Author |
Message |
Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
|
Re: Art Dump
Think it's a SOCIAL EXPERIMENT on how we reacted when we found the page empty. I was dissapointed tbh.
|
Fri Oct 22, 2010 11:36 pm |
|
|
findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
|
Re: Art Dump
I think he just failed. http://losingreception.110mb.com/experiments/binaryNetworks.htmlIt's an interesting thing, but personally I didn't get anything out of it.
|
Fri Oct 22, 2010 11:38 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Art Dump
Whoops, a pipe slipped in somehow. Glad findude found the right link. It's just a little toy I made, doesn't do much in the way of output but it was fun to make. I'd like to adapt it to some sort of useful purpose, but can't think how, and I'd rather work on games, you know?
|
Fri Oct 22, 2010 11:58 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Art Dump
More diagonal.
|
Sat Oct 23, 2010 12:01 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Art Dump
Cricket, that's looking nice. I want a game that renders things in that style of ascii now, but I suppose you'd run into problems with non-45/90degree angles. Lines are cleaner than usual, colours are messier.
|
Sat Oct 23, 2010 12:06 pm |
|
|
findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
|
Re: Art Dump
Haha looks fun. Pastels and nature and robots, what could go wrong. Altough the left hand thing seems to be bent weirdly or something.
Just round all angles to 45 degree snaps when rendering.
|
Sat Oct 23, 2010 12:11 pm |
|
|
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
|
Re: Art Dump
Geti you should make a game based on robots with destructible armor. just sayin'.
|
Sat Oct 23, 2010 1:47 pm |
|
|
madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
|
Re: Art Dump
Geti, it's surprising just how prominent your style is even in traditional art, if I saw it in a gallery I would instantly know who drew/painted it. Nice. Alien Cubone from the wasteland world.
|
Sat Oct 23, 2010 5:50 pm |
|
|
findude
Joined: Tue Dec 12, 2006 3:10 pm Posts: 495 Location: Uncertain quantum state
|
Re: Art Dump
Looks like he walked around at that spot for no specific reason, and I can't tell if it's snowy ice or just snow because of the shadow/reflection, whichever it is.
Obiviously still very awesome.
|
Sat Oct 23, 2010 6:10 pm |
|
|
madmax
Joined: Sun Apr 22, 2007 8:01 pm Posts: 378 Location: Nomadic
|
Re: Art Dump
Actually it's supposed to be sand, lol. Thanks though.
|
Sat Oct 23, 2010 6:14 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: Art Dump
FoiL wrote: Geti you should make a game based on robots with destructible armor. just sayin'. There are a few (read: maybe 5) sketches of something like that floating around. Problem is it always turns into a CC clone at some point. madmax wrote: Geti, it's surprising just how prominent your style is even in traditional art, if I saw it in a gallery I would instantly know who drew/painted it. Nice. This is very good news findude wrote: Altough the left hand thing seems to be bent weirdly or something. Mmn, I'm possibly going to go and work the lines into the painting some more, If I do I might fix that. Madmax that's got a really nice atmosphere, but I think it would suit more if the sun were directly above the character, so they had a small shadow under them. It might make the day seem hotter. I'd love to do some sort of exploration game in that sort of setting, it looks and feels exactly like it should: Barren.
|
Sat Oct 23, 2010 9:27 pm |
|
|
01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
|
Re: Art Dump
thumbed for size. left side is nearly 5/8ths complete, right side is not started.
|
Sat Oct 23, 2010 11:08 pm |
|
|
matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
|
Re: Art Dump
A XENOBEAST For this, I used Bone Piles (From a site Geti mentioned earlier) to generate a nice organic shape for me. Then From that I created said XENOBEAST.
|
Sat Oct 23, 2010 11:15 pm |
|
|
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
|
Re: Art Dump
Geti wrote: FoiL wrote: Geti you should make a game based on robots with destructible armor. just sayin'. There are a few (read: maybe 5) sketches of something like that floating around. Problem is it always turns into a CC clone at some point. I really wish there were more games that explored armor a bit in depth, a lot like how CC does. As a matter of fact, I can't remember more than a couple. If you do then tell me>01271 Lovin' the left armor's face >matty Really love the organic look, but the left side looks a bit bare.
|
Sun Oct 24, 2010 12:30 am |
|
|
01271
Joined: Tue Oct 27, 2009 3:14 am Posts: 31 Location: Vancouver island, BC
|
Re: Art Dump
it's me.
|
Mon Oct 25, 2010 9:10 pm |
|
|
|