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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Fatum Nautae - A Skirmish Scene
I'm guessing Fatum = Fatal/Dangerous, Nautae = Nature/Water/Sea. Now I have that out there, I'm going to download it. Could do with a new map.
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Thu Oct 21, 2010 7:13 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Fatum Nautae - A Skirmish Scene
Fatum as in fate? In that case "fateful seas" makes sense.
Anyway, YGMDL for sheer suspense.
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Thu Oct 21, 2010 10:08 pm |
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[Insert Name Here]
Joined: Wed May 26, 2010 9:58 pm Posts: 270 Location: [Insert ominous, personally significant and extremely obvious location Here, e.g. behind you]
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Re: Fatum Nautae - A Skirmish Scene
Fate Sailor or Sea of Fate.
That said, it's a good enough map.
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Thu Oct 21, 2010 10:57 pm |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: Fatum Nautae - A Skirmish Scene
Fate sailor or doom sailor.
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Fri Oct 22, 2010 1:12 am |
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Rupert.
Joined: Sun May 30, 2010 4:56 am Posts: 3
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Re: Fatum Nautae - A Skirmish Scene
Fatal Death?
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Fri Oct 22, 2010 3:30 am |
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Mirefrost00
Joined: Sun Feb 15, 2009 4:59 pm Posts: 52
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Re: Fatum Nautae - A Skirmish Scene
Sailor's Fate. Those Romans and their crazy sentence structure...
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Fri Oct 22, 2010 12:44 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Fatum Nautae - A Skirmish Scene
By sailor do you mean spaceship pilot? I mean, it's not like there's a Latin word for that is there? So it could mean [rather than directly translate as] traveller's fate.
I like the use of red rock to make that large cliff-face. Softer rock weathers fastest, so it looks more natural from a geological perspective.
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Fri Oct 22, 2010 5:05 pm |
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JacenHanLovesLegos
Joined: Wed Aug 04, 2010 3:14 pm Posts: 132
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Re: Fatum Nautae - A Skirmish Scene
Doomed sail?
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Fri Oct 22, 2010 6:37 pm |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Fatum Nautae - A Skirmish Scene
Mirefrost is right; it's "fate of the sailor," or "sailor's fate."
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Sat Oct 23, 2010 12:00 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Fatum Nautae - A Skirmish Scene
Make a new texture for it then. Or find one that works with CC already. You don't have to just settle with what you're given, that's what CC is all about.
Also, I think you'll find the default texture is even more horrible.
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Sun Oct 24, 2010 5:56 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Fatum Nautae - A Skirmish Scene
Just had a look in Base, and from what I can make out in Materials.ini, The texture can be any size. Take a look at this: Code: AddMaterial = Material Index = 16 PresetName = Dense Red Earth Bounce = 0.1 Friction = 0.85 StructuralIntegrity = 50 DensityKGPerVolumeL = 2.0 GibImpulseLimitPerVolumeL = 15 GibWoundLimitPerVolumeL = 0.1 Priority = 10 SettleMaterial = 51 Color = Color R = 120 G = 55 B = 32 TextureFile = ContentFile Path = Base.rte/Scenes/Textures/RockRed.bmp Recreate that code under an undefined index [say 15], give it a new name, change the colour slightly [and in the scene materials .bmp] and then choose a new texture. Put all that into your index before the scene.
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Mon Oct 25, 2010 11:54 am |
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Rey
Joined: Sat Oct 23, 2010 9:36 pm Posts: 1
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Re: Fatum Nautae - A Skirmish Scene
I enjoyed long skirmish on this, man. You making any others like it?
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Tue Oct 26, 2010 2:02 am |
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Aran
Joined: Fri Oct 22, 2010 5:18 am Posts: 23
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Re: Fatum Nautae - A Skirmish Scene
Sounds interesting by all these comments, but a picture would be nice. I don't normally download without a preview of the item I am downloading, take this into consideration as there are probably people like me and you are missing out on sharing your masterpiece... or is it? I can't tell because there's no picture!
Edit: It's pretty easy to take, just download "fraps" free trial or something.
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Mon Nov 01, 2010 7:36 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Fatum Nautae - A Skirmish Scene
Hmm... my little Latin knowledge tells me that Viri is most definitely green.
The obvious translation to Servus [and probably the one google translates it to] is serving or servant, but that makes no sense... and I have it on good word from my close friend that Servus can mean to protect or preserve.
So er... my best guess is "Protected Green".
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Mon Nov 01, 2010 9:45 pm |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Fatum Nautae - A Skirmish Scene
I would guess serving/slave men- clones?
As for the AI zones thing, it's to do with your map not being XWrapped. You'll need a bit of Lua to force dropships into their designated landing zones.
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Mon Nov 01, 2010 9:50 pm |
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