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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge - Blue
Must ... find ... loophole ...
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Sat Oct 23, 2010 1:09 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
BARREL ROLL! Damn I'm hungry all of a sudden.
CrazyMLC [3]: You try to siphon energy off of the shield, but you can barely even control it at all. You can only keep hold for about a second before the shield pulses again, and your hold breaks. After a few tries, you just give up. What you don't know is that the shield has a modified Blue Screamer device attached to nullify abilities such as your kinesises. 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light 2/2 Passive Abilities: - Mythical Power - Photosynthetic Regeneration 3/4 Inventory: - Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb) - Nautical Shiv - Impurities --- 2 small Diamonds --- Small amount of precious metal --- Crystallized Insanity 2/2 Equipped: - DecaBow - DecaBow Quiver Injuries:
Tomaster [3-1=2]: "Yo, Fiona, which one leads where?" She snorts. "Hell if I know. I've never actually looked around here. The only time I was really here was when I was first hired, and a robot walked me through the base to Goodpants's meeting room. These walls are something else though, I've been trying to scout out the fortress through the earth, but these damn metal walls absorb any energy I try to pass through them." You look around for Frederic, but you can't find him anywhere. Then, you look towards Fiona and spot Frederic. He's shrunken down to his adorable chibi form, and is now clinging to Fiona like a little Beanie Baby backpack. "Fred?" "It's easier to move around and not get killed in this form." He also sounds a lot less butler-ish. 1/2 Active Abilities: - Super Reflexes (+1 to anything involving reflexes, activate automatically) 2/2 Passive Abilities: - Wing (+1 if flying) - Super Strength (+1 to any rolls involving strength, moderate protection from impacts) 4/4 Inventory: - 1 BLKBST Syringe Cartidge (40 Syringes) - 1 Mostly Harmless Syringe Cartridge (25 Syringes) - Butterscotch (Kitten) - ShadowKiller's Skull 2/2 Equipped: - WolfHunt --- Butenko Raisen --- Piercer of the Heavens --- Blue Screamer --- Safeguard - Force Amplifiers (+1 to any rolls involving strength) Injuries: - Burned (-1 to rolls)
Foa [1]: To be safe, you stick close to Fiona. "So, ah, how exactly would I refill or recharge or whatever these LadyKiller magazines?" Fiona glances over, distracted looking. "Hmm? Oh, yes. The White Flame mags aren't really replaceable by you. Each round has to be runeforged, then imbued with a rather large chunk of energy from me, so that the actual 'White Flame' portion works. It's a slow process. Usually takes a bit less than a day per bullet." "Oh. Damn." 0/2 Active Abilities: 0/2 Passive Abilities: 2/4 Inventory: - HIGH-SPEED HANDCANNON - 4 Mags for LadyKillers (Current Mags: 16|16) 2/2 Equipped: - Fedora - LadyKillers (Dual Kickass Desert Eagles) Injuries:
Ragdollmaster [5]: You pick up Durendal again, and clench your missing right hand. It reforms in a shockwave of electricity. Satisfied, you sheath Durendal again and ask Fiona what to do. "Hm. Should we split up or... what?" She makes an exasperated noise. "Maybe. I know that there are fortress guards here, including Toto, but we have no idea where Goodpants is. If we split up, we'll cover more ground, but we run the risk of getting killed. It's your choice." 2/2 Active Abilities: - Mega Electrokinesis - Ethereal Wings 0/2 Passive Abilities: - Tesla Coil (Generates Electricity) [2 Unit] 4/4 Inventory: - Satchel --- Whistle --- Orange Smoke Flare --- A Fake Mustache - Keyring - Flask of "Sunshine" - Carved Obsidian Key menacing with Spikes of Donkey Leather 1/2 Equipped: - Durendal Injuries:
dhart5000 [6]: You walk down the left fork, past the talking people. The time for action is now. You quickly reach a dead end with a small keypad set onto the wall. You examine it a bit, and punch in a few random keys. In response, the keypad explodes with the force of a grenade, throwing you back. 2/2 Active Abilities: - Bullettime (+1 to rolls, +2 to combat rolls, can use every other turn) - Thermokinesis 1/2 Passive Abilities: - Super Agility - Fast Hydro Regeneration (Heals injuries, can waterlog) 0/4 Inventory: 0/2 Equipped: Injuries: - Shellshock (-1 to next roll) - Shrapnel (-1 to rolls involving movement)
