Author |
Message |
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: Enabling custom AI (commonly asked, sorry)
Click Add To, and the dialog should come up. Unless you broke your MMItems.txt, in which case you should try the one I posted.
|
Fri Nov 05, 2010 10:23 pm |
|
|
Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
|
Re: Enabling custom AI (commonly asked, sorry)
I downloaded the unitec mmtext before, put it into the base.rte directory. I start up the mod manager, go to any of the vanilla wave thingies, and do add to, then it gives me ERROR, value cannot be null. parameter name: source.
|
Fri Nov 05, 2010 10:27 pm |
|
|
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: Enabling custom AI (commonly asked, sorry)
There's your problem. Put the MMItems inside of your mod's folder, in this case, Unitec.
|
Fri Nov 05, 2010 10:30 pm |
|
|
Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
|
Re: Enabling custom AI (commonly asked, sorry)
I did that, and it still comes up with the error when I try "Add to"
I do it on drop ship MK1, if that means anything.
|
Fri Nov 05, 2010 10:33 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Enabling custom AI (commonly asked, sorry)
File >Settings >Enable enhanced skirmish
|
Fri Nov 05, 2010 10:34 pm |
|
|
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: Enabling custom AI (commonly asked, sorry)
OHderp. I should have caught that.
|
Fri Nov 05, 2010 10:35 pm |
|
|
Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
|
Re: Enabling custom AI (commonly asked, sorry)
yet again, I enable enhanced skirmish and it still gives me the Error
it is also not a windows error, the actual manager gives me it.
again, it is
Error message :
Value cannot be null.
Parameter name: source.
probably is no use to you, but just making sure.
|
Fri Nov 05, 2010 10:37 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Enabling custom AI (commonly asked, sorry)
Try the latest version. It doesn't require MMItems.
|
Fri Nov 05, 2010 10:38 pm |
|
|
Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
|
Re: Enabling custom AI (commonly asked, sorry)
I am using CCMM 2.0, isn't that the latest?
|
Fri Nov 05, 2010 10:38 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Enabling custom AI (commonly asked, sorry)
It is. The MMItems thing is for an older version.
In that case either talk to SneakyMax or download the previous version that does require MMItems.
|
Fri Nov 05, 2010 10:43 pm |
|
|
Beardman
Joined: Tue Nov 02, 2010 9:06 pm Posts: 17
|
Re: Enabling custom AI (commonly asked, sorry)
So, why is the mod manager giving me that error?
eh, whatever. I hope 1.6 works.
|
Fri Nov 05, 2010 10:46 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Enabling custom AI (commonly asked, sorry)
That error has been found on at least 2 other systems, and the cause is yet unknown.
It's in the thread.
|
Fri Nov 05, 2010 10:47 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Enabling custom AI (commonly asked, sorry)
It could be getting permissions issues if your CC is in C:\Program Files, move it to your desktop.
|
Fri Nov 05, 2010 10:47 pm |
|
|
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
|
Re: Enabling custom AI (commonly asked, sorry)
Geti wrote: It could be getting permissions issues if your CC is in C:\Program Files, move it to your desktop. It isn't
|
Fri Nov 05, 2010 10:48 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Enabling custom AI (commonly asked, sorry)
We already went through that bit.
|
Fri Nov 05, 2010 10:49 pm |
|
|
|