SMASH, but all you manage is to fart. Loudly. 1/2 Active Abilities: - Cryokinesis 1/2 Passive Abilities: - Umbriantic Regeneration 0/4 Inventory: 1/2 Equipped: - Cryolight (BlueMetal Halberd) Injuries: - Traumatized (-1 to using HEN's Abilities)
Game Events: Tomaster and Foa both see the car coming, and have the chance to do something. CrazyMLC punched a hole into the elevator and jumped through with Staggy, they are fine. Ragdoll is also fine, but is an electric pancake. dhart has suffered extreme impact damage. Barnox will start recieving frostbite soon. Fiona just watches the parade of idiocy.
Last edited by TorrentHKU on Sun Nov 07, 2010 6:25 am, edited 1 time in total.
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Sun Nov 07, 2010 6:05 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
Hyper, you'll be rolling when I'm at school, couldn't you do it a bit earlier? I wanted to read it and respond to it with you guys
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Sun Nov 07, 2010 6:18 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue
It's in his nature to disregard others and roll the dice when needed. It's what he does. You could simply say, He simply is, the best.
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Sun Nov 07, 2010 6:25 am |
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dhart5000
Joined: Mon Dec 21, 2009 12:26 am Posts: 77
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Re: Roll To Dodge - Blue
FUUUUU- Ask MLC for some water.
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Sun Nov 07, 2010 1:28 pm |
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Ruirize
Joined: Wed Nov 03, 2010 11:29 pm Posts: 2
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Re: Roll To Dodge - Blue
> Conjure up enough water to right dhart's ailment; Or at least set him on the road to recovery.
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Sun Nov 07, 2010 3:37 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Dodge - Blue
>Use my Cryokinesis to become an ice-man.
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Sun Nov 07, 2010 4:46 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge - Blue
Hyperkultra wrote: - Electric Pancake (-1 to rolls) PS shouldn't have I gotten an Evasive bonus? >Discharge electricity into the offending elevator car in the hopes that electromagnetism will repel it back up the shaft. "FEAR THY LIGHTNING FLAPJACK, HEATHEN."
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Sun Nov 07, 2010 5:48 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge - Blue
Throw up a Safeguard above me and Foa, and prepare for some strain.
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Sun Nov 07, 2010 6:06 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue
> Get ready to dice the crepe with the Ladykillers |
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Sun Nov 07, 2010 8:01 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge - Blue
That's what's falling towards us?
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Sun Nov 07, 2010 8:08 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue
Totally, go eat it.
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Sun Nov 07, 2010 8:32 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Dodge - Blue
Excuse my French.
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Sun Nov 07, 2010 9:57 pm |
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