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			| thatguybehindyou 
					Joined: Wed Oct 20, 2010 5:58 pm
 Posts: 8
 Location: Tomsk, Russia
   |   S.T.A.L.K.E.R. Mod?Hi there! I've been playing S.T.A.L.K.E.R. for quite a while now and I wondered if it would be a good idea to make a mod for it on Cortex Command. You could have Strelok as a brain actor and could do all sorts of Lua and stuff to make all the creatures, like Kontrollers and stuff. Anyone think this is a good idea  
 
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			| Wed Oct 20, 2010 6:27 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: S.T.A.L.K.E.R. Mod?I've got a very detailed plan for a Stalker mod, which never came to fruition, but I'd still like to make it.It is unlikely to be started until after B24, as there are a couple of features I'd like to ensure it meets my current vision.
 
 
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			| Thu Oct 21, 2010 11:17 am | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: S.T.A.L.K.E.R. Mod?
 
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			| Thu Oct 21, 2010 10:33 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: S.T.A.L.K.E.R. Mod?Slightly outdated, don't ya think? 
 
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			| Thu Oct 21, 2010 11:40 pm | 
					
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			| thatguybehindyou 
					Joined: Wed Oct 20, 2010 5:58 pm
 Posts: 8
 Location: Tomsk, Russia
   |   Re: S.T.A.L.K.E.R. Mod?Yes, It is slightly outdated, but with the release of "Call of Pripyat," I just thought it would be cool. 
 
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			| Fri Oct 22, 2010 2:08 pm | 
					
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			| Disst 
					Joined: Thu Feb 12, 2009 1:47 am
 Posts: 1182
   |   Re: S.T.A.L.K.E.R. Mod?thatguybehindyou wrote: Yes, It is slightly outdated, but with the release of "Call of Pripyat," I just thought it would be cool.He's talking about the mod YHTFLKC linked. I highly doubt anyone is going to fill your request.
 
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			| Fri Oct 22, 2010 2:52 pm | 
					
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			| Dogkiller 
					Joined: Sun Oct 31, 2010 6:30 pm
 Posts: 23
 Location: Betelgeuse
   |   Re: S.T.A.L.K.E.R. Mod?thatguybehindyou, I can support you with this mod  
 
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			| Mon Nov 01, 2010 12:01 am | 
					
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			| thatguybehindyou 
					Joined: Wed Oct 20, 2010 5:58 pm
 Posts: 8
 Location: Tomsk, Russia
   |   Re: S.T.A.L.K.E.R. Mod?Thanks a bunch mate. I'm gonna need all the help I can get.If you could sprite and code some weapons, that'd be grand. In the meantime, I will be trying to create some actors. Oh, and yes, the mod is too outdated, but it gave me an idea on the actors to create! I will still need to make Strelok, maybe get someone to do LUA so that when he dies, a massive psy-burst erupts, killing other actors.  
 
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			| Fri Nov 05, 2010 7:09 pm | 
					
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			| thatguybehindyou 
					Joined: Wed Oct 20, 2010 5:58 pm
 Posts: 8
 Location: Tomsk, Russia
   |   Re: S.T.A.L.K.E.R. Mod?Disst wrote: thatguybehindyou wrote: Yes, It is slightly outdated, but with the release of "Call of Pripyat," I just thought it would be cool.He's talking about the mod YHTFLKC linked. I highly doubt anyone is going to fill your request.Oh, I thought he meant the idea... But, yeah, I can't do anything with that. Thanks for trying to help though.
 
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			| Fri Nov 05, 2010 7:24 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: S.T.A.L.K.E.R. Mod?I'll do that bit for you. I have no idea what Stalker is, but that sounds simple enough. 
 
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			| Fri Nov 05, 2010 7:25 pm | 
					
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			| thatguybehindyou 
					Joined: Wed Oct 20, 2010 5:58 pm
 Posts: 8
 Location: Tomsk, Russia
   |   Re: S.T.A.L.K.E.R. Mod?http://stalker.wikia.com/wiki/Main_PageThis will give you all the info you need. 
 
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			| Sat Nov 06, 2010 12:04 pm | 
					
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