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 Roll To Dodge - Blue 
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Joined: Wed Nov 03, 2010 11:29 pm
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
I would post an action but I think I'll let Ruirize have some fun until I can be more active again.

Also Ruirize, The DecaBow quiver can make any arrow, so asking for ice arrows is probably pointless.


Okay then, suggest an action that I could do instead. There's not much I can do at the moment, considering your abilities and most of your inventory is full :)


Fri Nov 05, 2010 2:47 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Ok, rolling.

CrazyMLC [4]: Something in your head clicks, and you get a sudden want for ice arrows. Reaching into the DecaBow quiver, you pull out three arrows of unmelting ice.
"Huh? Wait, why did I pull these out?"
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:

Tomaster [6-3=3]: "Erk...Miss Ice Queen?"
"What."
"Could you...erk..."
"Oh fine."

She casually waves her hand, and the spikes mostly retract, leaving a thin sheaf of ice in the wound so that you don't bleed to death.
*cough* "Thanks..."
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Vulnerable Skin (-1 to next roll)
- Impaled (-1 to rolls)

Foa [4]: "Welcome to the party?"
Morgan gives a half hearted grunt in response. Well, she's cold as ice all right.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 16|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:

Ragdollmaster [3]: You rub your hands together, charging more electricty in the cold air. You're practically crackling with electricity now!
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [6 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

dhart5000 [3]: You start thinking, and realize that everyone has control of temperature, but somehow no one has telekinesis. So, you fill the niche and differentiate yourself! It's weaker than your Thermokinesis was though...
2/2 Active Abilities:
- Bullettime (+1 to rolls, +2 to combat rolls, can use every other turn)
- Telekinesis
1/2 Passive Abilities:
- Super Agility
- Fast Hydro Regeneration (Heals injuries, can waterlog)
0/4 Inventory:
0/2 Equipped:
Injuries:

Barnox [1]: You try to free yourself from the ice prison, but Morgan is somehow overriding your Cryokinesis. She isn't even trying! You watch as she lowers the spikes blocking the entrance, and leads everyone else out and deeper into the fortress.
"Hey, you guys aren't just gonna leave me, are you? Guys? GUYS!?"
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)

Game Events: Morgan leads (almost) everyone down the hallway.
"This place is quite the maze past here, so you're lucky I'm helping. Anyways, we'll be taking a cargo elevator down."
After a few minutes of following twisting turns and passages, the group arrives at the cargo elevator she spoke of. Morgan presses the call button, and almost immediately after, the entire island shakes violently, throwing everyone to the ground.
"What the hell was that?!"
Fiona is the first to get back on her feet.
"Blue. ♥♥♥♥, she's still raging. And she's through the shield. I can't fight her, I don't have the power."
Morgan's face grows grim, and she sighs.
"Blue is strong, right?"
Fiona looks surprised at the question.
"Yes. Strong enough to accidentally kill us all by collapsing the island."
"Then I'm going to fight her. I haven't had a good challenge in a long while. When you get down the elevator, take a right, follow the signs, and you should be fine. Probably. Maybe."

The air around Morgan shimmers as it plummets in temperature. Frost starts to form on her clothes and skin. She sprints down the hall, the floor beneath her feet turning to ice.
The cargo elevator doors open, and an empty shaft greets the group. The cable snapped.
"CAN NOTHING NOT GO WRONG!"


Fri Nov 05, 2010 11:10 pm
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Post Re: Roll To Dodge - Blue
"I don't exactly feel confident leaving Morgana alone... she's powerful as hell, but against a raging Blue? I doubt Morgana could even defeat Blue at her base level."

>Jump into the shaft, use Ethereal Wings to slow my descent.


Fri Nov 05, 2010 11:45 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Ok, rolling.

CrazyMLC:- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)


Should have added ice to that lot.


Fri Nov 05, 2010 11:53 pm
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Post Re: Roll To Dodge - Blue
:oops:
> Create a large rocky platform (Just smaller than the cargo shaft) and hold it in place with aerokinesis.


Sat Nov 06, 2010 12:17 am
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Post Re: Roll To Dodge - Blue
Roast Veg wrote:
Hyperkultra wrote:
Ok, rolling.

CrazyMLC:- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)


Should have added ice to that lot.


water = ice


Sat Nov 06, 2010 12:24 am
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Post Re: Roll To Dodge - Blue
Ice is just frozen water. I'm sure MLC could just slow the atomic movement of the water molecules to make ice.


Sat Nov 06, 2010 12:35 am
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Post Re: Roll To Dodge - Blue
THIS IS NOT MY DAY!
Attempt to learn/utilise Hulk Smash


Sat Nov 06, 2010 12:38 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Vulnerable skin should be gone, no?
Bipolar ♥♥♥♥♥. Anyway, who wants a ride down?
Give whoever wants one a ride down the shaft.


Sat Nov 06, 2010 2:55 am
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Post Re: Roll To Dodge - Blue
> Takes Tomaster's offer |


Sat Nov 06, 2010 3:12 am
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Post Re: Roll To Dodge - Blue
Use my telekinesis to float down the shaft with Tomaster.


Sat Nov 06, 2010 3:29 am
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Post Re: Roll To Dodge - Blue
MLCMLCMLCMLCMLCMLCMLCMLCMLCMLC

Also, it seems like we never get powerful allies. We get Blue and she does ♥♥♥♥ before Raging, we get Morgana and then she goes off on a suicide mission that would make Leonidas proud; I mean, damn. Can't we get any awesome NPCs? :(


Sat Nov 06, 2010 3:36 am
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Post Re: Roll To Dodge - Blue
So Fiona doesn't count?


Sat Nov 06, 2010 4:40 am
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Post Re: Roll To Dodge - Blue
The only awesome thing about her is electronics knowledge and her railgun.


Sat Nov 06, 2010 8:10 am
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Post Re: Roll To Dodge - Blue
Her powers are actually pretty strong. Just depleteable.


Sat Nov 06, 2010 11:36 am
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