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			| FoiL 
					Joined: Tue Oct 30, 2007 4:02 pm
 Posts: 1434
   |   Re: Dwarf Fortress - It's about time there's a threadQuestion, do you guys prefer a spot with a river? The benefits are obvious, but so is massive performance loss. 
 
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			| Sun Sep 12, 2010 2:15 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: Dwarf Fortress - It's about time there's a threadI do, but because I like to have water shenanigans. If I didn't want waterfalls in my great hall I wouldn't care. 
 
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			| Sun Sep 12, 2010 2:21 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Dwarf Fortress - It's about time there's a threadI always pick spots with rivers, and never have lag. Might be for some other reason though.
 Have you guys ever tweaked your dwarf move rates? I did it once for a laugh and god damn it its unbalanced. Dwarfs moving at FTL Speeds aint fun.
 
 
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			| Sun Sep 12, 2010 2:59 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Dwarf Fortress - It's about time there's a threadI like em, mainly because my CPU can handle it. 
 
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			| Sun Sep 12, 2010 3:01 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Dwarf Fortress - It's about time there's a threadI prefer lakes or beaches. 
 
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			| Sun Sep 12, 2010 9:44 pm | 
					
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			| JacenHanLovesLegos 
					Joined: Wed Aug 04, 2010 3:14 pm
 Posts: 132
   |   Re: Dwarf Fortress - It's about time there's a threadI embarked in a sinister biome, yet haveonly seen one skeleton so far. It's the beggining of my 2nd year. Is this normal? Also, sorry for bump. 
 
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			| Sun Oct 31, 2010 10:01 pm | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf Fortress - It's about time there's a threadSame thing, sinister mountains, nothing undead so far, 2nd year summer I think. Maybe it's just bad luck. No wait, that's a good thing. Also, this dev log sounds really fun: http://www.bay12games.com/dwarves/
 
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			| Sun Oct 31, 2010 10:04 pm | 
					
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			| JacenHanLovesLegos 
					Joined: Wed Aug 04, 2010 3:14 pm
 Posts: 132
   |   Re: Dwarf Fortress - It's about time there's a threadI was actually kinda hoping for the famed undead elephants. I also have a swordsdwarf and marksdwarf squad too. Due to problems with marksdwarf training, they train by hunting.
 EDIT : Also, large iron serrated discs are worth more than 1000 urists. That's just a normal one too.
 
 
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			| Sun Oct 31, 2010 10:27 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Dwarf Fortress - It's about time there's a threadFTL Dwarves by setting there speed to 0 in the raw files.
 LAG. But looks awesome, like if your watching a time lapse of a forts development.
 
 
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			| Mon Nov 01, 2010 7:55 pm | 
					
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			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: Dwarf Fortress - It's about time there's a threadJacenHanLovesLegos wrote: I was actually kinda hoping for the famed undead elephants. I also have a swordsdwarf and marksdwarf squad too. Due to problems with marksdwarf training, they train by hunting.
 EDIT : Also, large iron serrated discs are worth more than 1000 urists. That's just a normal one too.
Elephants got hella nerfed after Boatmurdered. The thing to keep in mid is the sinisterness of an area is measured by two factors, savegery and evilness. You can find them in the search. Your area is probably hella evil with low savagery, so there are very few wild beings to come and kill you.
 
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			| Mon Nov 01, 2010 9:47 pm | 
					
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			| findude 
					Joined: Tue Dec 12, 2006 3:10 pm
 Posts: 495
 Location: Uncertain quantum state
   |   Re: Dwarf Fortress - It's about time there's a threadWe should get some community fortress stuff going.
 And when the inevitable happens, export it into Minecraft.
 
 
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			| Mon Nov 01, 2010 10:05 pm | 
					
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			| alphagamer774 
					Joined: Wed Feb 10, 2010 4:06 am
 Posts: 1294
 Location: Comox, BC, Canada
   |   Re: Dwarf Fortress - It's about time there's a threadId be willing to play, I just have very little time. If you can stand having the game with me for half a week or so, Im game. 
 
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			| Mon Nov 01, 2010 11:06 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Dwarf Fortress - It's about time there's a threadI might contribute. It is rather tempting to do so. 
 
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			| Mon Nov 01, 2010 11:48 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Dwarf Fortress - It's about time there's a threadI'll play in ~4 weeks. Got exams coming so I should really not play/make any games at all <_< 
 
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			| Tue Nov 02, 2010 2:24 am | 
					
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			| JacenHanLovesLegos 
					Joined: Wed Aug 04, 2010 3:14 pm
 Posts: 132
   |   Re: Dwarf Fortress - It's about time there's a threadalphagamer774 wrote: JacenHanLovesLegos wrote: I was actually kinda hoping for the famed undead elephants. I also have a swordsdwarf and marksdwarf squad too. Due to problems with marksdwarf training, they train by hunting.
 EDIT : Also, large iron serrated discs are worth more than 1000 urists. That's just a normal one too.
Elephants got hella nerfed after Boatmurdered. The thing to keep in mid is the sinisterness of an area is measured by two factors, savegery and evilness. You can find them in the search. Your area is probably hella evil with low savagery, so there are very few wild beings to come and kill you.Ahhhh...Ok. That fort just got scrapped anyway. My first goblin ambush squad was too much. I took that in mind with my new fort. It's got a river, no aquifer, freezing, and has high evil and savagery.
 
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			| Tue Nov 02, 2010 1:43 pm | 
					
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