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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Dwarf-DRL FortressCommunity fortress in Dwarf Fortress!
 Since the new version is a day or a week away, let's get this stuff prepared.
 
 So basically, we take turns playing a fort and trying to avoid complete disasters, and then ship the savefile to the next player.
 Perhaps keep some actual log (forum posts) of events. Silly dwarven roleplay optional.
 
 I don't really know how long turns we should have, I think that perhaps 1 ingame year maximum and maybe 6 actual days to play your turn.
 Share your opinion. I think that more important is a restriction in real days, to keep things smooth.
 
 
 Those who don't want to play directly can book themselves a dwarf out of the 7 starters, and later on from immigrants.
 Either tell the exact stuff you'd like or just if you'd like a combat/medical/useless bum dwarf.
 If we get unused dwarves, perhaps the actual players could have ones once their turn ends.
 
 
 How's this gonna work? Anyone actually wanna play?
 
 (Oh, and I'd like that people try to avoid at least the most blatant glitch abuse such as infinite energy waterwheels or atom-disintergrating bridges.)
 Adittionally, when sharing saves, should we cut out the raws included in the save file and have the next person copy them manually in there?
 
 
 
    							Last edited by findude on Sun Nov 07, 2010 11:00 am, edited 1 time in total. 
 
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			| Sun Nov 07, 2010 10:56 am | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Waiting listsActual omnipotent dwarf-controllers: DudemaulerDisstSkivDragonchampion... Join up; IF YOU ARE GOING TO PLAY THAT IS
 Nicknamed starting dwarves dragonxp - "Dragonxp" | Ranger | Competent ambusher, Adequate marksman, Adequate archerTomaster - "Dr. Tomaster" | Miner / Doctor | Proficient miner, novice on all medicals?Foil - "Foil; The breaker of spines" | Militia Commander | Proficient Hammerdwarf, Novice fighter, Novice dodger, Competent leaderunwoundpath - "Unwoundpath" | Brewer-woodsman | Competent brewer, Competent herbalist, Adequate woodcutter, Novice fighter, Novice Axeman
 Commodore111 -"Torchdrunken" | Administrative Engineer | Competent mechanic, Novice engraver, Novice Building designer, Adequate Appraiser, Novice organizer, Novice record keeperHighEndNoob - "Anti-Elf" | Hillbilly | Proficient grower, Competent cook, Competent butcherdhart5000 - "dhart5000" | General producer | Adequate mason, Adequate Carpenter, Adequate armorsmith, Adequate metalsmith, Adequate weaponsmith   
 Migrant waiting list:
 
 
    							Last edited by findude on Sun Dec 05, 2010 11:30 pm, edited 31 times in total. 
 
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			| Sun Nov 07, 2010 10:56 am | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: Dwarf-DRL FortressI'll take a turn. 
 
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			| Sun Nov 07, 2010 2:57 pm | 
					
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			| Skiv 
					Joined: Sat Mar 03, 2007 11:20 pm
 Posts: 789
 Location: Location: Location
   |   Re: Dwarf-DRL FortressI could play. Meh. 
 
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			| Sun Nov 07, 2010 5:52 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Dwarf-DRL FortressNickname me :O 
 
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			| Sun Nov 07, 2010 6:03 pm | 
					
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			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Dwarf-DRL FortressI wish to be one of the starting guys. Do I get to choose what my guy's skills are, or do I just get the pleasure of seeing him dismembered by a crocodile? 
 
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			| Sun Nov 07, 2010 6:26 pm | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf-DRL FortressTomaster wrote: I wish to be one of the starting guys. Do I get to choose what my guy's skills are, or do I just get the pleasure of seeing him dismembered by a crocodile?I'm going to be generous and grant you a quarantee about both of those! But yeah, if you want a dwarf, feel free to suggest skills, maybe some preferred equipment. Just take already chosen dwarves into account, so we dont end up with a fortress of 7 miners. Personally I'd prefer something like: Miner / something (medical skills?) Mason / carpenter Woodcutter / axesoldier Mechanic / architecth / stone detailer Metalsmith Hunter / marksdwarf Cook / brewerBut yeah, those are just some general quidelines. Jeweler, butcher, crafter, manager, etc. etc. would all be useful. Let's see what'll we get.
 
 
    							Last edited by findude on Sun Nov 07, 2010 6:50 pm, edited 2 times in total. 
 
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			| Sun Nov 07, 2010 6:32 pm | 
					
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			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Dwarf-DRL FortressI'll be a miner/doctor. And as a minor (hehe, pun) change, I'd like to be called Dr. Tomaster. 
 
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			| Sun Nov 07, 2010 6:35 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: Dwarf-DRL FortressMiner/CarpenterMiner/Stone Detailer
 Woodcutter/Mason
 Woodcutter/Axeman
 Brewer/Cook
 Farmer/Plant gatherer
 Metalsmith/Furnace Operator
 
 Make sure the Military Commander is female and name her "Rain Silves".
 
 Problem, officer?
 
 
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			| Sun Nov 07, 2010 6:39 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Dwarf-DRL FortressIll be hunter/marksman. Just uh call me, dragonxp . 
 
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			| Sun Nov 07, 2010 6:45 pm | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf-DRL FortressFuture nicknamers, actual skills, please.Like, all the 10 points. Please.
 
 
 
    							Last edited by findude on Sun Nov 07, 2010 7:06 pm, edited 2 times in total. 
 
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			| Sun Nov 07, 2010 6:56 pm | 
					
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			| FoiL 
					Joined: Tue Oct 30, 2007 4:02 pm
 Posts: 1434
   |   Re: Dwarf-DRL FortressHammer dwarf present. I shall be known as Foil the breaker of spines. 
 
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			| Sun Nov 07, 2010 7:03 pm | 
					
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			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Dwarf-DRL FortressDisst, you can't have a nicknamed and be a player unless there are open nickname slots by the start of the game.Anyway, proficient miner, and novice medical.
 
 
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			| Sun Nov 07, 2010 7:13 pm | 
					
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			| unwoundpath 
					Joined: Sun Mar 07, 2010 7:19 am
 Posts: 1279
 Location: Places. And things.
   |   Re: Dwarf-DRL FortressMeh, why not? im a dwarf, not a player. ( i hardly know how to play.)Unwoundpath, brewer(3pts), (is trader a thing? if so 2pts), cook(2pts), and farmer (3pts), and is trader is not an option, fisherman(2pts)
 
 
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			| Sun Nov 07, 2010 7:15 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: Dwarf-DRL FortressOh, and sell the anvil in Embark so you have enough points to distribute skills to all of the dwarves. 
 
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			| Sun Nov 07, 2010 7:24 pm | 
					
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