Barnox [6]: You dive into HEN's old memories, intent on finding a way to use them. It doesn't take long to find the composition of the Regeneration, but you decide to watch them all for any other clues to his powers. Problem is, you feel everything he does. When his leg gets shot off, you feel that. When it gets frozen, you feel that. And when HEN dies, you feel that too. After this, you leave his memories, and are deposited back in your own body, which is actually HEN's. The experience is beyond surreal. You now have a full understanding of HEN's powers, but your experiencing his blood soaked time in the game has given you a permanent negative modifier to using HEN's abilities. 1/2 Active Abilities: - Cryokinesis 1/2 Passive Abilities: - Umbriantic Regeneration 0/4 Inventory: 1/2 Equipped: - Cryolight (BlueMetal Halberd) Injuries: - Traumatized (-1 to using HEN's Abilities)
Game Events:
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Sat Oct 23, 2010 5:15 am |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: Roll To Dodge - Blue
Wow, I got -1/2 to all rolls for every injury, and now Barnox has -1 to using my abilities. Weird.
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Sat Oct 23, 2010 6:42 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge - Blue
"Toto? O_o"
>Develop Passive Ability -> Evasive (+1 to dodge rolls)
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Sat Oct 23, 2010 12:31 pm |
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dhart5000
Joined: Mon Dec 21, 2009 12:26 am Posts: 77
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Re: Roll To Dodge - Blue
Walk/limp/crawl back to everyone else. "Owwwwww..."
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Sat Oct 23, 2010 12:58 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Dodge - Blue
>Use all of my Cryokinesis to overcharge Cryolight with Cryo energy.
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Sat Oct 23, 2010 1:33 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue
Quote: "Semi Automatic, light as feather, requires no cleaning or maintenance for 40 hours of constant use or 20,000 shots. Virtually no recoil, and they sync with your body to help you aim. The underside of the barrels also have a crazy sharp blade on them for slicing things up. Most importantly, the ammo. 18 shots in a mag, and there are 6 more stored underneath the foam. You don't get more. The bullets are APAMCC "White Flame" rounds; Armor Piercing, Anti Magic, and Course Correcting. This is the closest thing you'll ever get to "fire and forget" for the next 20 years." Fire and forget my ass, guys.
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Sat Oct 23, 2010 4:39 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
Addendum: "Fire and forget in a handgun for the next twenty years." Course Correction does not mean Auto Aim, either. It'll adjust for gravity and wind; it won't do a 90 degree turn to hit your target in the eye.
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Sat Oct 23, 2010 6:12 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
Foa and Tomaster.
EDIT: Since MLC is still disposed with his damn homework, I'm just gonna put this on hold for now until A) MLC finishes or B) He approves someone to roll for him.
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Sun Oct 24, 2010 8:28 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue TAKING A BREAK, BLAME MLC
> Just get ready to evade, and shoot... possibly hide under Fionna. |
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Sun Oct 24, 2010 10:03 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge - Blue TAKING A BREAK, BLAME MLC
Look at Frederic in his reduced form, and channel the rage about it into developing my BERSERKER RAGE How long is this homework going to take?
Last edited by Tomaster on Mon Oct 25, 2010 1:03 am, edited 1 time in total.
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Sun Oct 24, 2010 10:33 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue TAKING A BREAK, BLAME MLC
I have no idea. Longer than convenient.
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Sun Oct 24, 2010 10:41 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue TAKING A BREAK, BLAME MLC
Hyper, what is with the Avatar?
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Sun Oct 24, 2010 10:50 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue TAKING A BREAK, BLAME MLC
If you laughed, then it worked.
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Sun Oct 24, 2010 10:57 pm |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue TAKING A BREAK, BLAME MLC
Hyperkultra wrote: If you laughed, then it worked. It is disturbing. ( I'd rather think of how disturbing it is that the staff haven't caught the nude avatar... and the fact that the same avatar has been up for years )
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Sun Oct 24, 2010 11:33 pm |
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